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Kingdom report for Cimmeria


The Hyborian War Kingdom Report for CIMMERIA
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: ADEQUATE


POLITICS

	Can avoid the influence of Aquilonia at an ADEQUATE level.
	Can avoid the influence of Pictland at a GOOD level.
	Can avoid the influence of Vanaheim at an ADEQUATE level.
	Has no formal allies.
	Bound in peace treaty with Asgard.


CHARACTERS

	Name: Lord Iberan Nan			ID: CIMM-CHA	
	Type: Priest				Location: Cimmerian Heartland
	Personal Combat		: GOOD
	Diplomacy		: EXCELLENT
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: NONE
	Magic			: POOR
	Province Ruler of The Cimmerian Heartland.
	Spells: Prophecy
	
	Name: Roth Dronanol			ID: CIMM-ADJ	
	Type: General				Location: Cimmerian Heartland
	Personal Combat		: POOR
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Warleader Athta Connan		ID: CIMM-1	
	Type: Noble				Location: Cimmerian Heartland
	Personal Combat		: SUPERIOR
	Diplomacy		: EXCELLENT
	Rulership		: ADEQUATE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	Monarch of Cimmeria.
	
	Name: Gall Nan				ID: CIMM-2	
	Type: Noble				Location: Eastern Clans
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Eastern Clans.
	
	Name: Asloe Konanin			ID: CIMM-3	
	Type: General				Location: Western Clans
	Personal Combat		: EXCELLENT
	Diplomacy		: NONE
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: GOOD
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Western Clans.
	
	Name: Mullet Drogin			ID: CIMM-4
	Type: General				Location: Western Clans
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: SUPERIOR
	Heroism			: GOOD
	Intrigue		: ADEQUATE
	Magic			: NONE
	
	Name: Kerrom Macorgin			ID: CIMM-5
	Type: Hero				Location: Cimmerian Heartland
	Personal Combat		: GOOD
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Wigin Kullan			ID: CIMM-6
	Type: Hero				Location: Cimmerian Heartland
	Personal Combat		: SUPERIOR
	Diplomacy		: EXCELLENT
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Shelin Toran			ID: CIMM-7
	Type: Hero				Location: Southern Clans
	Personal Combat		: EXCELLENT
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Southern Clans.
	
	Name: Skornin Drogin			ID: CIMM-8
	Type: Hero				Location: Northern Clans
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Northern Clans.
	
	Name: Negal Konanin			ID: CIMM-9
	Type: Hero				Location: Cimmerian Heartland
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: GOOD
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Shehagin Kullan			ID: CIMM-10
	Type: Hero				Location: Cimmerian Heartland
	Personal Combat		: SUPERIOR
	Diplomacy		: POOR
	Rulership		: POOR
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: Ennia Nan				ID: CIMM-11
	Type: Priest				Location: Cimmerian Heartland
	Personal Combat		: POOR
	Diplomacy		: SUPERIOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: GOOD
	Magic			: ADEQUATE
	Spells: Phantom Warriors(2), and Fear 


TROOPS

	Young Warriors			: Troop Type 1
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 2
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is LOW.

	Old Warriors			: Troop Type 2
	Troop Category			: HI - Heavy Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Superior
	Movement Rate			: 2
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Western Clansmen		: Troop Type 3
	Troop Category			: MIA - Medium Infantry Archer
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is MODERATE.

	Central Clansmen		: Troop Type 4
	Troop Category			: HIA - Heavy Infantry Archer
	Missile Combat Ability		: Good
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 2
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is HIGH.

	Eastern Clansmen		: Troop Type 5
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 3
	Well adapted to combat in Hill and will fight with increased ability.
	The cost to train and outfit is MODERATE.


Troop Name	    Troop Type	     Minimum          Maximum
Young Warriors		1               5%              40%
Old Warriors		2              10%              40%
Western Clansmen	3              10%              20%
Central Clansmen	4              25%              45%
Eastern Clansmen	5               5%              10%


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: Western Clans		Active
IA-2	Total Troops: 15  Location: Cimmerian Heartland		Defensive
PA-32	Total Troops: 3	  Maneuver: Hill
PA-33	Total Troops: 8	  Maneuver: Hill
PA-34	Total Troops: 3	  Maneuver: Hill
PA-35	Total Troops: 8	  Maneuver: Hill
PA-36	Total Troops: 8	  Maneuver: Hill


IMPERIAL GOALS

The rulers of Cimmeria ever strive to conquer and control the following:
	Gunderland(7) of Aquilonia
	Tor(114) of Nemedia


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces under
your control.

You will move closer to victory by conquering home provinces of any large
kingdom. Should the Ice Age come, your people may decide to migrate to the
lands of a single large kingdom at that time. You should then focus your
efforts on the kingdom's home provinces.
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