Malar(A24), The Beastlord

provided by James Monroe
summoned in: City


Design Matrix:

AbilityPoints needed for ability levelPoints
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MAG:Mighty000005305580105130160210250_____
Bonus MAG:Superior00002575125175225275325375450550_____
MIS:Superior0000255075100125150175205255295_____
Bonus MIS:Superior000050100150200250300350400475575_____
MEL:Fell00000001060110160220300400_____
Bonus MEL:Renowned00000050150250350450550700900_____
MR:Mighty00000212223242526484100_____
Bonus MR:Mighty000001030507090110130160200_____
DEF:Superior00001060110160210260310370470550_____
Bonus DEF:Excellent0005015025035045055065075085010001200_____
HIT:5620 per hit (maximum HIT:250)_____
Bonus HIT:0500 per Bonus HIT (maximum Bonus HIT: 3)_____
MP:1252 per MP (maximum MP: 250)_____
Bonus MP:1510 per Bonus MP (maximum Bonus MP: 220)_____
Total points to spend

The Avatar Design infocard displays a matrix of all of your Avatar's basic abilities as well as the design point cost to raise each ability beyond its starting value. For each ability, Magic, Missile, Melee, Magic Resistance, Defense, Hits, and Movement Points, for both base and Bonus areas, the matrix displays the avatar's initial ability rating (example, Mighty). This initial ability rating costs 0 design points. For most abilities, the total cost to increase beyond the starting value is listed under the relevant rating column. For Hits and Movement Points, the starting value is displayed numerically and a cost per point increase is listed to the right. The maximum value is listed in parenthesis. The total amount of design points available to your realm for enhancing your avatar's basic abilities is listed at the bottom of the design matrix. The total points you spend in each of the matric rows may not exceed a combined total equal to or less than the total points you have available. The final ability of your Avatar will depend upon the way you choose to allocate points using the design matrix. Good luck!
 

 

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