The Hyborian War Kingdom Report for ASGARD Kingdom Size: Medium ROYAL TREASURY Starting Treasury: ADEQUATE Trade Routes: None POLITICS Can avoid the influence of Cimmeria at an ADEQUATE level. Can avoid the influence of Hyperborea at an ADEQUATE level. Can avoid the influence of Vanaheim at an ADEQUATE level. Has no formal allies. Bound in peace treaty with Cimmeria. CHARACTERS Name: Lyse Rann ID: ASGA-CHA Type: Priest Personal Combat : ADEQUATE Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : POOR Province Ruler of Wolfraven Kings Region. Spells: Dispel Magic. Name: Roemaf Njal ID: ASGA-ADJ Type: General Personal Combat : SUPERIOR Diplomacy : NONE Rulership : NONE Military Command : EXCELLENT Heroism : GOOD Intrigue : POOR Magic : NONE Name: Wold Njord ID: ASGA-1 Type: Noble Personal Combat : ADEQUATE Diplomacy : POOR Rulership : SUPERIOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : POOR Monarch of Asgard. Spells: Magic Armor. Name: Wonnorn Njord ID: ASGA-2 Type: Noble Personal Combat : POOR Diplomacy : POOR Rulership : EXCELLENT Military Command : POOR Heroism : ADEQUATE Intrigue : ADEQUATE Magic : NONE Province Ruler of the Frozen Land. Name: Kryl Rann ID: ASGA-3 Type: General Personal Combat : POOR Diplomacy : NONE Rulership : ADEQUATE Military Command : EXCELLENT Heroism : GOOD Intrigue : NONE Magic : POOR Spells: Fanatacism. Name: Thrave Njal ID: ASGA-4 Type: General Personal Combat : POOR Diplomacy : POOR Rulership : POOR Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : POOR Spells: Strength. Name: Thror Ironhand ID: ASGA-5 Type: Hero Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : GOOD Intrigue : NONE Magic : NONE Name: Geolf Njord ID: ASGA-6 Type: Hero Personal Combat : ADEQUATE Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : EXCELLENT Intrigue : POOR Magic : POOR Spells: Force March. Name: Valak Njord ID: ASGA-7 Type: Priest Personal Combat : ADEQUATE Diplomacy : SUPERIOR Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : NONE Magic : GOOD Spells: Phantom Warriors(4), Prophecy, Strength. Name: Ymane Njek ID: ASGA-8 Type: Priest Personal Combat : ADEQUATE Diplomacy : GOOD Rulership : POOR Military Command : NONE Heroism : POOR Intrigue : POOR Magic : NONE TROOPS Ice Warriors : Troop Type 1 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Well adapted to combat in Tundra and will fight with increased ability. The cost to train and outfit is MODERATE. Wolfraven Reavers : Troop Type 2 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Superior Movement Rate : 2 Well adapted to combat in Tundra and will fight with increased ability. The cost to train and outfit is MODERATE. Arcadian Raiders : Troop Type 3 Troop Category : MIA - Medium Infantry Archers Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Well adapted to combat in Fort and will fight with increased ability. The cost to train and outfit is MODERATE. Tundra Warriors : Troop Type 4 Troop Category : HIA - Heavy Infantry Archer Missile Combat Ability : Good Melee Combat Ability : Good Morale : Good Movement Rate : 2 Well adapted to combat in Tundra and will fight with increased ability. The cost to train and outfit is MODERATE. Troop Name Troop Type Minimum Maximum Ice Warriors 1 5% 15% Wolfraven Reavers 2 25% 60% Arcadian Raiders 3 25% 40% Tundra Warriors 4 10% 25% DISPOSITION OF ARMIES IA-1 Total Troops: 12 Location: Wolfraven Kings Region Defensive IA-2 Total Troops: 8 Location: The Frozen Land Active PA-17 Total Troops: 6 Maneuver: Hill PA-18 Total Troops: 4 Maneuver: Forest PA-19 Total Troops: 4 Maneuver: Tundra PA-20 Total Troops: 4 Maneuver: Tundra IMPERIAL GOALS The rulers of Asgard ever strive to conquer and control the following: Pomicia(45) of Hyperborea Hyperbor Valley(47) of Hyperborea Swampy Taiga(163) of Vanaheim VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by conquering home provinces of any large kingdom. Should the Ice Age come, your people may decide to migrate to the lands of a single large kingdom at that time. You should then focus your efforts on that kingdom's home provinces.

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