Total warriors from this arena = 357

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DM 083 Newsletter
DUEL 2 NEWSLETTER

Date   : 09/15/2020    Duedate: 10/12/2020

TELORINTHE ARENA

DM-83    TURN-173

This Weeks Top Honors

THE DUELMASTER IS

J.J. WATT
NFL NETWORK (63)
(83-535) [21-7-0,123]

Chartered Recognition Leader   Unchartered Recognition Leader

J.J. WATT                      RBI-WAN KENOBI
NFL NETWORK (63)               EMPIRE STRIKES OUT (70)
(83-535) [21-7-0,123]          (83-628) [3-2-1,28]

Popularity Leader              This Weeks Favorite

NIGHTMARE                      HIRED BY TRUMP
THE DRAGONS (65)               BAD SIGNS (24)
(83-545) [16-11-1,103]         (83-506) [14-10-1,98]

THE CURRENT TOP TEAM

THE DRAGONS (65)

          TEAMS ON THE MOVE            TOP CAREER HONORS
Team Name                  Point Gain  Chartered Team
1. BAD SIGNS (24)              37
2. D'ORKS (76)                 37      BAD SIGNS (24)
3. HOUSE OF FUR (62)           31      Unchartered Team
4. SCORPIO'S LIKES: (57)       29
5. THE DRAGONS (65)            26      SHADOW OF MEGA (74)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 1*SHADOW OF MEGA (74)        6   0  0  100   1/ 1 THE DRAGONS (65)         12  3 0
 2/ 4*D'ORKS (76)                7   3  1 70.0   2/ 2 NFL NETWORK (63)         11  4 1
 3/ 2 BAD SIGNS (24)           342 208 30 62.2   3/ 3 THE FEROCIOUS FIVE (64)  11  4 0
 4/ 5 THE DRAGONS (65)          75  52  3 59.1   4/ 6 HOUSE OF FUR (62)         9  6 1
 5/ 6 THE FEROCIOUS FIVE (64)   80  57  4 58.4   5/ 4 BAD SIGNS (24)            9  6 0
 6/ 7 RIFF-RAFF CREW (69)       32  23  1 58.2   6/ 5*IRONSKULL ORCS (71)       9  6 0
 7/ 3*IRONSKULL ORCS (71)       11   9  0 55.0   7/ 7 SORCERER KINGS (66)       8  7 1
 8/ 8 KAME HOUSE (61)           70  59  4 54.3   8/16*D'ORKS (76)               7  3 1
 9/10 NFL NETWORK (63)          72  63  6 53.3   9/12 RIFF-RAFF CREW (69)       7  8 1
10/11 CONJURE UP THE SUN (60)   48  42  2 53.3  10/10*SHADOW OF MEGA (74)       6  0 0
11/ 9 QUEEN'S GUARD (68)        34  30  0 53.1  11/11 CONJURE UP THE SUN (60)   6  9 1
12/12 HOUSE OF FUR (62)         71  68  2 51.1  12/14 QUEEN'S GUARD (68)        6  9 0
13/13 SORCERER KINGS (66)       65  70  6 48.1  13/ 8 KAME HOUSE (61)           5  8 0
14/14 AAAARRGH HAMMERZ (3)      54  76  3 41.5  14/15*EMPIRE STRIKES OUT (70)   5 10 1
15/15*EMPIRE STRIKES OUT (70)   10  15  2 40.0  15/13 AAAARRGH HAMMERZ (3)      5 10 0
16/16 SCORPIO'S LIKES: (57)     54 125  5 30.2  16/ 9 SCORPIO'S LIKES: (57)     4 11 1
17/18*THE RED COMPANY (75)       3   7  0 30.0  17/18*THE RED COMPANY (75)      3  7 0
18/17*SPEARPEOPLE (72)           2  13  1 13.3  18/17*SPEARPEOPLE (72)          2 13 1

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

A Legend of the People:  Moons ago, there were two giants, new to this land, which 
wasn't big enought for the both of them.  And so, before not too long at all, the 
taller one had pulled up a tree and ran it through the other one. Thunder was his 
heartlesslaught:  the shish-ka-bo was a Fett called Fungo, and the taller one, we 
named him Godfriend, because... we hope so.

***---------*---------*---------*---------**---------*---------*---------*---------***

'Tales from Telo 3' by Hammer the WordSmith

"Hell is empty, and all the devils are here." -- The Tempest: Act One Scene Two

Thia Salanora was conferring with Hammer regarding the influx of managers activating 
stables in Telorinthe Arena and how the quality of competition was noticeably 
increasing with each succeeding cycle!

Hammer took note of the two random matchups vs the stable managed by Dark Oracle -- 
plus one managed by Riff-Raff -- not to mention the successful challenge that Gentle 
Ben was able to manage last cycle!

Once again the due date had snuck up on the Veteran Manager as he realized from 
scanning his fight results that only one challenge/avoid had been issued for the 
upcoming cycle!

How the Time had Flown from Between the Cycles!

"May Your Blades Be Sharp and Your Wits Sharper!"
              
                            -- Hammer the WordSmith

***---------*---------*---------*---------**---------*---------*---------*---------***

RIFF-RAFF CREW 

Redonculous slid back into the bushes as the car approached, and lay close to the 
ground, melting into the scenery as the headlights swept by.  It closed its eyes and 
concentrated, peering into the minds of the two occupants.  It wasn't easy to track a 
Shadow Walker, especially one who seemed to sense he was being followed.  This one had 
proven especially adept at shifting shadows in unexpected ways.  

But Redonculous' patience had been rewarded; a small discord spell went a long way in 
opening their minds.  The demon smiled; it could feel their angst rising, and so it 
prodded a little more forcefully.  The driver was focused on some difficult mental 
calculation, and so any introduced thought would seem unnatural.  

But the passenger... It probed her mind and sensed... frustration?  Yes, at their lack 
of progress.  And something else... a rebellious streak.  

The demon smiled.  A simple thought, "I can do better" was the nudge for the division 
it sought.  It opened his eyes and watched as the car drove slowly past.  A hundred 
yards down the road, the passenger door opened and a slight form tumbled into the bush 
bordering the road.  

                                     *** *** *** 

The Dragon's Aerie was high above Telorinthe proper, at the top of the valley where 
the city lay.  It wasn't as remote, cold or windy as the dragons preferred, but it was 
home.  Dragon Master and Queen Artemis stood in the Strategy Room, at the top of the 
tower, overlooking the valley below; the Queen's Guard stood quietly on the perimeter 
of the smal circular room.  

Queen Artemis pulled her fur-lined cloak tight around her body, and wrinkled her nose.  
"Smoky."  

Dragon Master shrugged; she'd long ago stopped smelling the brimstone and sulphur 
undertones of her dragon's stable.  They cleaned up after themselves with dragon fire, 
after all.  What did Queen Artemis expect?  "I borrowed this from Dad's study," the 
huntress stated simply as she pulled a small round object out of a bag on her belt.  
She untied the leather cord and placed the or on a small wooden stand designed for 
that purpose.  It was her family's second orb.  "So how did we do it last time?"  
Dragon Master stared earnestly at Queen Artemis.  "How did we bring them back?"

"Well," the huntress said thoughtfully, "they found a Chaos Gate in shadow.  Then 
Nemesis sent me a message, which created the link.  And we followed that link through 
our Chaos Gate to where they were."  She smiled, having solved the problem.  "We just 
have to wait for Nemesis to contact us again." 

Dragon Master shook her head emphatically.  "No, that's not going to work this time.  
I'm no good at waiting."  Then the young manager's face lit up, "You were watching 
Nemesis with that crystal ball of yours.  Problem solved!  That must be how we can 
locate them."  Dragon Master stood up.  "We'll ride Red Death to wherever they're at 
and save them." 

"If only it were that easy," Queen Artemis said, deflated.  "It's not like I can just 
punch a hole through reality and come out right where they're at."

"Why not?" Dragon Master tapping her foot now, impatiently.  Did she have to think of 
everything?  "We've got your magic, their location, and a dragon.  What else could we 
need?" 

"More information on how Chaos Gates actually work, for one.  Being able to traverse a 
Chaos Gate, even being able to open one, doesn't imply I understand how or why they 
work.  If we caught in some between state, we could be lost forever.  Or destroyed 
instantly.  Or..." 

"Yes! Yes!" Dragon Master interrupted.  "Or we could find my sister.  We have to try." 
Queen Artemis and Dragon Master eyed each other steadily. The Queen's Guard shifted 
uneasily, eyes moving from Queen Artemis to Dragon Master to Red Death, whose head 
filled the entire window on the south side and looked ready to interject herself into 
the conversation.  It was tense.   

"Begging your pardon, young miss," Sir Round interrupted.  "We do have the codex."  
The senior Queens Guardsman reached into his belt and pulled out the small shiny 
wooden box that held the black pyramid and set it on the table next to the scrying 
orb.  He opened the box, and the pyramid floated gently up and began to spin.  The jet 
black tetrahedron levitated slightly above the table, spinning on two axes.  As it 
rotated, the side facing them lit up a somber glowing red with strange alien runes 
that slowly faded as the six sided pyramid rotated.  Everyone in the room leaned in 
involuntarily, drawn by the simple beauty of the alien device.  

"How do we access it?" Queen Artemis mused.  

"You have to know its name," Sir Round replied, wondering at the strange power of the 
device which was almost a physical presence in the room.  "We sent a request to our 
Mercenary Brothers in the Shagnornan Forest, and received their reply this morning."  
He pulled a small, rolled up piece of paper from his belt and unfurled it slowly, 
pulling it taut with the thum and forefinger of each hand.  

Dragon Master waited only one beat before stamping her foot imperiously.  "Tell me!" 
She shouted.  "What is it?" 

"Alexa." 

                                     *** *** *** 

"Dad is going to kill me!" Channel Master drove slowly down the dirt road, scanning 
carefully looking for Nemesis.  She'd jumped out somewhere near here, but exactly 
where was proving to be fiendishly difficult to locate.  That side of the road was 
covered in a tall, leafy purplish bush of some kind and wherever she went through it 
had closed up right behind her.  It's like she had disappeared.  

Channel Master slumped forward, resting his head on his hands as they held the 
steering wheel.  "What to do?  What to do?" He thought.  Then he got mad.  Really mad.  
"Why had she jumped out?"  Then he felt guilty, and when he looked up again he 
wondered if it seemed just a little darker than before.  Was the sun rising?  Or 
setting?  He'd been so busy shifting shadows that he'd forgotten to track that 
variable.  And now he didn't know how much time he had before dark.  

