The Hyborian War Kingdom Report for OPHIR
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: EXCELLENT
	Trade Routes:
		Flaming Mountains(102) of Koth


POLITICS

	Can avoid the influence of Nemedia at an ADEQUATE level.
	Has no formal allies.
	Bound in peace treaty with Aquilonia.
	Has assurances of peace from Aquilonia.


CHARACTERS

	Name: Ranxal Alarkar			ID: OPHI-CHA	
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: SUPERIOR
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Ianthe.
	
	Name: Balg Mecanta			ID: OPHI-ADJ	
	Type: General
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Carmon Ludovic			ID: OPHI-1	
	Type: Noble
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	Monarch of Ophir.
	
	Name: Sanhai Terson			ID: OPHI-2	
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: ADEQUATE
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of the Ophir Meadowlands.
	
	Name: Qazael Amalrus			ID: OPHI-3	
	Type: Noble
	Personal Combat		: NONE
	Diplomacy		: EXCELLENT
	Rulership		: SUPERIOR
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of the Shamu Region.

	Name: Lord Falco Amalrus		ID: OPHI-4
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: GOOD
	Military Command	: POOR
	Heroism			: EXCELLENT
	Intrigue		: GOOD
	Magic			: NONE
	Province Ruler of Carnolla.
	
	Name: Monzal Moranthes			ID: OPHI-5
	Type: Noble
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: POOR
	Province Ruler of Eastern Ophir.
	Spells: Phantom Warriors(4).
	
	Name: Lord Barus Amalrus		ID: OPHI-6
	Type: General
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: EXCELLENT
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Christo Terson			ID: OPHI-7
	Type: General
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Ulrich Ludovic			ID: OPHI-8
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Zanael Terson			ID: OPHI-9
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: SUPERIOR
	Rulership		: ADEQUATE
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: POOR
	Spells: Prophecy.
	
	Name: Bladik Alarkar			ID: OPHI-10
	Type: Priest
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: GOOD
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Redmin Zarus			ID: OPHI-11
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: SUPERIOR
	Phantom Warriors(6),Far Sight,Fire Wall,Magic Sleep,Magic Weapon.
	
	Name: Sherila Chelkus			ID: OPHI-12
	Type: Agent
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: NONE
	
	

TROOPS

	Elite Knights			: Troop Type 1
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Superior
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Ophirian Mailed Knights		: Troop Type 2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Ophirian Archers		: Troop Type 3
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Superior
	Melee Combat Ability		: Poor 
	Morale				: Good
	Movement Rate			: 4
	The cost to train and outfit is MODERATE.

	Ophir Royal Guard		: Troop Type 4
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Superior
	Movement Rate			: 3
	Well suited to combat in Fort and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Ophir Foot			: Troop Type 5
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 2
	The cost to train and outfit is LOW.

	Ophir Light Foot		: Troop Type 6
	Troop Category			: MI - Heavy Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	Mercenary Spear			: Troop Type M1
	Troop Category			: HI - Heavy Infantry 
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.


Troop Name	    Troop Type	     Minimum          Maximum
Elite Knights		1               0%              10%
Ophirian Mailed Knights	2              20%              35%
Ophirian Archers	3              20%              35%
Ophirian Royal Guard	4               0 units		 1 unit
Ophir Foot		5              10%              25%
Ophir Light Foot	6              10%              25%
Mercenaries		M1-M4		0 units		 1 unit


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: The Shamu Region		Active
IA-2	Total Troops: 15  Location: Ianthe			Defensive
PA-116	Total Troops: 8	  Maneuver: ?
PA-117	Total Troops: 8	  Maneuver: ?
PA-118	Total Troops: 8	  Maneuver: ?
PA-119	Total Troops: 8	  Maneuver: ?
PA-120	Total Troops: 8	  Maneuver: ?


IMPERIAL GOALS

The rulers of Ophir ever strive to conquer and control the following:
	Central Provinces(2) of Aquilonia
	Belverus(110) of Nemedia


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom through its provinces. You may do this by conquering 
new provinces and seeing to the prosperity and productivity of the ones
which you now control.

You will move closer to victory by fostering the amount of wealth contained
in your kingdom's treasury.