The Hyborian War Kingdom Report for CIMMERIA Kingdom Size: Medium ROYAL TREASURY Starting Treasury: ADEQUATE POLITICS Can avoid the influence of Aquilonia at an ADEQUATE level. Can avoid the influence of Pictland at a GOOD level. Can avoid the influence of Vanaheim at an ADEQUATE level. Has no formal allies. Bound in peace treaty with Asgard. CHARACTERS Name: Lord Iberan Nan ID: CIMM-CHA Type: Priest Location: Cimmerian Heartland Personal Combat : GOOD Diplomacy : EXCELLENT Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : NONE Magic : POOR Province Ruler of The Cimmerian Heartland. Spells: Prophecy Name: Roth Dronanol ID: CIMM-ADJ Type: General Location: Cimmerian Heartland Personal Combat : POOR Diplomacy : NONE Rulership : NONE Military Command : EXCELLENT Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Warleader Athta Connan ID: CIMM-1 Type: Noble Location: Cimmerian Heartland Personal Combat : SUPERIOR Diplomacy : EXCELLENT Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Monarch of Cimmeria. Name: Gall Nan ID: CIMM-2 Type: Noble Location: Eastern Clans Personal Combat : ADEQUATE Diplomacy : POOR Rulership : EXCELLENT Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Province Ruler of Eastern Clans. Name: Asloe Konanin ID: CIMM-3 Type: General Location: Western Clans Personal Combat : EXCELLENT Diplomacy : NONE Rulership : ADEQUATE Military Command : ADEQUATE Heroism : GOOD Intrigue : POOR Magic : NONE Province Ruler of Western Clans. Name: Mullet Drogin ID: CIMM-4 Type: General Location: Western Clans Personal Combat : EXCELLENT Diplomacy : POOR Rulership : POOR Military Command : SUPERIOR Heroism : GOOD Intrigue : ADEQUATE Magic : NONE Name: Kerrom Macorgin ID: CIMM-5 Type: Hero Location: Cimmerian Heartland Personal Combat : GOOD Diplomacy : NONE Rulership : NONE Military Command : POOR Heroism : ADEQUATE Intrigue : POOR Magic : NONE Name: Wigin Kullan ID: CIMM-6 Type: Hero Location: Cimmerian Heartland Personal Combat : SUPERIOR Diplomacy : EXCELLENT Rulership : POOR Military Command : POOR Heroism : SUPERIOR Intrigue : NONE Magic : NONE Name: Shelin Toran ID: CIMM-7 Type: Hero Location: Southern Clans Personal Combat : EXCELLENT Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : SUPERIOR Intrigue : NONE Magic : NONE Province Ruler of Southern Clans. Name: Skornin Drogin ID: CIMM-8 Type: Hero Location: Northern Clans Personal Combat : GOOD Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : POOR Magic : NONE Province Ruler of Northern Clans. Name: Negal Konanin ID: CIMM-9 Type: Hero Location: Cimmerian Heartland Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : GOOD Heroism : SUPERIOR Intrigue : POOR Magic : NONE Name: Shehagin Kullan ID: CIMM-10 Type: Hero Location: Cimmerian Heartland Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : NONE Name: Ennia Nan ID: CIMM-11 Type: Priest Location: Cimmerian Heartland Personal Combat : POOR Diplomacy : SUPERIOR Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : GOOD Magic : ADEQUATE Spells: Phantom Warriors(2), and Fear TROOPS Young Warriors : Troop Type 1 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Excellent Movement Rate : 2 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is LOW. Old Warriors : Troop Type 2 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Superior Movement Rate : 2 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is MODERATE. Western Clansmen : Troop Type 3 Troop Category : MIA - Medium Infantry Archer Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is MODERATE. Central Clansmen : Troop Type 4 Troop Category : HIA - Heavy Infantry Archer Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 2 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is HIGH. Eastern Clansmen : Troop Type 5 Troop Category : MI - Medium Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is MODERATE. Troop Name Troop Type Minimum Maximum Young Warriors 1 5% 40% Old Warriors 2 10% 40% Western Clansmen 3 10% 20% Central Clansmen 4 25% 45% Eastern Clansmen 5 5% 10% DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: Western Clans Active IA-2 Total Troops: 15 Location: Cimmerian Heartland Defensive PA-32 Total Troops: 3 Maneuver: Hill PA-33 Total Troops: 8 Maneuver: Hill PA-34 Total Troops: 3 Maneuver: Hill PA-35 Total Troops: 8 Maneuver: Hill PA-36 Total Troops: 8 Maneuver: Hill IMPERIAL GOALS The rulers of Cimmeria ever strive to conquer and control the following: Gunderland(7) of Aquilonia Tor(114) of Nemedia VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by conquering home provinces of any large kingdom. Should the Ice Age come, your people may decide to migrate to the lands of a single large kingdom at that time. You should then focus your efforts on the kingdom's home provinces.

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