"Calm yourself, Channel Master!" He told himself, breathing in deeply.  "These 
equations aren't going to solve themselves." 

                                     *** *** *** 

Nemesis lay flat on her back, trying to catch her breath.  Jumping out of a car hurt!  
In the movies they make it look so graceful, but when she slid out of the passenger 
side she tumbled through a bush she hadn't seen, down a steep bank she didn't know was 
there, and she just kept falling and tumbling and when she landed it was so sudden and 
with such force that the wind was literally knocked out of her.  

When she finally has the strength to stand up, she looked up the embankment and 
couldn't see the road.  "Great!" She thought.  "I'm going to have to rescue myself!" 

She turned at a sound like fingernails scraping on a chalkboard behind her.  

                                     *** *** *** 

"We will let you know when we're back." Darque waved a hand and dismissed the images 
of Queen Artemis and Dragon Master.  

"I don't like this," he muttered to himself.  There was something about the whole 
situation that seemed off to him, but he couldn't put his finger on it.  Darque 
dismissed the cloaking spell that obscured his location -- a useful thing when trying 
to keep your exact location from someone, but usually not necessary when speaking with 
his children -- and observed the wreckage of his study.  

Sidon sat in his usual spot, having cleared a spot.  Floyd lounged idly in the corner, 
munching on a chip dripping with green sauce.  "I can't believe you're so calm about 
this.  Something about this smells like a trap, and we know there's always demons 
involved with Chaos Gates.  I can guarantee you whoever is behind this isn't just idly 
fiddling with the gates for a contest." 

Floyd smiled broadly.  "Our kids will be fine.  The demons should be worried about 
THEM! They have magic, and dragons."

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

Hey, here from the big seat no challenges or avoids this turn and any of you 
challenger champs can take a shot at being the one on top. Channel Master has informed 
me that I have all the political points, wins, and fights I need. All he wants me to 
do now is learn. Give me a high fight warrior for 5 or 6 turns and I'll be out of your 
way!

                                          - J.J. Watt

                                      SPY REPORT

Welcome back to Telorinthe!  I do not know if you gals and guys are as excited as I 
am, but I love coming back to a full arena.  Sure, the stands are a bit empty due to 
the Alastari-wide pandemic, but the sands were full!  We have had an influx of new 
teams and this makes for exciting times in the spy reporting booth!  So sit back and I 
will tell you all the important stuff you need to know for turn 173!

J.J. Watt reigns supreme in Telorinthe for now, but there are lots of warriors trying 
to bring him down!  This turn Hired by Trump put in a valiant effort to dethrone the 
top Total Parry and top warrior, J.J. Watt.  It was a long, 10-minute battle and in 
the end, J.J. is still the top dog in Telorinthe.  I mean, he is not really a dog!  If 
he were, do you think he would be on in the House of Fur guild?

The most avoided team looks to be Ironskull Orcs.  Argh!  My papers are out of order 
again!  If I'm reading this correctly, Conjure the Sun avoided them the most.  Madness 
from Shadow of Mega is our most challenged warrior this turn.  He was challenged by 
Brightwolf but was able to overcome him in a 3-minute fight.  There were no new teams 
and everyone was active for a total of 18 teams!  Awesome!

The top 3 teams over the last few turns have remained the same with Dragon Master and 
her guild hold fast to #1 with a 12-3-0 record.  NFL Network is in 2nd place by virtue 
of a kill, and Nemesis and her Ferocious Five are right on their heels!

There were 44 fights this turn and here is the breakdown for our matches:

     Dark Arena Challenges:  1
     Blood Feuds:  0
     Challenges:  21
     Down Challenges:  3

You will notice there were no blood feuds this turn, but unfortunately for some, this 
turn was a deadly affair!  There were eight (8) deaths overall, and only one (1) of 
those deaths came via the Dark Arena. Those numbers are typically reversed.  I expect 
we will see a huge increase in feuds next turn!  While most warriors that died were 
under 5 fights, there were a few older warriors we bid farewell to this turn.  Dawn 
from Conjure the Sun challenged Ice Man (side note:  I was shocked that this was an up 
challenge) and all we can say is the sun has set for poor Dawn.  Next, and more to 
form, Vampire on Fire down challenged Hot Yoga.  Hot Yoga must have stretched too far 
before the fight because he died in the bout.  The last veteran to leave us today was 
Windshear.  Windshear challenged up to Wyan,

My boss is the record keeper for the no tourney arenas, but I will go out on a limb 
and say we might have a first in Telorinthe.  Darque and his brood of younglings might 
be the first family to all score kills on the same turn.  You know what they say, "The 
family that slays together, stays together!"  Hahaha, I kill me! (Please don't), but 
seriously, maybe look into some family counseling or at least warrior counseling to 
work out some of those anger issues!

Enjoy the rest of the arena day!  See the food vendors!  Buy a souvenir for the 
kiddies!  Avoid that smell down by the gladiator pits (no really, you want to avoid 
that if you can).  Join us in 28 days for more exciting arena action!  I want to close 
by congratulating Hurricane Season on receiving a graduation notice!  Perhaps Dark 
Oracle can enlighten us a bit on Hurricane's career!  Bye!

                                          -- Ori Starbloom

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 J.J. WATT 535             TP 21   7  0   123       NFL NETWORK (63)

CHALLENGER CHAMPIONS           W   L  K POINTS      TEAM NAME                  
 WYAN 553                  LU 16  11  3   113       SORCERER KINGS (66)
 HURRICANE SEASON 507      ST 14  10  3   111       BAD SIGNS (24)
 BURGER KING 559           TP 19   7  0   109       THE FEROCIOUS FIVE (64)
 NIGHTMARE 545             ST 16  11  1   103       THE DRAGONS (65)
 MIDNIGHT 573              SL 13  10  0    99       HOUSE OF FUR (62)
 HILLARY CLINTON 486       SL 17  13  1    98       BAD SIGNS (24)
 HIRED BY TRUMP 506        ST 14  10  1    98       BAD SIGNS (24)
 BORYS 554                 TP 15  12  1    96       SORCERER KINGS (66)
 HARLEY 564                ST 13  12  0    95       HOUSE OF FUR (62)

CHAMPIONS                      W   L  K POINTS      TEAM NAME                  
 SIR ROUND 590             ST  9   4  0    87       QUEEN'S GUARD (68)
 MASTER ROSHI 524          LU 16  11  0    83       KAME HOUSE (61)
 PUKEI 557                 AB 18   8  0    79       KAME HOUSE (61)
 CHOCO 530                 SL 16  12  0    74       HOUSE OF FUR (62)
 GUILFORD 558              BA 11  15  3    74       KAME HOUSE (61)
 KING KILLER 543           LU 14  13  1    72       THE FEROCIOUS FIVE (64)
 VICIOUS VENOM 540         WS 16  11  2    71       THE FEROCIOUS FIVE (64)
 SKY 544                   SL 12  15  0    71       THE DRAGONS (65)
 MANIAC MAULER 542         AB 17  11  1    70       THE FEROCIOUS FIVE (64)

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
 ICE MAN 468               AB 12  19  2    66       SCORPIO'S LIKES: (57)
 SIX FLAGS 469             BA 12  19  0    66       SCORPIO'S LIKES: (57)
 VAMPIRE ON FIRE 512       BA 10   8  2    66       CONJURE UP THE SUN (60)
 ANTONIO BROWN 612         SL 10   4  1    64       NFL NETWORK (63)
 DETENTION 572             ST  7   6  2    62       BAD SIGNS (24)
 MANGO CHUTNEY 579         AB 12   9  0    60       THE FEROCIOUS FIVE (64)
 REESE'S PB 438            WS 10  26  1    57       SCORPIO'S LIKES: (57)

ADEPTS                         W   L  K POINTS      TEAM NAME                  
 SIR CULE 591              LU  7   6  0    56       QUEEN'S GUARD (68)
 SIR CUMBSTANCE 592        AB  8   5  0    55       QUEEN'S GUARD (68)
 OUTLANDER HAMMER 33       BA 11  16  0    50       AAAARRGH HAMMERZ (3)
 GREG OLSEN 581            SL 12   9  2    47       NFL NETWORK (63)
 LALALI-PUY 588            PR  9  11  1    45       SORCERER KINGS (66)
 VENGEANCE HAMMER 233      AB 11   6  1    40       AAAARRGH HAMMERZ (3)
 HEAT WAVE 515             SL  9   9  0    36       CONJURE UP THE SUN (60)                  *
 BIBIDEE 623               SL  6   0  1    36       SORCERER KINGS (66)
 DEATH BRINGER 618         TP  7   2  0    35       THE DRAGONS (65)
 CHARMING KITTEN 601       TP  6   5  0    35       RIFF-RAFF CREW (69)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 FRENEMY 600               ST  6   5  1    33       RIFF-RAFF CREW (69)
 EMBER 634                 BA  4   0  0    32       THE DRAGONS (65)                         *
 0-2 COUNT 603             TP  5   3  0    31       BAD SIGNS (24)
 MOOSE HEAD 596            PL  5  14  0    29       SCORPIO'S LIKES: (57)
 RBI-WAN KENOBI 628        SL  3   2  1    28       EMPIRE STRIKES OUT (70)
 SKARFACE 652                  3   0  0    27       IRONSKULL ORCS (71)                      [AB-LU-SL-WS]
 PHYSICALITY 599           BA  5   6  0    25       RIFF-RAFF CREW (69)
 TWINKLE TWINKLE 571       TP  5   3  0    25       CONJURE UP THE SUN (60)

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 VALENTINE HAMMER 226      TP  3  15  0    25       AAAARRGH HAMMERZ (3)                     *

