The Hyborian War Kingdom Report for KOSALA
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: EXCELLENT
	Trade Routes:
		Blacklands(65) of Iranistan
		Ayodhya(165) of Vendhya


POLITICS

	Can avoid the influence of Hyrkania at an ADEQUATE level.
	Can avoid the influence of Afghulistan at a GOOD level.
	Stands in alliance with Vendhya.
 	Bound in peace treaty with Vendhya and Iranistan.
	Has assurances of peace from Vendhya.


CHARACTERS

	Name: Tirup Yajora			ID: KOSA-CHA	
	Age: Middle Aged
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Yota-Pong.
	Spells: Dispel Magic, Mesmerism.
	
	Name: High Lord Layan Matsya		ID: KOSA-ADJ	
	Age: Middle Aged
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: EXCELLENT
	Military Command	: GOOD
	Heroism			: EXCELLENT
	Intrigue		: GOOD
	Magic			: NONE
	
	Name: Lord Ekto Matsya			ID: KOSA-1	
	Age: young adult
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: SUPERIOR
	Military Command	: POOR
	Heroism			: GOOD
	Intrigue		: ADEQUATE
	Magic			: NONE
	Monarch of Kosala.
	
	Name: Amritar Matsya			ID: KOSA-2	
	Age: youth
	Type: Noble
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: ADEQUATE
	Spells: Diplomacy,Fanaticism.
	
	Name: High Lord Pakhi Matsya		ID: KOSA-3	
        Age: middle aged
	Type: General
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: NONE
	Military Command	: GOOD
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE

	Name: Lazahbad Yata			ID: KOSA-4
        Age: young adult
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: ADEQUATE
	Rulership		: GOOD
	Military Command	: ADEQUATE
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Tiazitia.
	
	Name: Wzair Virata			ID: KOSA-5
        Age: young adult
	Type: Priest
	Personal Combat		: SUPERIOR
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Morodar Vedasa			ID: KOSA-6
        Age: middle aged
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: SUPERIOR
	Rulership		: GOOD
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: POOR
	Spells: Rains.
	Province Ruler of Old Kosala.
	
	Name: Tanabas Harata			ID: KOSA-7
        Age: youth
	Type: Priest
	Personal Combat		: SUPERIOR
	Diplomacy		: GOOD
	Rulership		: SUPERIOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: ADEQUATE
	Spells: Dispel Magic, Prophecy.
	
	Name: Kathpire Narava			ID: KOSA-8
        Age: ancient
	Type: Priest
	Personal Combat		: EXCELLENT
	Diplomacy		: SUPERIOR
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: POOR
	Spells: Rains.
	
	Name: Lord Kachan Matsya		ID: KOSA-9
        Age: old
	Type: Priest
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: NONE
	Magic			: POOR
	Spells: Prophecy.
	
	Name: Chand Moro Vedasa			ID: KOSA-10
        Age: old
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: EXCELLENT
	Spells: Dispel Magic, Curse, Rains, Mesmerism.
	
	Name: Sirhar Yata			ID: KOSA-11
        Age: middle aged
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: GOOD
	Spells: Long Life(4),Fear,Mesmerism.
	
	Name: Dargil Kosasura			ID: KOSA-12
        Age: old
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: EXCELLENT
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: GOOD
	Spells: Fire Wall, Force March, Mesmerism.
	
	Name: Bhaure Vati			ID: KOSA-13
        Age: prime of life
	Type: Agent
	Personal Combat		: SUPERIOR
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	

TROOPS

	Kosalan Converts		: Troop Type 1
	Troop Category			: LI - Light Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	The cost to train and outfit is MODERATE.

	Kosalan Levies			: Troop Type 2
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Adequate
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	Kosalan Archers			: Troop Type 3
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Good
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 4
	The cost to train and outfit is LOW.

	Kosalan Horsemen		: Troop Type 4
	Troop Category			: MC - Medium Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	The cost to train and outfit is MODERATE.

	Whips of Yajur			: Troop Type 5
	Troop Category			: LC - Light Cavalry
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Good
	Morale				: Excellent 
	Movement Rate			: 6
	The cost to train and outfit is MODERATE.

	Kosalan Naval Galleons		: Troop Type 6
	Troop Category			: LN - Light Navy 
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 4
	The cost to train and outfit is LOW.


Troop Name	    Troop Type	     Minimum          Maximum
Kosalan Converts	1              10%              20%
Kosalan Levies		2              20%              60%
Kosalan Archers		3              10%              30%
Kosalan Horsemen	4              10%		30%
Whips of Yajur		5	       10%              20%
Kosalan Naval Galleons	6		0%               5%


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: Tiazitia			Active
IN-2	Total Troops: 1   Location: Yota-Pong			Active
PA-95	Total Troops: 8	  Maneuver: ?
PA-96	Total Troops: 4	  Maneuver: ?
PA-97	Total Troops: 8	  Maneuver: ?


IMPERIAL GOALS

The rulers of Kosala ever strive to conquer and control the following:
	Shirakma(174) of Vendhya
	Yuetshi(242) of Southern Kozaki


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom through its provinces. You may do this by
conquering new provinces and seeing to the prosperity and productivity
of the ones which you now control.

You will move closer to victory by fostering the amount of wealth contained
in your kingdom's treasury.