The Hyborian War Kingdom Report for HYRKANIA Kingdom Size: Medium ROYAL TREASURY Starting Treasury: ADEQUATE Trade Routes: None POLITICS Can avoid the influence of Iranistan at an ADEQUATE level. Can avoid the influence of Khitai at a GOOD level. Can avoid the influence of Vendhya at an ADEQUATE level. Can avoid the influence of the Cold Lands at a GOOD level. Is allied with Turan. Bound in peace treaty with Turan and the Eastern Vilayet Cities. Has assurances of peace from Turan and the Eastern Vilayet Cities. CHARACTERS Name: Bamban Thneyham ID: HYRK-CHA Type: Priest Personal Combat : GOOD Diplomacy : ADEQUATE Rulership : ADEQUATE Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : POOR Province Ruler of the Hyrkanian Heartland. Spells: Long Life(4). Name: Keran Perzahak ID: HYRK-ADJ Type: General Personal Combat : GOOD Diplomacy : NONE Rulership : ADEQUATE Military Command : ADEQUATE Heroism : POOR Intrigue : ADEQUATE Magic : NONE Name: Warrior Dayuki Katar ID: HYRK-1 Type: Noble Personal Combat : EXCELLENT Diplomacy : POOR Rulership : ADEQUATE Military Command : GOOD Heroism : SUPERIOR Intrigue : ADEQUATE Magic : POOR Monarch of Hyrkania. Spells: Fanaticism. Name: Dzhamak Taruz ID: HYRK-2 Type: General Personal Combat : POOR Diplomacy : POOR Rulership : NONE Military Command : POOR Heroism : GOOD Intrigue : POOR Magic : NONE Name: Lord Farouz Katar ID: HYRK-3 Type: General Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : SUPERIOR Heroism : POOR Intrigue : NONE Magic : NONE Name: Zandar Thneyham ID: HYRK-4 Type: General Personal Combat : POOR Diplomacy : GOOD Rulership : POOR Military Command : SUPERIOR Heroism : SUPERIOR Intrigue : NONE Magic : NONE Name: Gordag Jandzah ID: HYRK-5 Type: Hero Personal Combat : POOR Diplomacy : EXCELLENT Rulership : NONE Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Giyune Katar ID: HYRK-6 Type: Priest Personal Combat : POOR Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : POOR Spells: The Open Hand. Name: Afruz Peroz ID: HYRK-7 Type: Wizard Personal Combat : POOR Diplomacy : GOOD Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : GOOD Spells: Earth Demon,Far Sight,Missile Shield. TROOPS Home Spear : Troop Type 1 Troop Category : MI - Medium Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. Old Archers : Troop Type 2 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Adequate Movement Rate : 4 The cost to train and outfit is LOW. Seasoned Horse Archers : Troop Type 3 Troop Category : MCA - Medium Cavalry Archers Missile Combat Ability : Excellent Melee Combat Ability : Good Morale : Excellent Movement Rate : 6 Well adapted to combat in Steppes and will fight with increased ability. The cost to train and outfit is VERY HIGH. Young Horse Archers : Troop Type 4 Troop Category : MCA - Medium Cavalry Archers Missile Combat Ability : Excellent Melee Combat Ability : Good Morale : Good Movement Rate : 6 Well adapted to combat in Steppes and will fight with increased ability. The cost to train and outfit is MODERATE. Hyrkanian Irregulars : Troop Type 5 Troop Category : MCA - Medium Cavalry Archers Missile Combat Ability : Superior Melee Combat Ability : Good Morale : Adequate Movement Rate : 7 Well adapted to combat in Steppes and will fight with increased ability. The cost to train and outfit is HIGH. Troop Name Troop Type Minimum Maximum Home Spear 1 10% 45% Old Archers 2 0% 30% Seasoned Horse Archers 3 0% 35% Young Horse Archers 4 0% 35% Hyrkanian Irregulars 5 30% 90% DISPOSITION OF ARMIES IA-1 Total Troops: 8 Location: The Desert Clans Active IA-2 Total Troops: 15 Location: Theggir Active IA-3 Total Troops: 15 Location: The Hyrkanian Prairie Active PA-50 Total Troops: 6 Maneuver: ? PA-51 Total Troops: 8 Maneuver: ? PA-52 Total Troops: 6 Maneuver: ? PA-53 Total Troops: 3 Maneuver: ? PA-54 Total Troops: 3 Maneuver: ? PA-55 Total Troops: 6 Maneuver: ? PA-56 Total Troops: 6 Maneuver: ? PA-57 Total Troops: 3 Maneuver: ? IMPERIAL GOALS The rulers of Hyrkania ever strive to conquer and control the following: Hyrkanian Heartland(50) of Hyrkania. Turanian Wastes(277) of the Desert Steppes. VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom.

Comment on Kingdom report for Hyrkania?
You must be logged in to post a comment.