INITIATES                      W   L  K POINTS      TEAM NAME                  
 SIR MUNN 609              TP  5   4  0    23       QUEEN'S GUARD (68)
 WORMSPINE 640             AB  3   1  0    23       IRONSKULL ORCS (71)
 D'ORK SMASH 666               2   0  0    22       D'ORKS (76)                              [AB-BA-LU-PL-PR-SL-ST-TP-WS]
-ABOLISH 658                   1   0  0    20       SHADOW OF MEGA (74)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 BRIAN DAWKINS 633             2   2  1    18       NFL NETWORK (63)                         [AB-BA-LU-PL-SL-ST-WS]
 FOX HOUND 651             TP  2   1  0    17       HOUSE OF FUR (62)
 RIDE OR DIE 635           TP  3   1  0    16       RIFF-RAFF CREW (69)
 TEN TOES 669              LU  1   1  1    15       D'ORKS (76)
 F-3PO 630                 WS  3   2  0    14       EMPIRE STRIKES OUT (70)
 D'ORK CHOP 670                2   0  0    14       D'ORKS (76)                              [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 PUSHEEN 624               WS  1   4  1    14       HOUSE OF FUR (62)
 HALFTIME SHOW 632         BA  2   2  0    13       NFL NETWORK (63)
 2017 BRAWL HAMMER 496     BA  2   1  0    13       AAAARRGH HAMMERZ (3)
 SUNDER JR. 660                1   1  0    13       THE RED COMPANY (75)                     [BA-LU-PL-PR-SL-ST-WS]
 HEAT STROKE 578           TP  3   3  0    12       CONJURE UP THE SUN (60)
 ORK D'WINDFREE 667            2   0  0    11       D'ORKS (76)                              [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 MADNESS 657                   2   0  0    10       SHADOW OF MEGA (74)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
-KNIGHLIFE 656                 1   0  0    10       SHADOW OF MEGA (74)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 FROSTFANG 661                 2   0  0     9       THE RED COMPANY (75)                     [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 SIELBA 673                    1   0  0     9       SORCERER KINGS (66)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 BLOODAXE 637              WS  2   2  0     8       IRONSKULL ORCS (71)
-B-GONE 655                    1   0  0     8       SHADOW OF MEGA (74)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 UMPIRE PALPATINE 629      LU  1   4  0     7       EMPIRE STRIKES OUT (70)                  *
 ELFBEND 645               PS  1   2  1     6       SPEARPEOPLE (72)
 BONEBREAKER 639           BA  1   3  0     6       IRONSKULL ORCS (71)                      *
 STABBMOOR 636             LU  1   3  0     6       IRONSKULL ORCS (71)
 GODFRIEND 641                 1   2  0     5       SPEARPEOPLE (72)                         [LU-PS-SL-WS]
 FUNGO FETT 653            AB  1   2  0     5       EMPIRE STRIKES OUT (70)
-BEKI 659                      1   0  0     4       SHADOW OF MEGA (74)                      [AB-BA-LU-PL-PR-SL-ST-TP-WS]
 ANGERHARD 643                 0   3  0     3       SPEARPEOPLE (72)                         [BA-LU-PL-PS-SL-ST-WS]
 BRIGHTWOLF 642            ST  0   3  0     3       SPEARPEOPLE (72)
 RAVENHEART 644                0   3  0     3       SPEARPEOPLE (72)                         [BA-LU-PL-PS-SL-ST-WS]
 ORKEN BEANS 668               0   2  0     2       D'ORKS (76)                              [BA-LU-PL-PS-SL-ST-WS]
 BRAWNA 664                    0   2  0     2       THE RED COMPANY (75)                     [BA-LU-PL-PS-SL-ST-WS]
 SIDEWINDER 662                0   2  0     2       THE RED COMPANY (75)                     [BA-LU-PL-PS-SL-ST-WS]
 KESTREL 663               PS  0   2  0     2       THE RED COMPANY (75)
 OOLONG 674                    0   1  0     1       KAME HOUSE (61)                          [AB-BA-LU-PL-PS-SL-ST-WS]

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
REMEMBERS HAMMER 625    1  2 0 AAAARRGH HAMMERZ 3   TEN TOES 669          173   
DAWN 522                7  8 0 CONJURE UP THE SU 60 ICE MAN 468           173   
CHEWBALKA 627           1  4 1 EMPIRE STRIKES OU 70 BRIAN DAWKINS 633     173   
PRINCESS LEADOFF 626    1  1 0 EMPIRE STRIKES OU 70 BIBIDEE 623           170   
GARFIELD 529           15  9 0 HOUSE OF FUR 62      VICIOUS VENOM 540     169  JUST REVENGED
KAI BO 672              0  1 0 KAME HOUSE 61        MOUNTAIN TROLL        173  NONE
SIR RENDER 619          2  2 0 QUEEN'S GUARD 68     FRENEMY 600           173   
HOT YOGA 602            7  4 0 RIFF-RAFF CREW 69    VAMPIRE ON FIRE 512   173   
RAGE QUIT 598           5  2 0 RIFF-RAFF CREW 69    REESE'S PB 438        169  REVENGED
ANAEL BLACKFEATHE 608   2  6 0 SCORPIO'S LIKES: 57  RBI-WAN KENOBI 628    171   
GODFATHER'S PIZZA 671   0  2 0 SCORPIO'S LIKES: 57  PUSHEEN 624           173   
WINDSHEAR 580          11 10 0 THE DRAGONS 65       WYAN 553              173   

                                     PERSONAL ADS

Shadow of Mega -- Welcome to Telo.  Nice record, enjoy it while you can. -- Weirdo

D'Orks -- Welcome to Telo!  Say, just the other day I overheard those other Orcs 
bragging that they probably smell worse than your Orks... -- Weirdo

TRC -- Welcome to Telo!  Glad you're here. -- Weirdo

King Killer -- You're welcome.  Stop by any time. -- VoF

Fungo Fett -- Smart challenge.  I'm an easy out for you. -- Heat Stroke

RSI Flunkey -- There are new teams (and that one guy that keeps cheating) in this 
arena.  How 'bout a reposting of the No Tourney Arena Pledge? -- Weirdo

Floyd -- Oh my, my, you are a strutting little egotist.  I was starting to get bored, 
but seeing you crying again in the personal ads only brightens my day. -- Weirdo

The Red Company -- 3 random match-ups?  Who'd a thought?  Sorry. -- S.M.

Nightmare -- Sometime the best warrior doesn't win -- Hurricane Season

J.J. Watt -- I know football players can be a little forgetful after a few knocks to 
the noggin, but one of the responsibilities of the Duelmaster is to spread his wisdom 
via the duelmaster's column -- Hired By Trump

King Chappa -- Good Riddance!  I can guarantee you we will never meet again -- 
Hurricane Season

Vengeance Hammer -- Vengeance?  You remind me more of a Trump Hammer. -- Hillary 
Clinton

Outlander Hammer -- I'm not sure what actually happened there.  Nothing about that 
fight went the way I thought it would. -- Detention

Physicality -- Just because you step up to the plate carrying a big wooden stick 
doesn't mean you get an intentional pass. -- 0-2 Count

Hammer -- I appreciated the diplo note. Welcome back to Duel II! -- Queen Artemis

All -- I never really got around to introducing myself, so here is my introduction:

     Favorite Sports teams: 
          NFL: Houston Texans
          MLB: Boston Red Soxs
     Favorite Books: Wings of Fire, By Tui Sutherland		 
                     Warriors, By Erin Hunter		 
                     Land of Stories, By Chris Colfer		 
                     And all of Rick Riorden's books!
     I also enjoy art, nature, and photography. And of course, DuelMasters!  	

That is just a little bit about me and I look forward to meeting you all on the 
battlefield. Happy hunting! -- Queen Artemis

Floyd -- Nice Burn. You are now in the smackdown Hall of Fame. -- Queen Artemis

Agent R -- I'm ready to take the empire and make it strikeout. -- Queen Artemis

Riff-Raff -- I am enjoying your stories. They are keeping me on my toes. -- Queen 
Artemis

Shadow, TRC, and D'Ork King -- Welcome to 83. I hope you like lots of people, because 
83 is quite large! -- Channel Master and NFL Network

Hired By Trump -- That took too long I wish you fainted from exhaustion sooner! -- 
J.J. Watt

Midnight -- I guess it's light out for me! -- Greg Olsen

Sir Munn -- Man, that must be hard for you losing twice to someone on my team, and 
both times we were running hot. -- Antonio Brown

Pusheen -- I love "pusheen" you around. I bet you're going to the pit of doom (AKA the 
Dark Arena). -- Brian Dawkins

Stabmoor -- You didn't touch me I don't know why your name says you stab more. -- 
Halftime Show

Bibidee -- How are we supposed to beat you?   Also thanks for all the skills. -- F-3PO

Sir Cumbstance -- Aren't Aim Blows supposed to hit their attack locations with 
accuracy?  In that case, you failed!  -- Rbi-Wan Kenobi

Heat Stroke -- Aren't total parries supposed to parry?  In that case, not only do you 
fail, but you lose! -- Fungo Fett

Wormspine -- Even if you think I couldn't destroy a house plant, I could destroy an 
entire planet. -- Umpire Palpatine

Ride or Die -- The crowd chanted "Ride or Die -- Dark Arena".  I agree! -- Chewbalka

Boss Rat -- I only watch soccer when it's the world cup. -- Agent R

Dark Oracle -- I notice a lot of Canadian Stuff in your list.  And who are the Valley 
Eagles?  Are you making up teams? -- Agent R

Scorpio -- Sounds like you are from the South West (maybe even South West Texas). -- 
Agent R

Hammer -- I haven't ever heard of that team.  Then again, I'm not in that arena. -- 
Agent R

Agent R -- Good spotlight, I enjoyed reading it very much. A (slightly belated) 
response to your questions: 
 Star Wars: (tied) Rogue One/Revenge of the Sith. The other Disney SW are pure junk. 
 Hockey: Calgary Flames. 
 Baseball: Toronto Blue Jays (casually). 
 CFL: Winnipeg Blue Bombers. 
 NFL: Minnesota Vikings. 
 Duelmasters (yeah, I still can't call it that other name): I am always excited to get 
an RSI envelope in the mail, so I love all my teams. 
 Fav style will always be PR. 
Best of luck to you on the sands! -- TRC

Duelmaster JJ Watt -- Congrats on retaining the throne.  I do wonder about the lack of 
a DM column, though.  You're so wise with your "suggestions" to me about challenges, 
strategy and such ... surely you have some advice worth writing for the arena at 
large. -- RR

Agent R -- Welcome to Telorinthe!  Favorite teams here at RRC:
     MLB -- Oakland Athletics
     NFL -- SF 49'ers
     NHL -- San Jose Sharks.  We look good in the jersey.
     NBA -- Golden State Warriors.  Not this year, though.  Maybe next year.  But the 
last five years...

