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DM 093 Newsletter

Date   : 10/11/2019    Duedate: 10/24/2019


DM 93    TURN 541

This Week's Top Honors


(93-10265) [8-2-1,73]

Chartered Recognition Leader   Unchartered Recognition Leader

PLUMBER                        ULFGER
OCCUPATIONS (1755)             MARAUDERS (1760)
(93-10265) [8-2-1,73]          (93-10298) [1-0-1,21]

Popularity Leader              This Week's Favorite

FAST CARS                      TRUSTIN
BASH BROS YUPPIE (1754)        MARAUDERS (1760)
(93-10258) [7-3-0,38]          (93-10296) [1-0-0,18]



Team Name                  Point Gain  Chartered Team
1. MARAUDERS (1760)              69 
2. BASH BROS YUPPIE (1754)       11    BASH BROS YUPPIE (1754)
3. OCCUPATIONS (1755)            -20   Unchartered Team

                                       MARAUDERS (1760)

The Top Teams

Career Win-Loss Record           W   L  K    %  Win-Loss Record Last 3 Turns    W  L K
 1/ 0*MARAUDERS (1760)           4   0  1 100.   1/ 2 BASH BROS YUPPIE (1754)  11  4 0
 2/ 2 BASH BROS YUPPIE (1754)   29  21  0 58.0   2/ 1 OCCUPATIONS (1755)        6  9 0
 3/ 1 OCCUPATIONS (1755)        26  24  1 52.0   3/ 0*MARAUDERS (1760)          4  0 1
 4- 3*LOST LEGION (1757)        13  17  5 43.3   4- 3*LOST LEGION (1757)        2  3 0

    '*'   Unchartered team                       '-'  Team did not fight this turn
   (###)  Avoid teams by their Team Id          ##/## This turn's/Last turn's rank

                                    TEAM SPOTLIGHT

Assur's Guide to High Skill Hybrids

The last of the Hybrid types is perhaps the most unclear of the warrior types in terms 
of getting them to win.  High Skill Hybrids don't really have a clear path to victory, 
but expect to win by virtue of the fact that they have more skills than their 

Assur is far from an expert in this type of warrior, but it has been shown many times 
that pure skills CAN win.  Sometimes, they are called skill whores, because they 
sacrifice everything for more skills.

1) Design

As Hybrids, they want a bit of everything, but their focus is on high skills with some 
balance of physicals (often meaning as long as you don't have little damage or little 
endurance, you're good to go).  But you especially want to make sure you hit major 
skill breakpoints and always want a decent wit to ensure they keep learning skills as 
fast as their peers around them.

Most commonly these Hybrids start with 8-11 Strength, but higher strength versions are 
definitely possible, but since strength is not a main skill stat, 8-11 is most common.  
You almost always want more constitution on this type of hybrid, but because you're 
focusing on skills, you almost never add points here.  Size and Speed are usually very 
low, but there are plenty of high speed versions (usually made into Lungers).

High wit and deftness are the norm; 17 or 21 wit is highly recommended.  High Will is 
also nice.  I recommend not trying this type of hybrid with less than 11 wit or less 
than 11 deftness (both major skill breakpoints).  Will of 9 (or even 7) is just fine 
for endurance conserving styles.

The most 'extreme' examples of this type of hybrid look something like:
9-7-7-21-17-6-17, 12-3-9-21-17-5-17, and 11-4-5-21-17-9-17
More realistic versions (i.e. the chance of getting a set of stats that can make the 
extreme versions is very small, you'll see these types of stats more often)
15-8-6-17-17-6-15, 12-3-13-17-17-5-17, 8-9-7-17-17-11-13, and 11-9-13-17-9-4-21

2) Style Choice

With 21 wit, pretty much any style can attempt to win with skills.  Otherwise, the 
following styles are recommended.

Lungers: The highest skill style, the highest base attack and defense, and the highest 
favorite fighting rhythms all make for a very strong style.  When you're looking for a 
high skill style, Lungers should always be in the running.  The downside is that they 
require lots of endurance to run.

Wall of Steels: Wall of Steels start with the same initial skill total as a Lunger, 
though the distribution is dramatically different.  They also run well with lower 
fighting rhythms, so do not need as much endurance as their lunger counterparts.  
Still, it is a good idea to have high endurance for Wall of Steels.

