The Hyborian War Kingdom Report for HYPEBOREA Kingdom Size: Large ROYAL TREASURY Starting Treasury: Excellent Trade Routes: Virunian(22) of the Border Kingdom Hyborean Wastes(278) of the Desert Steppes POLITICS Can avoid the influence of Aquilonia at a GOOD level. Can avoid the influence of Asgard at a GOOD level. Can avoid the influence of the Desert Steppes at a GOOD level. Has no formal allies. Bound in peace treaty with the Border Kingdom. CHARACTERS Name: Count Intar Pohjolan ID: HYPE-CHA Type: Priest Personal Combat : EXCELLENT Diplomacy : POOR Rulership : EXCELLENT Military Command : NONE Heroism : NONE Intrigue : EXCELLENT Magic : POOR Province Ruler of Pomicia. Spells: Bless Name: Gothan Khotalr ID: HYPE-ADJ Type: General Personal Combat : POOR Diplomacy : GOOD Rulership : NONE Military Command : SUPERIOR Heroism : EXCELLENT Intrigue : ADEQUATE Magic : POOR Spells: Fanaticism. Name: Lord Louhi Pohjolan ID: HYPE-1 Type: Noble Personal Combat : POOR Diplomacy : EXCELLENT Rulership : SUPERIOR Military Command : GOOD Heroism : POOR Intrigue : GOOD Magic : POOR Monarch of Hypeborea. Spells: Fanaticism. Name: Jykal Kaletar ID: HYPE-2 Type: Noble Personal Combat : NONE Diplomacy : GOOD Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : NONE Magic : NONE Province Ruler of the Hyperbor Valley. Name: Korg Vammata ID: HYPE-3 Type: General Personal Combat : NONE Diplomacy : POOR Rulership : POOR Military Command : EXCELLENT Heroism : POOR Intrigue : POOR Magic : POOR Spells: Diplomacy. Name: Khalum Kaletar ID: HYPE-4 Type: Hero Personal Combat : SUPERIOR Diplomacy : POOR Rulership : GOOD Military Command : POOR Heroism : ADEQUATE Intrigue : NONE Magic : POOR Province Ruler of Haloga. Spells: Strength. Name: Vord Khotalr ID: HYPE-5 Type: Priest Personal Combat : NONE Diplomacy : SUPERIOR Rulership : POOR Military Command : POOR Heroism : ADEQUATE Intrigue : EXCELLENT Magic : POOR Spells: Rains. Name: Karvan Vamtar ID: HYPE-6 Type: Priest Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : EXCELLENT Heroism : POOR Intrigue : POOR Magic : ADEQUATE Spells: Far Sight, Prophecy. Name: Lady Vammatar Pohjolan ID: HYPE-7 Type: Priest Personal Combat : NONE Diplomacy : SUPERIOR Rulership : EXCELLENT Military Command : POOR Heroism : NONE Intrigue : GOOD Magic : POOR Spells: Summon the Dead. Name: Fjal Jalonern ID: HYPE-8 Type: Wizard Personal Combat : EXCELLENT Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : GOOD Intrigue : POOR Magic : SUPERIOR Spells: Earth Demon,Fanaticism,Forced March,Magic Sleep,Prophecy. Name: Fredrik Jalonern ID: HYPE-9 Type: Wizard Personal Combat : EXCELLENT Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : NONE Magic : ADEQUATE Spells: Curse,Sunbane. Name: Nitzani Palata ID: HYPE-10 Type: Wizard Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : POOR Intrigue : POOR Magic : EXCELLENT Spells: Phantom Warriors(4),Dispel Magic,Far Sight,Fear. Name: Bakhar Tourlar ID: HYPE-11 Type: Wizard Personal Combat : EXCELLENT Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : NONE Magic : ADEQUATE Spells: Far Sight,The Open Hand. Name: Lahana Kaletar ID: HYPE-12 Type: Wizard Personal Combat : POOR Diplomacy : ADEQUATE Rulership : POOR Military Command : ADEQUATE Heroism : NONE Intrigue : POOR Magic : SUPERIOR Spells: Dispel Magic,Far Sight,Fear,Sunbane,Magic Armor. Name: Sakjer Vammata ID: HYPE-13 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : GOOD Military Command : NONE Heroism : GOOD Intrigue : NONE Magic : GOOD Spells: Diplomacy,Missile Shield,Magic Weapon. Name: Najak Velale ID: HYPE-14 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : NONE Magic : SUPERIOR Spells: Long Life(7),Earth Demon,Far Sight,Magic Blast,Curse,Summon Dead. Name: Mistress Ilga Pohjolan ID: HYPE-15 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : EXCELLENT Magic : ADEQUATE Province Ruler of the Hyperborean Tundra. Spells: Phantom Warriors(4), Fear. Name: Gerrahk Tourlar ID: HYPE-16 Type: Agent Personal Combat : ADEQUATE Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : NONE TROOPS Hyperborean Warriors : Troop Type 1 Troop Category : MI - Medium Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is MODERATE. Hyperborean Archers : Troop Type 2 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Adequate Movement Rate : 4 Well adapted to combat in Fort and will fight with increased ability. The cost to train and outfit is LOW. Hyperborean Nobles : Troop Type 3 Troop Category : MC - Medium Cavalry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 6 The cost to train and outfit is MODERATE. The White Hand : Troop Type 4 Troop Category : LI - Light Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 4 The cost to train and outfit is MODERATE. The Walking Dead : Troop Type 5 Troop Category : UI - Undead Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Superior Movement Rate : 3 Well adapted to combat in (Defense) and will fight with increased ability. The cost to train and outfit is LOW. Troop Name Troop Type Minimum Maximum Hyperborean Warriors 1 20% 40% Hyperborean Archers 2 0% 10% Hyperborean Nobles 3 10% 20% The White Hand 4 0% 20% The Walking Dead 5 30% 60% DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: Hyperbor Valley Active IA-2 Total Troops: 20 Location: Pomicia Defensive PA-45 Total Troops: 3 Maneuver: ? PA-46 Total Troops: 8 Maneuver: ? PA-47 Total Troops: 3 Maneuver: ? PA-48 Total Troops: 8 Maneuver: ? PA-49 Total Troops: 8 Maneuver: ? IMPERIAL GOALS The rulers of Hyperborea ever strive to conquer and control the following: Njal's Lands(18) of Asgard Virunian(22) of the Border Kingdom Hyperborean Wastes(278) of the Desert Steppes. VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom. You will make major progress towards victory by controlling: Tanasul(5) of Aquilonia Virunian(22) of the Border Kingdom Hyperbor Valley(47) of Hyperborea Icy Desert(265) of the Cold Lands

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