From i11u5i0n@WRITEME.COM Tue Jan 6 19:24:06 1998 Date: Tue, 6 Jan 1998 22:01:47 +0800 From: i11u5i0nTo: FORGOTTEN-L@AMBIENCE.COM.AU Subject: [FR] Modifiers in FR [The following text is in the "ISO-8859-1" character set] [Your display is set for the "US-ASCII" character set] [Some characters may be displayed incorrectly] Greetings ! Here's some tables I've produced to summarise 1) the Xp required for units to gain a 1 hit point bonus and 2) the % required to increase skill ranks from one skill rank to the next higher skill rank, whether the % comes from items, Xp's, unit bonuses or Avatar bonuses. It should be correct excepting for one single area which I hope someone with the knowledge and experience of playing with the playtesters or who was a playtester who knows the design would help clarify. Table for Xp's required to increase 1 hit point ================================ Hp Xp 1-Hit 51 2-Hits 26 3-Hits 17 4-Hits 13 5-Hits 11 6-Hits 9 Xp's is the only way to increase hit points other than Avatar bonuses and very rare & expensive items (which can't be crafted anyways) therefore the purpose of this chart. Table for % required to raise a skill rank from one level to another =============================================== % % 0 ??? 5 90 10 45 15 30 20 23 25 18 30 15 35 13 40 12 45 10 50 9 55 9 60 8 This table is applicable for all stats with skill ranks, each 5% representing a single skill rank. It goes up to only 60% because I didn't bother doing it for Avatars and the 2 units (other than characters or monsters) that can be produced with skill ranks exceeding 60% are rare (Death Knights & Titans). The only one area I'm not sure is how the 0 (none) skill rank is increased with item bonuses (Character bonuses do not work) because it is very apparent that units with 0 (none) skill ranks can actually cause damage in that particular combat phase. Eg. a coupla of none (0) level units with magical items with Magic skill bonus can actually participate in the magic phase and can actually do damage, I'm sure a lot of you experienced ones know this already. I've done the maths and it actually takes 350 % IF 0 level is equal to 1 % chance (0 times anything is 0, so the lowest number taken is 1). Even with the most experienced and highest cummulative magic items bonuses, its definately IMPOSSIBLE to touch 350 % bonus level. What I speculate is, from the input from one of u out there commenting on multiple damage in a phase, is that the small 1% is a great compared to units with 0 (none) level Magical Resistance that it's good enough to cause a few hits. After all I usually notice that the damage usually only occur when the target(s) has 0 (none) MR which most units have excepting for magically resistance creatures / races like the dwarves, gnomes & halflings, ... etc. Anyone to comment on this ? Regards i11u5i0n (i11u5i0n@writeme.com c/o Daniel H L Pang) Disclaimer: The content of this email is correct at time it was sent, however, there may be changes at any time. If you wish clarification, you may send email to the above email address, and it will be answered as soon as possible. Please include your e-mail address, to ensure authenticity, emails sent without a corresponding reply to e-mail address are to be considered false.