Death Bringer -- Nice challenge.  2 things: Anyone who tuned in around minute 18 would 

have thought we were Bashers going toe-to-toe; hard to believe one of us wasn't most 
popular last week.  And I think one or two of those skills were supposed to be mine.  
Don't be selfish.  Til we meet again -- Charming Kitten

0-2 Count -- I think some of those pitches caught the edge of the plate! I thought I'd 
rung you up more than once. -- Physicality

Maniac Mauler -- Good job, Mauler.  Well done!  I'll most likely kill you in the 
morning. -- Hot Yoga

Valentine Hammer -- I don't even like Valentine's Day! You can imagine how I feel 
about you. -- Frenemy

Chewbalka -- I see someone played a practical joke on you with your backup weapon.  
You wouldn't think it would make a difference, but that thing's curse affects you in 
so many ways.  Best to burn it, bury it and cover it with dragon dung (not necessarily 
in that order).  Take no chances! -- Ride or Die

Telorinthe Toughies -- Hello Telo! Enjoying the Competition! -- Hammer

Agent R -- I have not been back to Michigan in quite some time! I happen to live in 
Oklahoma and keep up with my Detroit teams via the internet reports! Plus, I play 
Yahoo Fantasy Baseball and I subscribe to mlb.com for my baseball fix! -- Hammer

Heat Stroke -- Consider this a Reminder! -- 2017 Brawl Hammer

Dawn -- Delivered with Great Vengeance and Furious Anger for Your Remembrance! -- 
Vengeance Hammer

Weirdo -- Probably Great Advice! Thank You My Friend for the Welcome Back to Telo! -- 
Hammer

The Dragon Master -- Glad You Liked My Story! My Stories are Intended to Be Fun! -- 
Hammer the WordSmith

Nemesis -- Glad You Like Reading My Great Story! -- Hammer the WordSmith

Floyd -- Your Reaction to Weirdo Humors Me! -- Hammer

All You Young Swords -- I Have Not Forgotten You! Due Date for Writing Spots Sneaks Up 
On Me Each Cycle! -- Hammer the WordSmith

Agent R -- Thank You for the Diplo! It Arrived with My Arena 45 Newsletter! -- Hammer

Ten Toes -- Surprise! -- Remembers Hammer

Sir Render -- Enjoy Your Challenge Victory as You Walk Proudly! -- 2017 Brawl Hammer

Hillary Clinton -- A Humiliating Loss to You! -- Vengeance Hammer

Detention -- No Wonder You Have Two Kills! -- Outlander Hammer

Frenemy -- Thanks for the Dance! The Rare Win! The Skills! -- Valentine Hammer

Riff-Raff -- Your Short Spot was Humorous! Awaiting More! -- Hammer

Telorinthe Toughies -- See You On The Sands! Due Date Arriving Soon! -- Hammer the 
WordSmith

Remembers Hammer -- Wut hammer?   Yooz no carry hammer!  Me thinks yooz forgets dat 
agin.  -- Ten Toes, proud owner of more toes than the other Orks combined.

Bonebreaker -- Hey, yooz had hammer!  Go show dat Remembers guy wut hammer looks like!  
D'Ork Smash yooz gud!  Next! -- D'Ork Smash, Ork comedian-in-training

Godfather's Pizza -- Ork D'Windfree luv da hoomie pizza!  Yooz see?  Pizza gud for da 
wind. -- Ork D'Windfree, three time Champion Wind-Maker

Frostfang -- Bah!  Me told D'Ork King dat short speer too dam short!  Ittee bittee 
tooth pikker. -- Orken Beans, proud cook for D'Orks, and Ork D'Windfree's favorite 
Ork.

Orken Beans -- Yooz dink short speer iz short?  Keep loozing and next weapon be da 
torch!    Wut??  Stoopid hoomie, dat gud joke!  Hey, D'Windfree, yooz hear dat! -- 
D'Ork King, smartest Ork in the room, and leader of D'Orks

Brightwolf -- Chop!  Dat how many chops it take on yooz! -- D'Ork Chop, who is still 
called Pork Chop by his mom.

D'Orks -- Welcome to Telorinthe, don't eat everything -- Queen's Guard

The Red Company -- Don't let the bad start get ya down, you have no where to go but up 
now. -- Queen's Guard

DM J.J. -- Congrats on defending the throne, enjoy it while it lasts. -- Queen's Guard

Choco -- Well, that was easier than I had expected, C'Ya round. -- Sir Round

Antonio Brown -- That did not go the way I drew it up, nice audible. -- Sir Munn

RBI-Wan Kenobi -- Oh that's right, the force is strong with the other one isn't it. -- 
Sir Cumbstance

Moose Head -- Next time I will be mounting you on my wall -- Sir Cule

2017 Brawl Hammer -- Was that brawl or crawl?  You got the crawl part down so I am 
guessing a misprint. -- Sir Render

Weirdo -- Your archers must be blind, I have been here a while just took a brief 
business trip. -- Gentleben

***------*------*------*------**------*------*------*------***

                     SECOND DELUXE ARVAT CONTEST EXTRAORDINAIRE

Who can join?  Anyone with a team in Arvat as of 11/1/2020.

When does it start?  First turn due after 11/1/2020.

How long does it run?  13 turns.

How do I join?  Announce your manager name and team name in the Arvat newsletter prior 
to 11/1/2020 and state that you are entering the contest.  Prior to the contest 
actually starting you need to have 2 rollup certs sent to the Dark One care of RSI.  
No sheets, no contest.

How do I win the contest?  The team which has accrued the most points as of the end of 
the 13th turn is the winner.  The team which has the 2nd most points is declared the 
runner up.  And the team which has the 3rd most points is declared honorable 
contender.  Everyone else is a loser and should be ridiculed.

How do I score points?

1.  Every challenge you win vs. another team in the contest = 10 points, as long as 
    that challenge is to a warrior equal to or above yours in the rankings.  Except 
    for the Duelmaster who can challenge anyone he wants.

2.  You also earn bonus points for every challenge won.  For every point of 
    recognition your target is ranked above you, you earn one bonus point.  This is 
    for challenges only.

3.  If you are challenged by a warrior below you and defeat him, you will gain 5 
    points.

4.  Also every random matchup that you win will earn you 5 points ? up or down.

5.  You CAN downchallenge, however you get no points for doing so, and if you are 
    beaten, your opponent will earn 10 points and the right to ridicule you in the 
    newsletter.

6.  Bloodfeud challenges count just like regular challenges during the contest.

7.  In addition there are the following bonus points that are awarded each turn:

 A.  Duelmaster earns 10 points

 B.  Graduating a warrior earns 10 points

 C.  Recognition Leader (Chartered or Unchartered) earns 5 points (if the Duelmaster 
     is the recognition leader as well, then only the DM points apply)

 D.  Popularity Leader earns 5 points

 E.  Turn?s most popular earns 5 points

 F.  Top team on the move earns 5 points

 G.  Current Top team earns 10 points

 H.  Any warrior that earns a Tournament Champion in either the January FTF or April 
     Mail In  earns 20 points

 I.  Any warrior that earns a Tournament Victor in either of those tournaments earns 
     10 points

 J.  Note that Top Chartered and Unchartered team awards do NOT earn points

What are the rules regarding other teams in the arena?  If you challenge any warriors 
not participating in the contest you LOSE 20 points, unless the challenged warrior is 
the Duelmaster.  It is always acceptable to challenge the Duelmaster.  HOWEVER ? if 
you are challenged by a team not in the contest, you may challenge back the following 
turn.  If you win that challenge you will get 10 points.

If any manager has a 2nd (or 3rd) team in the arena they may NOT challenge any warrior 
of any team participating in the contest or they are DISQUALIFIED. 

What do I win if I win this contest? 

1.  The winner wins all of the rollup certificates given as entry fee for the contest.  
    In addition, the winner gets to pick 3 of the prizes below.

2.  The runner up gets to pick 2 of the prizes below.

3.  The honorable contender gets to pick one of the prizes below.

In addition, all competitors in the contest who run all 13 turns and at least 62 total 
fights will earn a potion of +1 bonus, which must be used on a warrior who 
participated at least 1 fight in the contest. 

Also, the team that scores the most points on any one turn of the contest (other than 
the winner, runner up or honorable contender) can pick one prize that was NOT selected 
by those three.

Prize Pool:

Once a prize is picked it is removed from the pool.

1.  Limited stat switch (You can swap any 2 stats you want on an Arvat replacement 
    rollup that you receive within the next 6 month)

2.  Extra replacements (Next time you get a replacement (or whenever you want within 6 
    months) in Arvat you can ask RSI for 5 additional replacements and select the best 
    one for your team)

3.  Limited damage bump (You can pick one warrior on your Arvat team to move up one 
    damage class ? as long as he remains in-bounds for his ST/SZ stats)

4.  Favorite weapon knowledge (You learn the favorite weapon of one of your Arvat 
    warriors ? must be on the team during the contest)

5.  Favorite rhythm knowledge (You learn the favorite offensive effort and activity 
    level of one of your Arvat warriors, who most have been on your team during the 
    contest.)

6.  Shrinking potion (You get to take 3 points of size away from an Arvat replacement 
    during the next 6 months and add the 3 points to another stat ? both SZ and the 
    other stat must remain in bounds)

7.  Extra skills (Any one of your warriors in Arvat learns 3 extra skills of your 
    choice (no more than 2 can be in the same area and must be in bounds)

8.  Extra train (Any one of your Arvat warriors gets an extra stat train in the area 
    of your choice ? and must be in bounds)

9.  Limited protection from death (Pick one of your Arvat warriors and for 5 turns 
    from application of this prize, that warrior will come back from the dead if he 
    dies in the arena.  No DAing and no tourneys)

All prizes must be applied within 6 months from the end of the tournament, must be on 
Arvat warriors from the team that participated in the contest and all prize results 
must be in bounds.

            ***------*------*------*------**------*------*------*------***

                                     KALTOS KAOS

  THEREFORE THEN, since we are surrounded by so great a cloud of witnesses [who have 
  borne testimony to the Truth], let us strip off and throw aside every encumbrance 
  (unnecessary weight) and that sin which so readily (deftly and cleverly) clings to 
  and entangles us, and let us run with patient endurance and steady and active 
  persistence the appointed course of the race that is set before us, -- Hebrews 
  12:1 Amplified Classic

                                      * * * * *

Ironhand, the owner of The Golden Ship Inn, stood before the small crowd that had 
gathered and motioned for his guests to have a seat with a sweeping wave of the steel 
hook that had replaced his right hand after a bloody engagement between his ship and 
another ten years ago.

