The Hyborian War Kingdom Report for TURAN
Kingdom Size: Large


ROYAL TREASURY

	Starting Treasury: Good
	Trade Routes:
		Kozaki Steppes
		Iranistan Steppes
		Eastern Shore


POLITICS

	Can avoid the influence of Brythunia at an ADEQUATE level.
	Can avoid the influence of Iranistan at an ADEQUATE level.
	Can avoid the influence of Vendhya at an ADEQUATE level.
	Can avoid the influence of Zamora at an ADEQUATE level.
	Stands in formal alliance with Hyrkania and Zamboula.
	Has assurances of peace from Hyrkania.
	Bound in peace treaty with Hyrkania.


CHARACTERS

	Name: Vizier Amal 			ID: TURA-CHA	
	Age: Youth
	Type: Priest
	Personal Combat		: NONE
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: POOR
	Province Ruler of Agraphur.
	
	Name: Salzir Artaban			ID: TURA-ADJ	
	Age: Young Adult
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: ADEQUATE
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lord Jehungir Yiidiz		ID: TURA-1	
	Age: Middle Aged
	Type: Noble
	Personal Combat		: GOOD
	Diplomacy		: NONE
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	Monarch of Turan.
	
	Name: Kambur Munthassem			ID: TURA-2	
	Age: Young Adult
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: EXCELLENT
	Rulership		: GOOD
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Akif.
	
	Name: Jillad Amal			ID: TURA-3	
	Age: Old
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: SUPERIOR
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Khorusun
	
	Name: Uthghiz Amurath			ID: TURA-4
	Age: Young Adult
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: ADEQUATE
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lord Jelal Yiidiz			ID: TURA-5
	Age: Prime of Life
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: EXCELLENT
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lord Arshak Yiidiz		ID: TURA-6
	Age: Prime of Life
	Type: General
	Personal Combat		: EXCELLENT
	Diplomacy		: ADEQUATE
	Rulership		: ADEQUATE
	Military Command	: GOOD
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Khawarizm 
	
	Name: Antal Munthassem			ID: TURA-7
	Age: Prime of Life
	Type: General
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: EXCELLENT
	Intrigue		: SUPERIOR
	Magic			: NONE
	
	Name: Kurkan Ardashir			ID: TURA-8
	Age: Prime of Life
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: EXCELLENT
	Intrigue		: GOOD
	Magic			: NONE

	Name: Sarid Munthassen			ID: TURA-9
	Age: Prime of Life
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: EXCELLENT
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Malavan Ardashir			ID: TURA-10
	Age: Old
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: EXCELLENT
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: ADEQUATE
	Magic			: NONE
	Province Ruler of Sultanapur

	Name: Abdul Yezdigerd			ID: TURA-11
	Age: Old
	Type: Priest
	Personal Combat		: GOOD
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: POOR
	Spells: Bless
	
	Name: Murad Yezdigerd			ID: TURA-12
	Age: Ancient
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: SUPERIOR
	Spells: Diplomacy,Earth Demon,Far Sight,Fear,Arcane Blasts,Open Hand
	
	Name: Uskuda Bey			ID: TURA-13
	Age: Old
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: SUPERIOR
	Spells: Black Death(3),Reincarnate(5),Earth Demon,Far Sight,Prophecy
	
	Name: Tureg Angharzeb			ID: TURA-14
	Age: Young Adult
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: EXCELLENT
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: EXCELLENT
	Spells: Fear,Force March,Arcane Blasts,Open Hand
	
	Name: Bafara Ardashir			ID: TURA-15
	Age: Young Adult
	Type: Agent
	Personal Combat		: GOOD
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: ADEQUATE
	Spells: Fire Wall, Magic Sleep
	
	Name: Shusta Bey			ID: TURA-16
	Age: Youth
	Type: Agent
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: NONE
	

TROOPS

	Imperial Guards			: Troop Type 1
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Excellent
	Morale				: Superior
	Movement Rate			: 5
	The cost to train and outfit is HIGH.

	Turanian Mailed Cavalry		: Troop Type 2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Turanian Horse Archers		: Troop Type 3
	Troop Category			: MCA - Medium Cavalry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 6
	Well adapted to combat in Steppes and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Turanian Spears			: Troop Type 4
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	The Immortals			: Troop Type 5
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Excellent
	Morale				: Superior
	Movement Rate			: 3
	The cost to train and outfit is MODERATE.

	Foot Archers			: Troop Type 6
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Adequate
	Movement Rate			: 4
	Cost no gold to raise but must be paid LOW wages each year.

	Patrol Cavalry			: Troop Type 7
	Troop Category			: MC - Medium Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	Cost no gold to raise but must be paid MODERATE wages each year.

	Turanian War Galleys		: Troop Type 8
	Troop Category			: HN - Heavy Naval
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 3
	Cost no gold to raise but must be paid MODERATE wages each year.

	Mercenary Spear			: Troop Type M1
	Troop Category			: HI - Heavy Infantry 
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.


Troop Name	    Troop Type	     Minimum          Maximum
Imperial Guards		1               0%              10%
Turanian Mailed Cavalry 2              10%		45%
Turanian Horse Archers	3               5%              25%
Turanian Spears		4              30%		55%
The Immortals		5               0 units		 1 unit
Foot Archers		6              15%              25%
Patrol Cavalry		7               0%              10%
Turanian War Galleys	8               0%              15%
Mercenaries		M1-M4		0%		25%


DISPOSITION OF ARMIES

IN-1	Total Troops: 10  Location: Agraphur			Active
IA-2	Total Troops: 20  Location: Vevek			Active
IA-3	Total Troops: 20  Location: Khorusan			Active
PA-151	Total Troops: 6   Maneuver: ?
PA-152	Total Troops: 6   Maneuver: ?
PA-153	Total Troops: 6   Maneuver: ?
PA-154	Total Troops: 6   Maneuver: ?
PA-155	Total Troops: 6   Maneuver: ?
PA-156	Total Troops: 6   Maneuver: ?
PA-157	Total Troops: 6   Maneuver: ?
PA-158	Total Troops: 6   Maneuver: ?


IMPERIAL GOALS

The rulers of Turan ever strive to conquer and control the following:
	Naked Desert(254)
	Secunderam(305) of the Eastern Hillands


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces under
your control.

You will move closer to victory by increasing and fostering the economic
strength of your kingdom. You may do this by conquering new and rich
provinces, protecting your trade routes, and seeing to the prosperity
and productivity of your kingdom.