The Hyborian War Kingdom Report for IRANISTAN Kingdom Size: Medium ROYAL TREASURY Starting Treasury: SUPERIOR Trade Routes: Ilbars Steppe(240) of Southern Kozaki POLITICS Can avoid the influence of the Ilbars Mountains at a GOOD level. Is allied with the Ilbars Mountains and Southern Kozaki. Bound in peace treaty with the Ilbars Mountains and Southern Kozaki. Has assurances of peace from Kosala. CHARACTERS Name: Ashar Gudiya ID: IRAN-CHA Age: Ancient Type: Priest Personal Combat : SUPERIOR Diplomacy : GOOD Rulership : EXCELLENT Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Province Ruler of Anshan. Name: Arshak Shahbad ID: IRAN-ADJ Age: Middle Aged Type: General Personal Combat : ADEQUATE Diplomacy : NONE Rulership : NONE Military Command : POOR Heroism : POOR Intrigue : NONE Magic : NONE Name: King Bardiya Shahbad ID: IRAN-1 Age: Middle Aged Type: Noble Personal Combat : NONE Diplomacy : POOR Rulership : ADEQUATE Military Command : POOR Heroism : GOOD Intrigue : POOR Magic : NONE Monarch of Iranistan. Name: Abbas Arsacesa ID: IRAN-2 Age: Prime of Life Type: Noble Personal Combat : POOR Diplomacy : POOR Rulership : GOOD Military Command : ADEQUATE Heroism : NONE Intrigue : NONE Magic : POOR Province Ruler of Larajan. Spells: Far Sight. Name: Qayun Gotarz ID: IRAN-3 Age: Youth Type: General Personal Combat : POOR Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : POOR Intrigue : NONE Magic : NONE Province Ruler of Zariba. Name: Al Bah Aceszes ID: IRAN-4 Age: Old Type: Hero Personal Combat : SUPERIOR Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : GOOD Intrigue : POOR Magic : NONE Name: Rafzah Ajhinusa ID: IRAN-5 Age: Old Type: Priest Personal Combat : POOR Diplomacy : SUPERIOR Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : POOR Magic : POOR Spells: Prophecy. Name: Shushful Qolleh ID: IRAN-6 Age: Middle Aged Type: Wizard Personal Combat : NONE Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : SUPERIOR Spells: Black Death(4),LongLife(6),Far Sight,Rains,Sunbane. Name: Medina Banidar ID: IRAN-7 Age: Old Type: Wizard Personal Combat : NONE Diplomacy : POOR Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : EXCELLENT Magic : SUPERIOR Spells: Long Life(5),Earth Demon,Far Sight,Missile Shield,Magic Armor. Name: Unayma Dashkavir ID: IRAN-8 Age: Young Adult Type: Agent Personal Combat : ADEQUATE Diplomacy : SUPERIOR Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : SUPERIOR Magic : POOR Spells: Phantom Warriors(4). Name: Riga Banidar ID: IRAN-9 Age: Middle Aged Type: Agent Personal Combat : ADEQUATE Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : POOR Magic : NONE TROOPS Warriors of Asura : Troop Type 1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Poor Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 2 The cost to train and outfit is MODERATE. Iranistan Foot : Troop Type 2 Troop Category : MI - Medium Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is MODERATE. Royal Guard : Troop Type 3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 2 Well adapted to combat in Fort and will fight with increased ability. The cost to train and outfit is MODERATE. Royal Horse : Troop Type 4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Excellent Melee Combat Ability : Excellent Morale : Superior Movement Rate : 5 The cost to train and outfit is VERY HIGH. Free Desert Raiders : Troop Type 5 Troop Category : MC - Medium Cavalry Missile Combat Ability : Poor Melee Combat Ability : Good Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Iranistan Archers : Troop Type 6 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Good Melee Combat Ability : Poor Morale : Good Movement Rate : 4 The cost to train and outfit is LOW. Desert Horsemen : Troop Type 7 Troop Category : LC - Light Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Good Movement Rate : 6 Well adapted to combat in Desert and will fight with increased ability. Cost no gold to raise but must be paid HIGH wages each year. Kossak Mercenaries : Troop Type 8 Troop Category : LCA - Light Cavalry Archers Missile Combat Ability : Good Melee Combat Ability : Adequate Morale : Good Movement Rate : 7 Well adapted to combat in Mountain and will fight with increased ability. Cost no gold to raise but must be paid HIGH wages each year. Ilbars Mercenaries : Troop Type 9 Troop Category : LCA - Light Cavalry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 6 Well adapted to combat in Hills and will fight with increased ability. Cost no gold to raise but must be paid HIGH wages each year. Iranistan Warships : Troop Type 10 Troop Category : LN - Light Navy Missile Combat Ability : Good Melee Combat Ability : Adequate Morale : Good Movement Rate : 4 The cost to train and outfit is LOW. Troop Name Troop Type Minimum Maximum Warriors of Asura 1 10% 30% Iranistan Foot 2 10% 30% Royal Guard 3 0 units 1 unit Royal Horse 4 0 units 1 unit Free Desert Riders 5 20% 50% Iranistan Archers 6 10% 30% Desert Horsemen 7 0% 10% Kossak Mercenaries 8 0% 10% Ilbars Mercenaries 9 0% 10% Iranistan Warships 10 0% 10% DISPOSITION OF ARMIES IA-1 Total Troops: 10 Location: Sabeaa Active IN-2 Total Troops: 6 Location: Irijan Active IA-3 Total Troops: 15 Location: Sushan Defensive PA-58 Total Troops: 6 Maneuver: ? PA-59 Total Troops: 2 Maneuver: ? PA-60 Total Troops: 2 Maneuver: ? PA-61 Total Troops: 4 Maneuver: ? PA-62 Total Troops: 2 Maneuver: ? PA-63 Total Troops: 2 Maneuver: ? PA-64 Total Troops: 4 Maneuver: ? PA-65 Total Troops: 4 Maneuver: ? PA-66 Total Troops: 2 Maneuver: ? PA-67 Total Troops: 6 Maneuver: ? IMPERIAL GOALS The rulers of Iranistan ever strive to conquer and control the following: Ilbars Steppe(240) of Southern Kozaki. Islands of Pearl(322) of the Southern and Endless Ocean. VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom. You will move closer to victory by fostering the amount of wealth contained in your treasury.

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