Because of the location of The Golden Ship Inn, standing on a headland overlooking the 
main harbor on Kaltos, the disrepair of the dilapidated Kaltos Arena could not be 
seen.  From the turret on top of the inn, one could look across to Lord Lindharrow's 
castle on the opposite horn of the little bay and see all the shipping sheltered 
within.

But this evening was not about castles and shipping, but rather how a once magnificent 
Kaltos Arena could possibly be restored to some of its former glory.

Although Lindharrow of Vandal's Bay is the Protector of Kaltos, the island's 
representative on the Crown Council and the closest thing to a governor, it was not 
Lindharrow that Ironhand had brought before the gathered crowd, but rather it was 
Arenamaster Troktai and another rather special guest.  There are few laws in Kaltos 
and those that exist are not rigorously enforced, which is why Ironhand chose to 
invite Arenamaster Troktai to address the issue of the dilapidated Kaltos Arena.

Arenamaster Troktai got directly to the point, without a lot of pomp and circumstance, 
by introducing a Veteran Manager, known far and wide as Hammer, who had recently 
returned to Alastari. One of his motivations for returning was to host a contest in a 
fast arena that would hearken back to the glory of the Hammer hosted Morya Madness 
that had begun over 17 years ago and concluded over 15 years ago: 28 rounds of Madness 
in Morya Arena that Hammer desired to emulate in Kaltos arena for 25 rounds!

Hammer stood before the small crowd to unveil his plan to rejuvenate Kaltos Arena (DM 
5) at the behest of Arenamaster Troktai, including an announcement of the upcoming 
Kaltos Kaos contest to be held in the currently sparsely populated Delarq Arena (4 of 
7 active in Kaltos arena as of turn 912).  Kaltos arena had fallen into a bit of 
disrepair with the sparse revenue generated from even sparser crowds, but the much 
needed revenue from a 25 turn contest beginning with T-926 (due date 2/1/21) and 
ending with T-950 (due date 1/3/22) would provide more than enough for repairs and 
improvements for the overall prosperity of Kaltos Arena!

Hammer had also succeeded in purchasing the northeast section of Kaltos arena to build 
his Klub Kaltos, as an act of good faith that the Kaltos Kaos contest would attract 
enough managers, both old and new, to pump new life into a once glorious arena!  Klub 
Kaltos would feature some of the finest dining and gambling venues that Kaltos had 
ever seen, plus provide a training area and housing for the stable that Hammer was 
entering for the Kaltos Kaos.

Five of his retired Lord Protectors had been lured by the Veteran Manager to help make 
Klub Kaltos a success, by providing future patrons the opportunity to rub shoulders 
with some of his legendary Lord Protectors from the early years of Hammer's managerial 
history.

Zebra of Jungle Fever (DM 39), a Total Parry with a Short Sword as his favorite 
weapon, who was the only Hammer-managed warrior to ever TV in a tourney, had agreed to 
oversee the dining area and mingle with the crowd. He had won a TV in a Novices 
tourney (1 or 2 FE) long ago at a Tempe Facer, before the Novices tourney had been 
eliminated from tournaments by the Gladiatorial Commission.

Death Duck 1, a Basher with a Morningstar favorite weapon, along with Death Duck 7, a 
Piker favoring a Small Shield as her favorite weapon, had both fought in Kaltos Arena 
years ago as representatives of Da Deadly Ducks, the first Hammer managed stable to 
ever run in Kaltos. Da Deadly Ducks duo were now assigned as celebrities to run the 
Klub Kaltos gambling facilities.

Mahatsawd, a Basher favoring a Mace as his favorite weapon, along with Madkawraw?s 

Law, a Ripper favoring an Epee as her favorite weapon, were both from the veteran 
manager?s first-ever stable that began fighting on Noblish Island under the Milchamah 
banner.

Hammer introduced the duo as two of his favorite warriors from his original stable, 
Milchamah, who the veteran manager had convinced to come to Klub Kaltos to train the 
stable that Hammer was entering in the Kaltos Kaos Klassick Kontest Kompetition.  Klub 
Kaltos, the veteran manager explained to the gathered crowd, included a gladiator 
training facility where his stable of warriors, who Hammer was entering in the Kaltos 
Kaos, would be housed for training in private as well as featured in some public 
exhibition matches for his gambling facilities.

A ripple of excited cheers arose from the five Gladiators that had been languishing in 
oblivion these past several years during the absence of the veteran manager, their 
stable all-but-forgotten, but Hammer raised both his hands and stared somberly at his 
rusty relics, before announcing publicly:

"You have been transferred to Storm Point arena!"

The Veteran Manager had to break the news to his Kaltos Kriminals (514) stable that 
they had been transferred to Storm Point Arena (DM 86) because of two of the contest 
categories that were to be the highlights of the Kaltos Kaos (as had the same two 
categories also been the contest category highlights in the original Morya Madness 
contest that Hammer had hosted those many long years ago!), namely, the First Initiate 
Duelmaster and the Top Ten Fighting Styles.  Obviously, the only eligible warriors to 
win this prize are those who are listed in the Initiates rankings on the first 
round/Turn 926 or later!  Therefore, the Kaltos Kriminals with 4 arena fight 
experience, namely Assault N Battery, Wanted For Murder, Shady Larry LaRue and Trick 
Ponie Polly, would probably not be eligible to compete for the First Initiate 
Duelmaster [after fighting in either one or both of the two upcoming tourneys], nor 
for one of the Top Ten Fighting Styles!

Upon hearing "You have been transferred to Storm Point arena!" the Kaltos Kriminals 
were crestfallen!

    The RSI approved prize for the First Initiate Duelmaster is the opportunity 
    to rename the DM 5 arena for 6 months.

    The RSI approved prize for each of the Top Ten Fighting Styles is the 
    favorite weapon knowledge reveal for any one of a contest-registered team?s 
    active warriors on round 25/Turn 950.  Eligible warriors must declare their 
    name and fighting style in the DM 5 personal ads on the first round that they 
    enter the Kaltos Kaos.  All warriors must have 0 arena fight experience to 
    enter as a Top Ten Fighting Style competitor and must rank as an 0-1 or 1-0 
    Initiate after their first arena fight experience! 

In other words, any warrior ranked as a Challenger Initiate with more than one arena 
fight experience after their fight debut is automatically disqualified to compete for 
one of the Top Ten Style awards, so choose your tournament entries wisely!  It gives 
non-tourney managers the opportunity to compete for a Top Ten Fighting Style prize! 
[Tourney warriors may die!]

This obviously eliminates the four Kaltos Kriminals mentioned above, because they 
already have 4 arena fights; therefore, only Cooking The Books would be eligible to 
compete with 0 arena fight experience!

    First Initiate Duelmaster contenders include every warrior on a registered 
    team that is ranked as an Initiate after the first round in the DM 5 Turn 926 
    newsletter. [This includes tourney experienced warriors and warriors who have 
    fought in DM 5 on previous turns.]

"You have been transferred to Storm Point Arena!" resonated in their ears as Hammer's 
Kaltos Kriminals grumbled a bit at being denied the opportunity to compete in the 
Kaltos Kaos, which had a rippling effect throughout the sparse crowd.  Arenamaster 
Troktai stepped forward while Hammer spent a few minutes talking privately to his 
Kaltos Kriminals stable.

Arenamaster Troktai raised his hands to quiet the small crowd as he proclaimed that 
the winner of the most 'This Week's Most Favorite Warrior' and the winner of the most 
'This Week's Least Favorite Warrior' would be awarded the first choice to change the 
name and statements of the Dark Arena monster of their choice [with exception of the 
Arenamaster himself] and the first choice to change the name and statements of the NPC 
character of their choice, respectively.

    RSI Prize: Rename and Change the Statements of a DM 5 Dark Arena Monster of 
    your choice [excepting the Arenamaster] is awarded to the team with the most 
    'This Week's Most Favorite Warrior' awards listed over the course of the 
    contest.

    RSI Prize: Rename and Change the Statements of a DM 5 NPC Character of your 
    choice is awarded to the team with the most 'This Week's Least Favorite 
    Warrior' awards listed over the course of the contest.

Arenamaster Troktai went on to proclaim that the remaining Dark Arena monsters and NPC 
characters that were not chosen by the two winners will be placed in a drawing pool 
[to change the name and statements] from which the remaining Kaltos Kaos registered 
managers would be selected, as bonus prizes for merely being registered for the Kaltos 
Kaos! The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are 
guaranteed to automatically be entered in the random draw!

    Kaltos Arena (DM 5) NPC Characters: Ambitious Guard, Captured Orc, Convicted 
    Assassin, Convicted Thief, Cult Member, Dangerous Criminal, Embezzling 
    Scribe, Fratsfa Slave, Kalhums Dwarf, Kung-Fu Master, M Chardinee, Mordant 
    Deserter, Osksi Noble, Persistent Beggar, The Userous Merchant, Venomous 
    Concubine and Veteran Mercenary.

    Kaltos Arena (DM 5) Dark Arena Monsters: Bandit Prince, Black Orc, Dark 
    Champion, High Elf, Mountain Troll, Shewish Giant, Spymaster, Stone Golem and 
    Wurm Kin.

    KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 
        1.  Send two (2) Gift Certs to RSI marked "Kaltos Kaos."
        2.  Declare your team name and manager name for the Kaltos Kaos Kontest: 
              in the DM 5 personal ads, 
              via Personal Message to Hammer in Chatzy, 
              via Email to KaltosKaos@aol.com, 
              in the Forum category "Kaltos Kaos" 
              or by sending a declaration via an old fashioned Diplo note to 
              Hammer in DM 5/ DM 8/ DM 45/ DM 47 or DM 83.

    KALTOS IRON KLAD AWARDS: A Participation Award of one +1 Bonus Potion will be 
    awarded as to any team being active each of the 25 turns with a minimum of 
    110 out of 125 possible fights. Any team that fights all 125 fights will 
    receive an additional +1 Bonus Potion [for a total of 2]. These potions may 
    be added to any active DM 5 warrior at the end of Turn 950 and must be used 
    within 6 months. [No out-of-bounds warriors!]

    KING of the KALTOS KAOS [unless a Female is crowned KUEEN] Point Scoring 
    Format:

        (1) 25 points for writing a 'Managerial Alias Origin Story' team 
            spotlight for Round 1/Turn 926 that includes your team name and your 
            manager name. Your 'Managerial Alias Origin Story' spotlight length = 
            a TOGS spotlight length (1/2 column in the newsletter--that's 31 
            lines, each line 86 characters across). [This is the ONLY team 
            spotlight that is required for points during the 25 rounds of the 
            Kaltos Kaos contest.]

