The Hyborian War Kingdom Report for ZAMORA
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: Excellent
	Trade Routes:
		None


POLITICS

	Can avoid the influence of Brythunia at an ADEQUATE level.
	Can avoid the influence of Turan at an ADEQUATE level.
	Can avoid the influence of Kezankian Mountains at an ADEQUATE level.


CHARACTERS

	Name: Urias Stahir			ID: ZAMO-CHA	
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: EXCELLENT
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: EXCELLENT
	Province Ruler of Shadizar.
	Spells: Long Life(5),Earth Demon,Fire Wall,Prophecy
	
	Name: Samarides Baza			ID: ZAMO-ADJ	
	Type: General
	Personal Combat		: GOOD
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: ADEQUATE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: King Renardo Perashanid		ID: ZAMO-1	
	Type: Noble
	Personal Combat		: SUPERIOR
	Diplomacy		: EXCELLENT
	Rulership		: EXCELLENT
	Military Command	: ADEQUATE
	Heroism			: GOOD
	Intrigue		: ADEQUATE
	Magic			: NONE
	Monarch of Zamora.
	
	Name: Raipura Andanezeus		ID: ZAMO-2	
	Type: General
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: GOOD
	Military Command	: SUPERIOR
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Lord Yavus Perashanid		ID: ZAMO-3	
	Type: General
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Yezud
	
	Name: Fahan Ninus			ID: ZAMO-4
	Type: Priest
	Personal Combat		: ADEQUATE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: ADEQUATE
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: POOR
	Spells: Fire Wall
	
	Name: Ankana Tenerses			ID: ZAMO-5
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: SUPERIOR
	Spells: Far Sight,Magic Blast,Magic Sleep,Summon Dead,Open Hand
	
	Name: Jabula Amaranides			ID: ZAMO-6
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: SUPERIOR
	Spells: Reincarnation(4),Long Life(5),Far Sight,Curse,Mesmerism
	
	Name: Karentides Baza			ID: ZAMO-7
	Type: Wizard
	Personal Combat		: POOR
	Diplomacy		: POOR
	Rulership		: SUPERIOR
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: SUPERIOR
	Province Ruler of Arenjun
	Spells: Phantom Warriors(5),Long Life(7),Fanaticism,Curse,Summon Dead
	
	Name: Jodpura Ninus			ID: ZAMO-8
	Type: Agent
	Personal Combat		: EXCELLENT
	Diplomacy		: GOOD
	Rulership		: POOR
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: NONE

	Name: Karela Amaranides			ID: ZAMO-9
	Type: Agent
	Personal Combat		: SUPERIOR
	Diplomacy		: ADEQUATE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: NONE
	
	Name: Adanesh Stahir			ID: ZAMO-10
	Type: Agent
	Personal Combat		: SUPERIOR
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: GOOD
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: NONE

	Name: Zunat Baza			ID: ZAMO-11
	Type: Agent
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: SUPERIOR
	Magic			: NONE
	
	Name: Laeta Andanezius			ID: ZAMO-12
	Type: Agent
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: EXCELLENT
	Magic			: NONE
	

TROOPS

	Zamoran Elite Lancers		: Troop Type 1
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Zamoran Mailed Cavalry		: Troop Type 2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 5
	The cost to train and outfit is MODERATE.

	Zamoran Archers			: Troop Type 3
	Troop Category			: LIA - Light Infantry Archers 
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 4
	The cost to train and outfit is LOW.

	Zamoran Regular Troops		: Troop Type 4
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Poor
	Melee Combat Ability		: Good
	Morale				: Adequate
	Movement Rate			: 3
	Well adapted to Fort and will fight with increased ability.
	The cost to train and outfit is VERY LOW.

	Zamoran Heavy Troops		: Troop Type 5
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 2
	The cost to train and outfit is LOW.

	Mercenary Spear			: Troop Type M1
	Troop Category			: HI - Heavy Infantry 
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Lancers		: Troop Type M2
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Excellent
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Foot			: Troop Type M3
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Cost no gold to raise but must be paid VERY HIGH wages each year.

	Mercenary Horse			: Troop Type M4
	Troop Category			: HC - Heavy Cavalry
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 5
	Cost no gold to raise but must be paid VERY HIGH wages each year.


Troop Name	    Troop Type	     Minimum          Maximum
Zamoran Elite Lancers	1               0%              15%
Zamoran Mailed Cavalry	2              15%              45%
Zamoran Archers		3              10%              15%
Zamoran Regular Troops	4              25%              45%
Zamoran Heavy Troops	5               5%              25%
Mercenaries		M1-M4		0%		15%


DISPOSITION OF ARMIES

IA-1	Total Troops: 10  Location: The Eastern Borders		Active
IA-2	Total Troops: 15  Location: Yezud			Defensive
PA-179	Total Troops: 4   Maneuver: ?
PA-180	Total Troops: 2   Maneuver: ?
PA-181	Total Troops: 6   Maneuver: ?
PA-182	Total Troops: 4   Maneuver: ?
PA-183	Total Troops: 2   Maneuver: ?


IMPERIAL GOALS

The rulers of Zamora ever strive to conquer and control the following:
	Wild Plains(29) of Brythunia
	Kezankian Mountains(217)
	Zamorian Marches(275) of the Desert Steppes


VICTORY CONDITIONS

You will move closer to victory by increasing and fostering the economic
strength of your kingdom through its provinces. You may do this by conquering 
new provinces and seeing to the prosperity and productivity of the ones
which you now control.

You will make major progress towards victory by controlling:
	The Dry Plains(28) of Brythunia
	Yezud(180) of Zamora
	The Kezankian Mountains(217)
	The Zamoran Marches(275) of the Desert Steppes