The Hyborian War Kingdom Report for ARGOS
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: SUPERIOR
	Trade Routes:
		Argossean Sea(339) of the Western Ocean
		Bay of Styx(340)
		Kushish Sea(341) of the Western Ocean


POLITICS

	Can avoid the influence of Zingara at an ADEQUATE level.
	Stands in alliance with the Barachan Isles
	Bound in peace treaty with Barachan Isles.


CHARACTERS

	Name: Stronius Marcos			ID: ARGO-CHA	
	Type: Priest	
	Personal Combat		: EXCELLENT
	Diplomacy		: ADEQUATE
	Rulership		: GOOD
	Military Command	: GOOD
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: NONE
	Province Ruler of Messantia.
	
	Name: Apallicus Fabius			ID: ARGO-ADJ	
	Type: General	
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Platonio Milo			ID: ARGO-1	
	Type: Noble			
	Personal Combat		: GOOD
	Diplomacy		: SUPERIOR
	Rulership		: SUPERIOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	Monarch of Argos.
	
	Name: Borus Galargus			ID: ARGO-2	
	Type: Noble			
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: SUPERIOR
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Pallos.
	
	Name: Thenio Galacus			ID: ARGO-3	
	Type: Noble			
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Elia Aninus			ID: ARGO-4
	Type: General
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: SUPERIOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Delfinus Galargus			ID: ARGO-5
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: SUPERIOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Barabanus Fabius			ID: ARGO-6
	Type: General		
	Personal Combat		: NONE
	Diplomacy		: EXCELLENT
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: ADEQUATE
	Intrigue		: EXCELLENT
	Magic			: NONE
	
	Name: Polydimos Galargus		ID: ARGO-7
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Natrius Milo			ID: ARGO-8
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lallica Gabriello			ID: ARGO-9
	Type: Priest 
	Personal Combat		: NONE
	Diplomacy		: GOOD
	Rulership		: SUPERIOR
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: POOR
	Province Ruler of the Inland Marches.
	Spells: Prophecy.
	
	Name: Memnus Metakkus			ID: ARGO-10
	Type: Priest			
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: POOR
	Spells: Rains.
	
	Name: Mercruri Milo			ID: ARGO-11
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: ADEQUATE
	Intrigue		: GOOD
	Magic			: ADEQUATE
	Spells: Fear, Force March.
	
	Name: Arcio Minos			ID: ARGO-12
	Type: Agent
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE

	Name: Satinio Minos			ID: ARGO-13
	Type: Agent
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: POOR
	Spells: Fanaticism.


TROOPS

	Royal Guard			: Troop Type 1
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Good
	Morale				: Superior
	Movement Rate			: 3
	Well adapted to combat in Fort and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Mercenary Heavy Foot		: Troop Type 2
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 2
	Cost no gold to raise but must be paid HIGH wages each year.

	Mercenary Medium Foot		: Troop Type 3
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	Cost no gold to raise but must be paid HIGH wages each year.

	Shemish Mercenary		: Troop Type 4
	Troop Category			: LIA - Light Infantry Archer
	Missile Combat Ability		: Superior
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 4
	Cost no gold to raise but must be paid HIGH wages each year.

	Hyborean Cavalry		: Troop Type 5
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	Cost no gold to raise but must be paid HIGH wages each year.

	Mercenary Cavalry		: Troop Type 6
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 3
	Cost no gold to raise but must be paid HIGH wages each year.

	Argossean Nobles		: Troop Type 7
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Argossean Warships		: Troop Type 8
	Troop Category			: MNA - Medium Naval Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Adequate
	Morale				: Good
	Movement Rate			: 3
	Well adapted to combat in Deep Ocean and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Mercenary Spear			: Troop Type M1
	Troop Category			: HI - Heavy Infantry 
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.



Troop Name	    Troop Type	     Minimum          Maximum
Royal Guard		1               0 units          1 unit
Mercenary Heavy Foot	2               0%              40%
Mercenary Medium Foot	3               0%		40%
Shemish Mercenary	4               5%              20%
Hyborian Cavalry	5               5%              10%
Mercenary Cavlary	6               0%              10%
Argossean Nobles	7               0%		10%
Argossean Warships	8              20%		50% 
Mercenaries 		M1-M4           0%              20%


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: Messantia			Defensive
IN-2	Total Troops: 15  Location: Messantia			Active
PA-12	Total Troops: 3	  Maneuver: Fortified
PA-13	Total Troops: 6	  Maneuver: River
PA-14	Total Troops: 6	  Maneuver: River
PA-15	Total Troops: 5	  Maneuver: Hill
PA-16	Total Troops: 6	  Maneuver: Fortified


IMPERIAL GOALS

The rulers of Argos ever strive to conquer and control the following:
	Argossean Sea(339) of the Western Ocean
	Kushish Sea(341) of the Western Ocean
	Zingaran Sea(343) of the Western Ocean


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.

You will move closer to victory by fostering the amount of wealth
contained in your kingdom's treasury.