        (2) 5 points for each win.

        (3) 3 points for each kill.

        (4) 2 points for one successful bloodfeud. [No additional points for 2+ 
            successful bloodfeuds.]

        (5) 1 point on each turn for one personal ad written by your managerial 
            alias (total of 25 possible personal ad points).

    RSI Prize: 6 Months Free Play will be awarded to the team with the most 
    points accrued from the 'Managerial Alias Origin Story' Team Spotlight + Wins 
    + Kills + Successful Blood Feuds + P-Ads]

    Also Included are Gift Cert Awards:
        First Place Most Points = 50% of Registration Gift Certs.
        Second Place Most Points = 30% of Registration Gift Certs.
        Third Place Most Points = 15% of Registration Gift Certs.
        Least Amount of Wins [among most fights] = 5% of Registration Gift Certs.

Arenamaster Troktai motioned for Hammer to conclude the announcements of the other 
Kaltos Kaos Kontest Kategories, as his Kaltos Kriminals sat down for more drinks, 
resigned to their Arena 86 fate!

Hammer began to explain to the small crowd that the Round 25/Turn 950 Duelmaster, 
Highest Ranked Challenger Champion, Highest Ranked Champion, Highest Ranked Challenger 
Adept, Highest Ranked Adept, Highest Ranked Challenger Initiate and Highest Ranked 
Initiate would each receive an RSI Prize: +1 Skill Potion (added to a warrior's base; 
no out of bounds warriors!, may be added to any active DM 5 warrior at the end of turn 
950).

    The team with the Most Kills will be awarded the following RSI Prize: 1 Free 
    Blood Games Roll Up Courtesy of the Gang at RSI for the 2022 Tempe Facer.  
    (May be used for either Winter or Summer 2022 FTF.)

    Top Point Gainer Team [aka the team with the most points accumulated from the 
    'Teams On The Move' each Turn] will be awarded the following RSI Prize:  1 
    Limited Immortality Resurrection following a warrior death in DM 5 (may be 
    applied to a single DM 5 warrior who died during the contest or within 6 
    months of the contest).

    The turn 950 Duelmaster will also be awarded the following RSI Prize: Move 1 
    warrior from another team [that you own] to your DM 5 squad [the warrior must 
    be alive, natural and unmodified].

    TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team 
    kills. (3) Highest ranked warrior according to the turn 950 recognition 
    rankings.

    There will be more Gift Certs Awards announced prior to the launching of the 
    Kaltos Kaos!

Hammer concluded his announcement with a hearty handshake between himself and 
Arenamaster Troktai, who promised the small crowd at The Golden Sail Inn that the 
Kaltos Kaos would draw some of the most competitive managers and teams that Kaltos DM 
5 had ever seen bleed on the arena sands!

"Well Wishes and Good Luck to All Involved," says the Co-Scorer who will be posting 
updates in the Forums as well as helping Hammer keep track of the Kontest Kategories 
over the Kourse of 25 rounds!

"May Your Blades Be Sharp and Your Wits Sharper!"

                    -- Hammer the WordSmith and  Host of the Kaltos Kaos 
                       in Arena 5 from Turn 926 thru Turn 950

                                      * * * * *
 
Kaltos Kaos DM 5 Kontest Synopsis:

Kaltos Kaos begins with Round One/Turn 926 due date 2/1/21 and ends with Round 25/Turn 
950 due date 1/3/22.

Registered Managers may only fight with one team in DM 5 during the Kaltos Kaos!

KALTOS KAOS ENTRY FEE & REGISTRATION REQUIREMENTS: 

    #1:  Two (2) Gift Certs are to be sent to RSI [Note they are for Kaltos Kaos] 
    
    #2:  Declare your team name and manager name for the Kaltos Kaos Kontest in DM 5 
         through one of these methods:  a personal ad in DM 5, a personal message to 
         Hammer in Chatzy, via email to KaltosKaos@aol.com, a post in the Kaltos Kaos 
         Forum category, or an old fashioned Diplo note to Hammer in DM 5/ DM 8/ DM 
         45/ DM 47 or DM 83.

PRIZES:  

Kaltos Iron Klad Awards: +1 bonus potion per team that is active for all 25 Turns and 
has a minimum of 110 Fights of the scheduled 125 fights.  Any team that fights all 125 
fights will receive an Additional +1 bonus potion [for a total of 2]. May be added to 
any active DM 5 warrior at the end of turn 950 [No out of bounds warriors].

The First Initiate Duelmaster: Rename the DM 5 arena for six months to be awarded to 
the First Initiate Duelmaster. First Initiate Duelmaster contenders include every 
warrior on a registered team that is ranked as an Initiate after the first round in 
the DM 5 turn 926 newsletter. [This includes tourney experienced warriors & warriors 
who have fought in DM 5 on previous turns].

The Top Ten Fighting Styles: Favorite Weapon Knowledge Reveal for the top ten fighting 
styles to be applied to any active warrior of the top ten fighting styles team winners 
on Turn 950. Qualifications: A top ten fighting style contender must declare his/her 
name & fighting style in a personal ad the round/turn they enter DM 5. They must have 
0 arena FE the turn that they enter! This includes tourney experienced warriors, but 
after entering DM 5 with an 0-1 or 1-0 record after their first fight they must be 
ranked as an Initiate! Challenger Initiate or higher ranking is a disqualification as 
a contender in the Top Ten Fighting Styles (because not all registered managers have 
tourney warriors on their teams!). On Turn 950 the highest ranked warrior of each of 
the declared ten fighting styles wins [no matter their W/L record] determined by 
either graduating on or before turn 950 or being ranked in the DM 5 newsletter with 
the highest recognition points in the Turn 950 newsletter warrior recognition 
rankings.

The Team with the Most 'This Week's Favorite Warrior' Listings: Change the name and 
statements of a DM 5 Dark Arena monster of your choice [changing the name and 
statements of the Arena Master is a NO NO] to be awarded to the team with the most 
'This Week's Most Favorite Warrior' listed over the course of 25 turns in the DM 5 
newsletter.

The Team with the Most 'This Week's Least Favorite Warrior' Listings: Change the name 
and statements of a DM 5 NPC character of your choice to be awarded to the team with 
the most 'This Week's Least Favorite Warrior' listed over the course of 25 turns in 
the DM 5 newsletter.

The King or Kueen of the Kaltos Kaos: 6 months free play for the King or Kueen of the 
Kaltos Kaos to be awarded to the team with the most points accrued through:  

    (1) 25 points for writing a 'Managerial Alias Origin Story' team spotlight for 
        Round 1/Turn 926 that includes your team name and your manager name. Your 
        'Managerial Alias Origin Story' spotlight length = a TOGS spotlight length 
        (1/2 column in the newsletter--that's 31 lines, each line 86 characters 
        across). [This is the ONLY team spotlight that is required for points during 
        the 25 rounds of the Kaltos Kaos contest.]

    (2) 5 points for each win.

    (3) 3 points for each kill.

    (4) 2 points for one successful bloodfeud. [No additional points for 2+ successful 
        bloodfeuds.]

    (5) 1 point on each turn for one personal ad written by your managerial alias 
        (total of 25 possible personal ad points).

The Turn 950 Duelmaster & Highest Ranked Active CC/C/CA/A/CI & I Warriors: +1 Skill 
Potion [added to a warrior's base; no out of bounds warriors!] may be added to any 
active DM 5 warrior at the end of turn 950: to be awarded to the Turn 950 Duelmaster, 
highest ranked active Challenger Champion, highest ranked active Champion, highest 
ranked active Challenger Adept, highest ranked active Adept, highest ranked active 
Challenger Initiate and highest ranked active Initiate.

The Team with the Most Kills: 1 free Bloodgames roll up courtesy of the gang at RSI 
for the 2022 Tempe Facer (Winter or Summer) is to be awarded to the team with the most 
kills.

The Top Point Gainer Team: 1 limited immortality resurrection following a death in DM 
5 may be applied to a single warrior who died during the Kaltos Kaos DM 5 Kontest [or 
to a warrior on your DM 5 team that dies within 6 months of the Kontest] is to be 
awarded to the top point gainer team [The Team with the most points accumulated from 
the 'Teams On The Move' each turn].

The Round 25 Turn 950 Duelmaster: Move 1 warrior from another team [that you own] to 
your DM 5 squad [warrior must be NATURAL & UNMODIFIED and alive, and there must be an 
open spot on your team] to be awarded to the team with the round 25/turn 950 
Duelmaster.

TIE-BREAKER RULES: (1) Least amount of Dark Arena deaths. (2) Most team kills. (3) 
Highest ranked warrior according to the Turn 950 Recognition Rankings.

Special Note: The remaining Dark Arena monsters & NPC characters that were not chosen 
by the two winners will be placed in a drawing pool [to change the name and 
statements] from which the remaining Kaltos Kaos registered managers would be selected 
from a random draw [as bonus prizes for merely being registered for the Kaltos Kaos!] 
The first 20 managers to register for the Kaltos Kaos & the host & co-scorer are 
guaranteed to automatically be entered in the random draw!

Also included are the following Gift Cert Awards:
    First Place Most Points = 50% of Registration Gift Certs.

    Second Place Most Points = 30% of Registration Gift Certs.
    Third Place Most Points = 15% of Registration Gift Certs.
    Least Amount of Wins [Among Most Fights] = 5% of Registration Gift Certs.

There will be more Gift Certs Awards announced prior to the launching of the Kaltos 
Kaos!

"May Your Blades Be Sharp and Your Wits Sharper!"

                         -- Hammer the WordSmith & Host of the Kaltos Kaos 
                            in Arena 5 from Turn 926 thru Turn 950
 
***------*------*------*------**------*------*------*------***

                       TURF WAR XII -- TW12       (Rev 8-8-20)
                      (Start turn after FTF or Mailer JAN 2021)

                   Bring acclaim and glory to the North Fork (DM47)

TURF WARS is a team event and unlike all other events in D2, involves "certs."

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance or participant must:

1.  Announce an Alliance Name, Captain, and Assistant of the alliance in the North 
    Fork (DM 47) newsletter or on the RSI site. 

2.  Determine and submit either 1 or 2 or 3 certificates per participant. Amounts can 
    be different per alliance participant. (See Scoring section for more details.)