Parry Lungers: This style falls just short of Lungers and Wall of Steels in the 
traditional power rankings.  But they are definitely on the higher side of of the 
skill totals and built correctly can be powerful opponents.

For both Wall of Steels and Parry Lungers, their reluctance to learn riposte skills 
suggests that hybrids of this style either start with some riposte, have a bit more 
defensive oomph (parry, carry, and hit points), or are augmented in strategy with the 
Riposte Tactic.

Aimed Blows: (With High Deftness, usually 17 or 21).  Aimed Blows round out the styles 
that naturally perform well as high skill hybrids.  Aimed Blows are unique in that 
they can do very well with extremely low strength (even 3) or will (7+) and still have 
lots of skills.  The do not need the endurance that the other high skill styles need.  
The downside of hybrid AB's is that they can be extremely vulnerable to death given 
the way they are typically designed.

And with 21 wit (or even 17), any of the ten fighting styles can learn fast enough to 
outpace opponents in the skill race.  Realize that wit is a high commodity stat, and 
many of your opponents may also have 17 or 21 wit, especially teams run by managers 
that focus on the tournament game.

3) Weapon Selection

Weapon selection for high skill hybrids varies by manager and design.  The first 
choice will normally be one of the top weapons in the game (SC, BA, BS, LO), but there 
are other situations where your warrior may be better with another weapon.  Maybe your 
warrior likes to run fast (QS, HA, SS).  Maybe your warrior wants a better riposting 
weapon (EP).  Maybe you want to strive for Knockdowns (LS).  Perhaps you want to look 
for your favorite weapon and get bonus skills that way!

Almost every weapon has its uses.  I will warn once again that weapons that only deal 
crushing damage tend to be underpowered.  They do quite well against Scale Mail, but 
otherwise are clearly outclassed by other weapons in the game.  This is built into the 
game mechanics.

4) Armor

You are a hybrid.  You'll want to wear armor.  How much needs to be a balance of your 
endurance, carry ability, and your specific warrior's strengths.  More defensive and 
you might wear a bit extra armor.  A faster hybrid (like the Lunger) will often wear a 
bit less armor.  A super low strength hybrid will wear very little.

Most importantly, unless you're expecting a certain type of fight, DO NOT OVERENCUMBER 
YOUR HYBRID!  This is the easiest way to make a hybrid perform poorly as the overall 
encumbrance penalties are harsh.

5) Strategy and Tactics

Option #1: Look for your favorite rhythm.  Warrior naturally fight better when they 
are running at or near their favorite rhythm.  You don't know what your favorite 
rhythm is initially, but each style has rhythms that are common to the style and each 
style as limits on what is possible to get.  It is amazing what some warriors do when 
running on their faves.

Option #2: Run hot (or semi-hot).  Having your warrior going out hot is not a bad 
strategy.  There may be better strategies for your hybrid, but at least you'll know 
he's going out with the intention to attack.  Bad idea for most hybrids against pure 
defensive warriors.

Option #3: Run defensive minute 1.  This is especially effective for Wall of Steels, 
but can be used by any of the style mentioned above.  It also conserve endurance 
better than option #2.

Option #4: Run a riposting strategy.  This is highly dependent on your warrior, but 
you don't need a lot of riposte to get the counterstrike.  Generally this is a 
moderate type strategy (too low and most warriors won't try to attack, unless those 
low numbers happen to be their faves and then all bets are off)

                                 DUELMASTER'S COLUMN
                             Notes from the arena champ.

     Here it is, the final round in Noblish for Occupations and Bash Bros Yuppies. 
And, whom is on top. Meet me -- Plumber. I have been DM for five rounds. And now, the 
toilet will flush and we are all gone. I wonder what Assur and The Consortium will 
think of for their next flunkies? I wonder?
     I close (thru 9) as a 15-7-13-17-7-10-15 Striker, having learned a lot of skills 
(2.89 skill learn rate) but with only an expert attack.
     Hasta la vista.
                                          -- Plumber DMV

