Gond(A13), The Wonderbringer

provided by Thomas Eagle
summoned in: city


Design Matrix:

AbilityPoints needed for ability levelPoints
finegreaexcesupemighrenofelldirepeersnatsuprultidivimaxSpent
MAG:Supernatural000000000053585125_____
Bonus MAG:Fell000000050100 150200250325425_____
MIS:Mighty000005305580105130160210250_____
Bonus MIS:Mighty000002575125175225275325400500_____
MEL:Excellent0001060110160210260310360420520600_____
Bonus MEL:Great 0050100200300 40050060070080090010501250_____
MR:Mighty00000212223242526484100_____
Bonus MR:Mighty0000010305070 90110130160200_____
DEF:Renowned0000001060 110160210270370450_____
Bonus DEF:Mighty0000050150 2503504505506508001000_____
HIT:5020 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1252 per MP (maximum MP: 250)_____
Bonus MP:1510 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!


Gond(A3), The Wonderbringer

provided by Thomas Eagle
summoned in: metro


Design Matrix:

AbilityPoints needed for ability levelPoints
finegreaexcesupemighrenofelldirepeersnatsuprultidivimaxSpent
MAG:Divine00000000000000_____
Bonus MAG:Dire000000002575 125175250350_____
MIS:Fell00000005305580110160200_____
Bonus MIS:Renowned0000002575125175225275350450_____
MEL:Mighty000003080130180230280340440520_____
Bonus MEL:Excellent00050130250350 45055065075085010001200_____
MR:Fell00000002122232446480_____
Bonus MR:Renowned000000103050 7090110140180_____
DEF:Peerless00000000 050100160260340_____
Bonus DEF:Renowned00000050150 250350450550700900_____
HIT:6020 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1502 per MP (maximum MP: 250)_____
Bonus MP:1810 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!
 

 

Back to main