3.  Each participating team must run in DM47 on one of the three turns prior to the 
    start of TW12 so that the team shows in the last newsletter prior to the 1st TW12 
    turn.

At the end of the game, Captains are responsible for distributing any winning 
certificates to the team participants.

No alliance scores can be tabulated until the chosen amount of RSI Gift Certificates 
are received, the teams are listed in the newsletter, and participant indication and 
captain confirmation are posted in the North Fork newsletter.

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War. No arena 
multiple teams or aliases will be allowed. Violations will result in immediate manager 
disqualification (including team point adjustments) from the Turf War (so be sure to 
take any multiple teams OFF of Team Maintenance and be certain not to run any other 
team warriors). NOTE: Since alliances require two teams, this would mean the remaining 
alliance member cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.) Teams do not have to run that turn prior to TW12-T1, but will 
have had to run shortly before to allow their warriors to be visible in the newsletter 
just prior to TW12-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin: declaration, confirmation, NL listing, and Gift 
Certificate received.

No declarations or confirmations will be accepted after Turn 2 of the Turf War. For 
purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -25 points.)

SCORING will be as follows: Only three things affect scoring. Number of initial certs 
submitted, wins, fighting all five warriors, and the round modifier. (Later rounds 
have higher modifiers.)

NUMBER OF CERTS SUBMITTED

1. Alliances will start the competition with the amount of points based on the amount 
   of certs submitted.

          Two certs (1 each, the minimum required) = 0 points.
          Three certs total = 3 points for the alliance
          Four certs total = 6 points for the alliance
          Five certs total = 10 for the alliance
          Six certs (the max) total = 15 for the alliances

2. After the sixth and after the eleventh round those same amount of turn starting 
   points are awarded to each alliance.

3. Hence, alliances may earn up to 45 points through the event via certs. (Note: cert 
   points are not impacted by the Round Modifier.)

NUMBER OF WINS

1. Each teammate win per round is worth 3 base points. (e.g. 1 win = 3 points, 5 wins 
   = 15 points)

FIGHT ALL FIVE WARRIORS

1. Each turn there is a +3 base point bonus for each teammate fighting all five 
   warriors

2. Each turn there is a -3 base point penalty for each teammate not fighting all five 
   warriors.

ROUND MODIFIER

1. The first 6 rounds of TW12 are scored at 1x base points. (Base points includes win 
   scoring, and any all-5 bonus/penalty, but not any cert scoring)

2. The 7th through 11th rounds are scored at 2x base points.

3. For the final and 12th round, base point scoring is at x3.

Special Considerations:

1. There will be NO alliance or team changes once the contest has begun.  If you begin 
   the Turf War with Alliance X, you must end the Turf War with Alliance X.  If you 
   begin the Turf War with Team X, you must end the Turf War with Team X.

2. Each alliance is comprised of two and only two managers.

3. The Dark Arena may be used without penalty. (Limit twice per warrior.)

4, If at any time, the Moderators determine that any non-TW team in the arena is 
   aiding and/or abetting any TW alliance or team, the affected points won by the 
   gifted team/alliance will be disallowed and the aiding non-TW team will be asked to 
   desist from play in the arena until after the Turf War concludes.

PRIZES

Certs:  The winning alliance gets 70% of the pooled certs. Second place alliance gets 
20%, and third place gets 10%.

It is the responsibility of the Captain of the winning alliance to distribute Gift 
Certificates to his alliance. Moderators will mail them shortly after the final round. 
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the RSI awarded prizes, to then be claimed by the manager from RSI 
Customer Service within 6 months.

RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
warrior, and one max prize applied to any warrior ? all within 6 months)(one max prize 
means that if you win two prizes they cannot be applied to the same warrior.)

1. Winning alliance captain may choose three (each manager/team receives same prize as 
   chosen by captain):

   * Limited Damage Bump (bump one level damage) (warrior must have fought in the TW)

   * Stat replace (remove 2 SZ, replace 2 to any one other stat) (warrior must have 
     fought in the TW)

   * Choice Replacement (Receive 5 replacements, choose 1, delete 4)

   * Replacement stat swap (Replace/flip any 2 stats on one new replacement)(may not 
     use in combination with Choice Replacement.)

   * Favorite weapon knowledge (warrior must have fought in the TW)

2. 2nd place alliance captain may choose two (each manager/team receives same prize 
   as chosen by captain)

   * Favorite weapon knowledge (warrior must have fought in the TW)

   * Favorite rhythm knowledge (warrior must have participated in TW)

   * Free stat raise of choice except size (may not create out-of-bounds warrior)

3. 3rd place alliance captain may choose one (each manager/team receives same prize as 
   chosen by captain)

   * Favorite weapon knowledge (warrior must have fought in the TW)

   * Favorite rhythm knowledge (warrior must have participated in TW)

   * Free stat raise of choice except size (may not create out-of-bounds warrior)

Participation Award:  All teams who fight in all rounds and 54 min fights (of 60)

   * Two +1 skill pots (added to warrior base; cannot create out of bound warrior)

These RSI awards will be listed by the Moderators within two weeks of round twelve for 
individual claiming from RSI within 4 turns of the end of TWXII. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:  The Moderators for this event will be Oz, Master Darque, and Assur. (The 
TWX Triumvirate) They will arbitrate all dealings during the course of the contest.  
Their decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

***------*------*------*------**------*------*------*------***

                       TURF WAR XII -- TW12       (Rev 8-8-20)
                      (Start turn after FTF or Mailer JAN 2021)

                   Bring acclaim and glory to the North Fork (DM47)

TURF WARS is a team event and unlike all other events in D2, involves "certs."

Anyone may participate; known alliances, new alliances, thrown-together alliances, or 
temporary alliances created solely to compete in the Turf War!  To participate, each 
alliance or participant must:

1.  Announce an Alliance Name, Captain, and Assistant of the alliance in the North 
    Fork (DM 47) newsletter or on the RSI site. 

2.  Determine and submit either 1 or 2 or 3 certificates per participant. Amounts can 
    be different per alliance participant. (See Scoring section for more details.)

3.  Each participating team must run in DM47 on one of the three turns prior to the 
    start of TW12 so that the team shows in the last newsletter prior to the 1st TW12 
    turn.

At the end of the game, Captains are responsible for distributing any winning 
certificates to the team participants.

No alliance scores can be tabulated until the chosen amount of RSI Gift Certificates 
are received, the teams are listed in the newsletter, and participant indication and 
captain confirmation are posted in the North Fork newsletter.

All entry certs should be sent to Oz or The Consortium via RSI.

Only one (1) team per player/manager may compete in the Turf Wars, and only one team 
per player/manager may compete in North Fork DM47 during the Turf War. No arena 
multiple teams or aliases will be allowed. Violations will result in immediate manager 
disqualification (including team point adjustments) from the Turf War (so be sure to 
take any multiple teams OFF of Team Maintenance and be certain not to run any other 
team warriors). NOTE: Since alliances require two teams, this would mean the remaining 
alliance member cannot score in the TW.

Any Turf War team must show/be posted/listed in the DM47 Newsletter just prior to 
their actual scoring/participation. (E.g. New teams, transfers, current teams must 
show up in the newsletter prior to the beginning of participation, allowing opponent 
knowledge and challenging/avoiding.) Manager/teams may not participate/score in the 
Turf War the same turn they are first posted in the newsletter. (So get your team in 
the newsletter early.) Teams do not have to run that turn prior to TW12-T1, but will 
have had to run shortly before to allow their warriors to be visible in the newsletter 
just prior to TW12-T1.

Scoring will NOT be retroactive for teams/alliances that do not properly declare or 
get captain confirmation or fail to send a Gift Certificate by Turn 1.  In other 
words, if your Gift Certificate is not received until Turn 3 of the Turf War, and you 
have fought on Turns 1 and 2, your score will not begin until Turn 3.  All conditions 
must be met before scoring will begin: declaration, confirmation, NL listing, and Gift 
Certificate received.

No declarations or confirmations will be accepted after Turn 2 of the Turf War. For 
purposes of scoring, the moderators will score the Turf War and settle any and all 
disputes as they arise.  Their decisions will be final. (Note: the intent is to have a 
very thorough set of rules so that few decisions, if any, are required from the 
moderators.)

No warrior may be substituted without the proper use of the DA or arena death or death 
in a tournament or graduation. There must be a maximum of five only on a team at any 
point and time. (The penalty for such substitution is -25 points.)

SCORING will be as follows: Only three things affect scoring. Number of initial certs 
submitted, wins, fighting all five warriors, and the round modifier. (Later rounds 
have higher modifiers.)

NUMBER OF CERTS SUBMITTED

1. Alliances will start the competition with the amount of points based on the amount 
   of certs submitted.

          Two certs (1 each, the minimum required) = 0 points.
          Three certs total = 3 points for the alliance
          Four certs total = 6 points for the alliance
          Five certs total = 10 for the alliance
          Six certs (the max) total = 15 for the alliances

2. After the sixth and after the eleventh round those same amount of turn starting 
   points are awarded to each alliance.

3. Hence, alliances may earn up to 45 points through the event via certs. (Note: cert 
   points are not impacted by the Round Modifier.)

NUMBER OF WINS

1. Each teammate win per round is worth 3 base points. (e.g. 1 win = 3 points, 5 wins 
   = 15 points)

FIGHT ALL FIVE WARRIORS

1. Each turn there is a +3 base point bonus for each teammate fighting all five 
   warriors

2. Each turn there is a -3 base point penalty for each teammate not fighting all five 
   warriors.

ROUND MODIFIER

1. The first 6 rounds of TW12 are scored at 1x base points. (Base points includes win 
   scoring, and any all-5 bonus/penalty, but not any cert scoring)

2. The 7th through 11th rounds are scored at 2x base points.

3. For the final and 12th round, base point scoring is at x3.

Special Considerations:

1. There will be NO alliance or team changes once the contest has begun.  If you begin 
   the Turf War with Alliance X, you must end the Turf War with Alliance X.  If you 
   begin the Turf War with Team X, you must end the Turf War with Team X.

2. Each alliance is comprised of two and only two managers.

3. The Dark Arena may be used without penalty. (Limit twice per warrior.)

4, If at any time, the Moderators determine that any non-TW team in the arena is 
   aiding and/or abetting any TW alliance or team, the affected points won by the 
   gifted team/alliance will be disallowed and the aiding non-TW team will be asked to 
   desist from play in the arena until after the Turf War concludes.