                                      SPY REPORT

     Greetings, Warriors of NOBLISH ISLAND.  Allow this humble servant Novgorodny Vir 
to give you a respite from the fights in the form of this Spyreport.  OCCUPATIONS?  
Who?  BASH BROS YUPPIE is the top team these days, buddies!  The boys at MARAUDERS 
are walking tall, as they are ranked 3rd on their first try!  Going for the 
Duelmaster soon?  MARAUDERS had cause to celebrate, after ULFGER got 21 points by 
beating EMBEZZLING SCRIBE.  Win some, lose some.  Speaking of which, TRUSTIN was 
winsome, after beating SELF GROOMING and seeing him lose 15 points.  Our Duelmaster 
has lost, folks, lost to KUNG-FU MASTER, BUT PLUMBER is still the Duelmaster because 
he has the most recognition points!  Word has it one team in NOBLISH ISLAND is taking 
speech lessons to try to bore their opponent to death.  I'll bet it works.   
     My mother wished me to avoid conflict, and seek the gentle trade of Spyreporter. 
But warriors aren't supposed to avoid fights!  Like the noble eagle soaring amongst 
the mountaintops, so stand the warriors of OCCUPATIONS, alone and unchallenged.  The 
warriors of OCCUPATIONS found their efforts at combat frustrated as BASH BROS YUPPIE 
apparently had more important things to do than fight.   
     Is there life after death?  Pragmatics (and warriors) know there is death after 
life!  Ask not a spymaster for counsel, for he will pontificate long after you have 
fallen into an unconscious stupor.   
     Do not think spyreporting in NOBLISH ISLAND is the highlight of my life.  As if 
buffeted by forces of nature beyond my control, I must take my leave of this place.  
Like a mixed metaphor, and an overtaxed simile, I now bid NOBLISH ISLAND farewell-- 
Novgorodny Vir  

DUELMASTER                     W   L  K POINTS      TEAM NAME                  
 PLUMBER 10265             ST  8   2  1  73         OCCUPATIONS (1755)        

CHALLENGER ADEPTS              W   L  K POINTS      TEAM NAME                  
-RAMIAL 10276              LU  5   1  1  62         LOST LEGION (1757)        

ADEPTS                         W   L  K POINTS      TEAM NAME                  
-SPINX 10273               BA  4   2  4  40         LOST LEGION (1757)        
 PROCTOLOGIST 10266        TP  8   2  0  38         OCCUPATIONS (1755)        
 FAST CARS 10258           ST  7   3  0  38         BASH BROS YUPPIE (1754)   
 SUPERFICIAL 10259         BA  7   3  0  35         BASH BROS YUPPIE (1754)   

CHALLENGER INITIATES           W   L  K POINTS      TEAM NAME                  
 SELFISH 10260             BA  4   6  0  32         BASH BROS YUPPIE (1754)   
 NO FAMILY 10281           PR  4   3  0  25         BASH BROS YUPPIE (1754)   

INITIATES                      W   L  K POINTS      TEAM NAME                  
 ENGINEER 10267            PR  4   6  0  21         OCCUPATIONS (1755)        
 ULFGER 10298                  1   0  1  21         MARAUDERS (1760)                         ???
-ATTICUS 10277                 3   3  0  18         LOST LEGION (1757)                       ???
 TRUSTIN 10296                 1   0  0  18         MARAUDERS (1760)                         ???
 MODEL 10263               LU  3   7  0  16         OCCUPATIONS (1755)        
 REFEREE 10279                 3   6  0  15         OCCUPATIONS (1755)                       ???
 ORORU 10300                   1   0  0  15         MARAUDERS (1760)                         ???
 BLAKE 10299                   1   0  0  15         MARAUDERS (1760)                         ???
 SELF GROOMING 10295       WS  2   1  0   7         BASH BROS YUPPIE (1754)   
-DIEGO 10282               WS  0   3  0   3         LOST LEGION (1757)        
-TAVIN 10294                   0   2  0   2         LOST LEGION (1757)                       ???

'-' denotes a warrior who did not fight this turn.

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
EMBEZZLING SCRIB        0  0 0                      ULFGER 10298          541  NONE

THE DEAD                W  L K TEAM NAME            SLAIN BY              TURN Revenge?
ARROGANT 10262          3  4 0 BASH BROS YUPPI 1754 PLUMBER 10265         538   
ITALIN JOE 10278        3  2 0 THE FAMILY 1756      SPINX 10273           537  NOT REVENGED

                                     PERSONAL ADS

Assur, my friend, have you noticed how kind I have been not to put you in a position 
to have to write a DM Column? You owe me! -- Agent

Good luck to all next (as you read it -- this) round. -- Agent

News Alert! Rumor has it that the next Consortium Team will be "Stately" managed by 
Statesman. I wish him well. -- Agent

