The Hyborian War Kingdom Report for DARFAR Kingdom Size: Small ROYAL TREASURY Starting Treasury: ADEQUATE Trade Routes: None POLITICS Has no formal allies. CHARACTERS Name: Dadshan Mokoto ID: DARF-CHA Type: Priest Personal Combat : POOR Diplomacy : GOOD Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : ADEQUATE Province Ruler of the Darfar Grasslands. Spells: Prophecy,Rains. Name: Mabrash Kadsina ID: DARF-ADJ Type: General Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : GOOD Heroism : EXCELLENT Intrigue : POOR Magic : NONE Name: Lord Saidu Mbonani ID: DARF-1 Type: Noble Personal Combat : POOR Diplomacy : NONE Rulership : GOOD Military Command : POOR Heroism : ADQUATE Intrigue : POOR Magic : POOR Monarch of Darfar. Spells: Summon the Dead. Name: Lord Tilutan Mbonani ID: DARF-2 Type: General Personal Combat : POOR Diplomacy : NONE Rulership : NONE Military Command : SUPERIOR Heroism : POOR Intrigue : NONE Magic : NONE Name: Nurdik Mbabonio ID: DARF-3 Type: Hero Personal Combat : EXCELLENT Diplomacy : POOR Rulership : ADEQUATE Military Command : SUPERIOR Heroism : SUPERIOR Intrigue : NONE Magic : POOR Spells: Phantom Warriors(2). Name: Kershem Imbalayo ID: DARF-4 Type: Hero Personal Combat : EXCELLENT Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Conakji Kadsina ID: DARF-5 Type: Priest Personal Combat : POOR Diplomacy : POOR Rulership : POOR Military Command : NONE Heroism : ADEQUATE Intrigue : NONE Magic : POOR Spells: Fanaticism. Name: Eshafar Imbalayo ID: DARF-6 Type: Wizard Personal Combat : POOR Diplomacy : POOR Rulership : NONE Military Command : POOR Heroism : NONE Intrigue : POOR Magic : SUPERIOR Spells: Reincarnate(5),Diplomacy,Earth Demon,Bless,Rains,Arcane Blast. Name: Qazkan Imbalayo ID: DARF-7 Type: Agent Personal Combat : ADEQUATE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : NONE TROOPS Darfar Warriors : Troop Type 1 Troop Category : MI - Medium Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. Grassland Savages : Troop Type 2 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Superior Melee Combat Ability : Adequate Morale : Superior Movement Rate : 4 Well adapted to combat in Open and will fight with increased ability. The cost to train and outfit is MODERATE. Darfar Archers : Troop Type 3 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 4 Well adapted to combat in Open and will fight with increased ability. The cost to train and outfit is LOW. Darfar Horse : Troop Type 4 Troop Category : LC - Light Cavalry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 4 The cost to train and outfit is LOW. Troop Name Troop Type Minimum Maximum Darfar Warriors 1 40% 80% Grassland Savages 2 0% 5% Darfar Archers 3 25% 50% Darfar Horse 4 0% 5% DISPOSITION OF ARMIES IA-1 Total Troops: 18 Location: Darfar Grasslands Active IA-2 Total Troops: 15 Location: Ghanata Defensive PA-42 Total Troops: 8 Maneuver: ? PA-43 Total Troops: 8 Maneuver: ? PA-44 Total Troops: 8 Maneuver: ? IMPERIAL GOALS The rulers of Darfar ever strive to conquer and control the following: Jimiji(214) of Jimiji. Empty Jungle(326) of the Western Jungles. VICTORY CONDITIONS The victory of your kingdom will depend on the number of provinces under your control. You will make major progress towards victory by controlling: The Darfar Grasslands(42) of Darfar. Keshia(73) of Keshan. The Sukhmet Region(146) of Stygia. Tombalku(150) of Tombalku.

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