PRIZES

Certs:  The winning alliance gets 70% of the pooled certs. Second place alliance gets 
20%, and third place gets 10%.

It is the responsibility of the Captain of the winning alliance to distribute Gift 
Certificates to his alliance. Moderators will mail them shortly after the final round. 
Moderators will submit a list of each manager winner to RSI at the completion of the 
contest for the RSI awarded prizes, to then be claimed by the manager from RSI 
Customer Service within 6 months.

RSI awards: (all must be applied to DM47 warriors, cannot create out-of-bounds 
warrior, and one max prize applied to any warrior ? all within 6 months)(one max prize 
means that if you win two prizes they cannot be applied to the same warrior.)

1. Winning alliance captain may choose three (each manager/team receives same prize as 
   chosen by captain):

   * Limited Damage Bump (bump one level damage) (warrior must have fought in the TW)

   * Stat replace (remove 2 SZ, replace 2 to any one other stat) (warrior must have 
     fought in the TW)

   * Choice Replacement (Receive 5 replacements, choose 1, delete 4)

   * Replacement stat swap (Replace/flip any 2 stats on one new replacement)(may not 
     use in combination with Choice Replacement.)

   * Favorite weapon knowledge (warrior must have fought in the TW)

2. 2nd place alliance captain may choose two (each manager/team receives same prize 
   as chosen by captain)

   * Favorite weapon knowledge (warrior must have fought in the TW)

   * Favorite rhythm knowledge (warrior must have participated in TW)

   * Free stat raise of choice except size (may not create out-of-bounds warrior)

3. 3rd place alliance captain may choose one (each manager/team receives same prize as 
   chosen by captain)

   * Favorite weapon knowledge (warrior must have fought in the TW)

   * Favorite rhythm knowledge (warrior must have participated in TW)

   * Free stat raise of choice except size (may not create out-of-bounds warrior)

Participation Award:  All teams who fight in all rounds and 54 min fights (of 60)

   * Two +1 skill pots (added to warrior base; cannot create out of bound warrior)

These RSI awards will be listed by the Moderators within two weeks of round twelve for 
individual claiming from RSI within 4 turns of the end of TWXII. The certs will be 
mailed to the winning alliance by the Moderators within two weeks of the end of the 
TW.

Moderators:  The Moderators for this event will be Oz, Master Darque, and Assur. (The 
TWX Triumvirate) They will arbitrate all dealings during the course of the contest.  
Their decisions will be final.  All questions, comments, and scoring disputes may be 
directed to Land of Oz or Darque Forces or Bash Bros Park via diplo in DM 47.  
Managers with internet access may send a private message to [The Consortium] or 
[Darque] or [Assur] on the Duel2 Forums.  Lastly, you may also email questions, 
comments, and scoring disputes to rebelnerfherder@yahoo.com or wfms101@aol.com or or 
mikey.alexander@hisstrengthandwork.com

                                  LAST WEEK'S FIGHTS

KAI BO was butchered by MOUNTAIN TROLL in a 1 minute Dark Arena fight.
HIRED BY TRUMP was unbelievably bested by J.J. WATT in a 10 minute Challenge duel.
HURRICANE SEASON overpowered SIR ROUND in a 1 minute mismatched Challenge duel.
HILLARY CLINTON devastated CHOCO in a 1 minute one-sided Challenge fight.
VICIOUS VENOM was demolished by MIDNIGHT in a 1 minute Challenge competition.
DETENTION was devastated by MASTER ROSHI in a 1 minute mismatched Challenge match.
WINDSHEAR was easily killed by WYAN in a 1 minute uneven Challenge fight.
SKY vanquished OUTLANDER HAMMER in a action packed 1 minute uneven Challenge duel.
MANIAC MAULER vanquished HEAT WAVE in a 1 minute one-sided Challenge duel.
DAWN was assassinated by ICE MAN in a 1 minute uneven Challenge match.
VAMPIRE ON FIRE executed HOT YOGA in a exciting 1 minute one-sided Challenge fight.
MANGO CHUTNEY handily defeated REESE'S PB in a 2 minute one-sided Challenge contest.
SIR CULE devastated VENGEANCE HAMMER in a 1 minute mismatched Challenge bout.
CHARMING KITTEN viciously subdued SIR MUNN in a 17 minute Challenge fight.
0-2 COUNT bested VALENTINE HAMMER in a action packed 5 minute Challenge duel.
D'ORK SMASH overpowered FUNGO FETT in a 1 minute mismatched Challenge brawl.
UMPIRE PALPATINE was bested by ORK D'WINDFREE in a 1 minute novice's Challenge fight.
ORKEN BEANS was subdued by FROSTFANG in a 2 minute novice's Challenge bout.
BRIGHTWOLF was beaten by MADNESS in a 3 minute amateur's Challenge fight.
SIR RENDER was butchered by FRENEMY in a 1 minute gory one-sided Challenge contest.
REMEMBERS HAMMER was slaughtered by TEN TOES in a 1 minute one-sided Challenge match.
RBI-WAN KENOBI overcame FOX HOUND in a 1 minute beginner's Challenge duel.
RIDE OR DIE narrowly defeated BLOODAXE in a slow 15 minute novice's Challenge match.
EMBER overpowered HALFTIME SHOW in a popular 1 minute uneven Challenge fight.
ELFBEND was defeated by D'ORK CHOP in a exciting 1 minute beginner's Challenge match.
BURGER KING vanquished KHALHUMS DWARF in a dull 5 minute one-sided fray.
PUKEI was beaten by HARLEY in a 1 minute expert's competition.
NIGHTMARE beat KING KILLER in a action packed 1 minute veteran's fight.
BORYS unbelievably bested GUILFORD in a exciting 3 minute gory veteran's fight.
LALALI-PUY was overpowered by ANTONIO BROWN in a 1 minute one-sided bout.
GREG OLSEN was overpowered by SIX FLAGS in a 1 minute one-sided fray.
SIR CUMBSTANCE bested DEATH BRINGER in a popular 3 minute duel.
MOOSE HEAD was viciously subdued by BIBIDEE in a exciting 1 minute bloody battle.
HEAT STROKE luckily beat ANGERHARD in a popular 2 minute brutal fray.
TWINKLE TWINKLE demolished BONEBREAKER in a 3 minute one-sided conflict.
PHYSICALITY vanquished KESTREL in a 2 minute one-sided bout.
F-3PO unbelievably bested SIDEWINDER in a exciting 3 minute bloody amateur's bout.
BRIAN DAWKINS dispatched CHEWBALKA in a exciting 1 minute novice's match.
PUSHEEN slaughtered GODFATHER'S PIZZA in a 2 minute mismatched duel.
STABBMOOR was subdued by SIELBA in a 1 minute beginner's conflict.
WORMSPINE handily defeated OOLONG in a exciting 2 minute bloody mismatched fight.
GODFRIEND was handily defeated by SUNDER JR. in a 1 minute one-sided conflict.
2017 BRAWL HAMMER overpowered RAVENHEART in a 1 minute one-sided fight.
SKARFACE overpowered BRAWNA in a 2 minute gory one-sided duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|TOTAL PARRY                     13         TOTAL PARRY       57 -  31 -  0      65  |
|BASHING ATTACK                  13         SLASHING ATTACK   44 -  31 -  4      59  |
|SLASHING ATTACK                 11         AIMED BLOW        47 -  36 -  2      57  |
|AIMED BLOW                      11         PARRY-RIPOSTE     15 -  12 -  0      56  |
|LUNGING ATTACK                  11         STRIKING ATTACK   32 -  35 -  1      48  |
|STRIKING ATTACK                 11         WALL OF STEEL     17 -  19 -  3      47  |
|WALL OF STEEL                    6         LUNGING ATTACK    37 -  48 -  2      44  |
|PARRY-RIPOSTE                    4         BASHING ATTACK    27 -  40 -  3      40  |
|PARRY-LUNGE                      3         PARRY-LUNGE        5 -  12 -  1      29  |
|PARRY-STRIKE                     3         PARRY-STRIKE       3 -  15 -  1      17  |

Turn 173 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

TOTAL PARRY        9 -  4     BASHING ATTACK     6 -  7         5  STRIKING ATTACK
SLASHING ATTACK    7 -  4     LUNGING ATTACK     5 -  6         3  TOTAL PARRY    
AIMED BLOW         6 -  5     STRIKING ATTACK    5 -  6         2  SLASHING ATTACK
WALL OF STEEL      3 -  3     PARRY-LUNGE        1 -  2         1  LUNGING ATTACK 
                              PARRY-RIPOSTE      1 -  3     
                              PARRY-STRIKE       0 -  3     

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
TOTAL PARRY      J.J. WATT 535              21   7  0  123 NFL NETWORK (63)
LUNGING ATTACK   WYAN 553                   16  11  3  113 SORCERER KINGS (66)
STRIKING ATTACK  HURRICANE SEASON 507       14  10  3  111 BAD SIGNS (24)
SLASHING ATTACK  MIDNIGHT 573               13  10  0   99 HOUSE OF FUR (62)
AIMED BLOW       PUKEI 557                  18   8  0   79 KAME HOUSE (61)
WALL OF STEEL    VICIOUS VENOM 540          16  11  2   71 THE FEROCIOUS FIVE (64)
BASHING ATTACK   VAMPIRE ON FIRE 512        10   8  2   66 CONJURE UP THE SUN (60)
Note: Warriors have a winning record and are an Adept or Above.

The overall popularity leader is NIGHTMARE 545.  The most popular warrior this turn 
was HIRED BY TRUMP 506.  The ten other most popular fighters were VALENTINE HAMMER 
226, GUILFORD 558, SIR CUMBSTANCE 592, NIGHTMARE 545, ANGERHARD 643, SIDEWINDER 662, 
WORMSPINE 640, MIDNIGHT 573, BIBIDEE 623, and BONEBREAKER 639.

The least popular fighter this week was SIR MUNN 609.  The other ten least popular 
fighters were CHARMING KITTEN 601, RIDE OR DIE 635, BLOODAXE 637, BURGER KING 559, 
RAVENHEART 644, GODFRIEND 641, STABBMOOR 636, GODFATHER'S PIZZA 671, TWINKLE TWINKLE 
571, and GREG OLSEN 581.

The following warriors will travel to AD after next turn:

HURRICANE SEASON (83-507) BAD SIGNS (24)

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