Really cruel strategy, Agent.  Give me hope going into our last turn. But I'm smart!  
I know what you're doing.  You're going to give me a big fat 0-fer this turn and crush 
me! -- Assur

                                  LAST WEEK'S FIGHTS

PLUMBER was bested by KUNG-FU MASTER in a 2 minute Title fight.
PROCTOLOGIST was viciously subdued by DANGEROUS CRIMINAL in a exciting 1 minute duel.
FAST CARS demolished MODEL in a crowd pleasing 1 minute uneven fight.
SUPERFICIAL bested REFEREE in a 1 minute fight.
ENGINEER was savagely defeated by SELFISH in a 2 minute bloody match.
NO FAMILY devastated CONVICTED THIEF in a 1 minute one-sided duel.
SELF GROOMING slimly lost to TRUSTIN in a 2 minute bloody amateur's match.
ULFGER assassinated EMBEZZLING SCRIBE in a 1 minute uneven melee.
BLAKE won victory over EMBEZZLING SCRIBE in a 1 minute beginner's duel.
ORORU overpowered PERSISTANT BEGGAR in a 1 minute uneven duel.

                                    BATTLE REPORT

             MOST POPULAR                        RECORD DURING THE LAST 10 TURNS     
|FIGHTING STYLE               FIGHTS        FIGHTING STYLE     W -   L -  K   PERCENT|
|BASHING ATTACK                   4         PARRY-LUNGE        1 -   0 -  0     100  |
|STRIKING ATTACK                  3         SLASHING ATTACK    1 -   0 -  0     100  |
|PARRY-RIPOSTE                    2         TOTAL PARRY        8 -   2 -  0      80  |
|PARRY-LUNGE                      1         STRIKING ATTACK   22 -  14 -  1      61  |
|SLASHING ATTACK                  1         PARRY-STRIKE       3 -   2 -  0      60  |
|LUNGING ATTACK                   1         BASHING ATTACK    27 -  25 -  6      52  |
|TOTAL PARRY                      1         PARRY-RIPOSTE      8 -   9 -  0      47  |
|WALL OF STEEL                    1         LUNGING ATTACK     8 -   9 -  1      47  |
|AIMED BLOW                       0         WALL OF STEEL      6 -  12 -  0      33  |
|PARRY-STRIKE                     0         AIMED BLOW         0 -   1 -  0       0  |

Turn 541 was great if you     Not so great if you used      The fighting styles of the
used the fighting styles:     the fighting styles:          top eleven warriors are:

PARRY-LUNGE        1 -  0     AIMED BLOW         0 -  0         4  BASHING ATTACK 
SLASHING ATTACK    1 -  0     PARRY-STRIKE       0 -  0         3  STRIKING ATTACK
BASHING ATTACK     3 -  1     LUNGING ATTACK     0 -  1         2  PARRY-RIPOSTE  
STRIKING ATTACK    2 -  1     TOTAL PARRY        0 -  1         1  LUNGING ATTACK 
PARRY-RIPOSTE      1 -  1     WALL OF STEEL      0 -  1         1  TOTAL PARRY    

                               TOP WARRIOR OF EACH STYLE

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
STRIKING ATTACK  PLUMBER 10265               8   2  1   73 OCCUPATIONS (1755)
TOTAL PARRY      PROCTOLOGIST 10266          8   2  0   38 OCCUPATIONS (1755)
BASHING ATTACK   SUPERFICIAL 10259           7   3  0   35 BASH BROS YUPPIE (1754)
Note: Warriors have a winning record and are an Adept or Above.

FIGHTING STYLE   WARRIOR                     W   L  K PNTS TEAM NAME                  
The overall popularity leader is FAST CARS 10258.  The most popular warrior this turn 
was TRUSTIN 10296.  The ten other most popular fighters were FAST CARS 10258, SELFISH 
10260, PLUMBER 10265, SUPERFICIAL 10259, SELF GROOMING 10295, ORORU 10300, 
PROCTOLOGIST 10266, MODEL 10263, REFEREE 10279, and ENGINEER 10267.

The least popular fighter this week was BLAKE 10299.  The other ten least popular 
fighters were ULFGER 10298, NO FAMILY 10281, ENGINEER 10267, REFEREE 10279, MODEL 
10263, PROCTOLOGIST 10266, ORORU 10300, SELF GROOMING 10295, SUPERFICIAL 10259, and 
PLUMBER 10265.

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