The Hyborian War Kingdom Report for THE BORDER KINGDOM
Kingdom Size: Small


ROYAL TREASURY

	Starting Treasury: EXCELLENT
	Trade Routes:
		Pomicia(45) Hyperborea


POLITICS

	Has no formal allies.
	Bound in peace treaty with Nemedia.


CHARACTERS

	Name: Bohimrir Gondlen			ID: BORD-CHA	
	Type: Priest	
	Personal Combat		: GOOD
	Diplomacy		: SUPERIOR
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: EXCELLENT
	Magic			: EXCELLENT
	Province Ruler of the Lowland Fiefs.
	Spells: Dispel Magic, Far Sight, Forced March, Sunbane.
	
	Name: Gahn Hiytor			ID: BORD-ADJ	
	Type: General	
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: SUPERIOR
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Rhon Gondlen			ID: BORD-1	
	Type: Noble			
	Personal Combat		: NONE
	Diplomacy		: GOOD
	Rulership		: SUPERIOR
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: GOOD
	Magic			: NONE
	Monarch of The Border Kingdom.
	
	Name: Poin Nandlea			ID: BORD-2	
	Type: Noble	
	Personal Combat		: SUPERIOR
	Diplomacy		: ADEQUATE
	Rulership		: SUPERIOR
	Military Command	: NONE
	Heroism			: GOOD
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Virunian.
	
	Name: Ilean Gondlen			ID: BORD-3	
	Type: Noble
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Leduva Gondlen			ID: BORD-4
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: POOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of the Salt Marsh.
	
	Name: Nikus Sculvo			ID: BORD-5
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Taral Plarentius			ID: BORD-6
	Type: Hero
	Personal Combat		: EXCELLENT
	Diplomacy		: EXCELLENT
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: GOOD
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Abysival Attinon			ID: BORD-7
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: GOOD
	Rulership		: ADEQUATE
	Military Command	: SUPERIOR
	Heroism			: GOOD
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Ahyrean Attinon			ID: BORD-8
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: POOR
	Spells: Long Life(7).
	
	Name: Shoryhn Nandkea			ID: BORD-9
	Type: Priest
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: POOR
	Spells: Forced March.
	
	Name: Marelle Sculva			ID: BORD-10
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: GOOD
	Spells: Black Death(9),Fear,Strength.
	
	Name: Yori Hiytor			ID: BORD-11
	Type: Agent
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: NONE
	

TROOPS

	Noble Warriors			: Troop Type 1
	Troop Category			: MC - Medium Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Well adapted to combat in Marsh and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Foot Warriors			: Troop Type 2
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	Well adapted to combat in Marsh and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Marshland Hunters		: Troop Type 3
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Good
	Melee Combat Ability		: Adequate
	Morale				: Good
	Movement Rate			: 4
	Well adapted to combat in Marsh and will fight with increased ability.
	The cost to train and outfit is LOW.

	Mercenary Spear			: Troop Type M1
	Troop Category			: HI - Heavy Infantry 
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.



Troop Name	    Troop Type	     Minimum          Maximum
Noble Warriors		1              10%              25%
Foot Warriors		2              75%		90%
Marshland Hunters	3               0%              10%
Mercenaries		M1-M4		0		 1 unit

DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: The Salt Marsh		Defensive
IA-2	Total Troops: 8   Location: The Lowland Fiefs		Active
PA-21	Total Troops: 8	  Maneuver: Open
PA-22	Total Troops: 8	  Maneuver: Hill
PA-23	Total Troops: 8	  Maneuver: Marsh


IMPERIAL GOALS

The rulers of the Border Kingdom ever strive to conquer and control the following:
	Nemedian Marches(27) of Brythunia
	Cimmerian Heartland(32) of Cimmeria


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.

You will move closer to victory by controlling provinces which you
conquer from other kingdoms.