The Hyborian War Kingdom Report for TURAN Kingdom Size: Large ROYAL TREASURY Starting Treasury: Good Trade Routes: Kozaki Steppes Iranistan Steppes Eastern Shore POLITICS Can avoid the influence of Brythunia at an ADEQUATE level. Can avoid the influence of Iranistan at an ADEQUATE level. Can avoid the influence of Vendhya at an ADEQUATE level. Can avoid the influence of Zamora at an ADEQUATE level. Stands in formal alliance with Hyrkania and Zamboula. Has assurances of peace from Hyrkania. Bound in peace treaty with Hyrkania. CHARACTERS Name: Vizier Amal ID: TURA-CHA Age: Youth Type: Priest Personal Combat : NONE Diplomacy : GOOD Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : POOR Province Ruler of Agraphur. Name: Salzir Artaban ID: TURA-ADJ Age: Young Adult Type: General Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : POOR Magic : NONE Name: Lord Jehungir Yiidiz ID: TURA-1 Age: Middle Aged Type: Noble Personal Combat : GOOD Diplomacy : NONE Rulership : GOOD Military Command : NONE Heroism : ADEQUATE Intrigue : POOR Magic : NONE Monarch of Turan. Name: Kambur Munthassem ID: TURA-2 Age: Young Adult Type: Noble Personal Combat : ADEQUATE Diplomacy : EXCELLENT Rulership : GOOD Military Command : ADEQUATE Heroism : POOR Intrigue : POOR Magic : NONE Province Ruler of Akif. Name: Jillad Amal ID: TURA-3 Age: Old Type: Noble Personal Combat : ADEQUATE Diplomacy : SUPERIOR Rulership : ADEQUATE Military Command : ADEQUATE Heroism : GOOD Intrigue : POOR Magic : NONE Province Ruler of Khorusun Name: Uthghiz Amurath ID: TURA-4 Age: Young Adult Type: General Personal Combat : POOR Diplomacy : POOR Rulership : NONE Military Command : ADEQUATE Heroism : GOOD Intrigue : POOR Magic : NONE Name: Lord Jelal Yiidiz ID: TURA-5 Age: Prime of Life Type: General Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : SUPERIOR Heroism : EXCELLENT Intrigue : POOR Magic : NONE Name: Lord Arshak Yiidiz ID: TURA-6 Age: Prime of Life Type: General Personal Combat : EXCELLENT Diplomacy : ADEQUATE Rulership : ADEQUATE Military Command : GOOD Heroism : SUPERIOR Intrigue : NONE Magic : NONE Province Ruler of Khawarizm Name: Antal Munthassem ID: TURA-7 Age: Prime of Life Type: General Personal Combat : GOOD Diplomacy : POOR Rulership : POOR Military Command : GOOD Heroism : EXCELLENT Intrigue : SUPERIOR Magic : NONE Name: Kurkan Ardashir ID: TURA-8 Age: Prime of Life Type: General Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : EXCELLENT Intrigue : GOOD Magic : NONE Name: Sarid Munthassen ID: TURA-9 Age: Prime of Life Type: Hero Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : EXCELLENT Intrigue : NONE Magic : NONE Name: Malavan Ardashir ID: TURA-10 Age: Old Type: Priest Personal Combat : POOR Diplomacy : ADEQUATE Rulership : EXCELLENT Military Command : POOR Heroism : ADEQUATE Intrigue : ADEQUATE Magic : NONE Province Ruler of Sultanapur Name: Abdul Yezdigerd ID: TURA-11 Age: Old Type: Priest Personal Combat : GOOD Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : POOR Spells: Bless Name: Murad Yezdigerd ID: TURA-12 Age: Ancient Type: Wizard Personal Combat : NONE Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : POOR Magic : SUPERIOR Spells: Diplomacy,Earth Demon,Far Sight,Fear,Arcane Blasts,Open Hand Name: Uskuda Bey ID: TURA-13 Age: Old Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : ADEQUATE Intrigue : NONE Magic : SUPERIOR Spells: Black Death(3),Reincarnate(5),Earth Demon,Far Sight,Prophecy Name: Tureg Angharzeb ID: TURA-14 Age: Young Adult Type: Wizard Personal Combat : POOR Diplomacy : EXCELLENT Rulership : POOR Military Command : NONE Heroism : POOR Intrigue : POOR Magic : EXCELLENT Spells: Fear,Force March,Arcane Blasts,Open Hand Name: Bafara Ardashir ID: TURA-15 Age: Young Adult Type: Agent Personal Combat : GOOD Diplomacy : ADEQUATE Rulership : POOR Military Command : GOOD Heroism : NONE Intrigue : SUPERIOR Magic : ADEQUATE Spells: Fire Wall, Magic Sleep Name: Shusta Bey ID: TURA-16 Age: Youth Type: Agent Personal Combat : POOR Diplomacy : GOOD Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : NONE TROOPS Imperial Guards : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Poor Melee Combat Ability : Excellent Morale : Superior Movement Rate : 5 The cost to train and outfit is HIGH. Turanian Mailed Cavalry : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Turanian Horse Archers : Troop Type 3 Troop Category : MCA - Medium Cavalry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 6 Well adapted to combat in Steppes and will fight with increased ability. The cost to train and outfit is MODERATE. Turanian Spears : Troop Type 4 Troop Category : MI - Medium Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. The Immortals : Troop Type 5 Troop Category : HI - Heavy Infantry Missile Combat Ability : Poor Melee Combat Ability : Excellent Morale : Superior Movement Rate : 3 The cost to train and outfit is MODERATE. Foot Archers : Troop Type 6 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Adequate Movement Rate : 4 Cost no gold to raise but must be paid LOW wages each year. Patrol Cavalry : Troop Type 7 Troop Category : MC - Medium Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Good Movement Rate : 6 Cost no gold to raise but must be paid MODERATE wages each year. Turanian War Galleys : Troop Type 8 Troop Category : HN - Heavy Naval Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 3 Cost no gold to raise but must be paid MODERATE wages each year. Mercenary Spear : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Imperial Guards 1 0% 10% Turanian Mailed Cavalry 2 10% 45% Turanian Horse Archers 3 5% 25% Turanian Spears 4 30% 55% The Immortals 5 0 units 1 unit Foot Archers 6 15% 25% Patrol Cavalry 7 0% 10% Turanian War Galleys 8 0% 15% Mercenaries M1-M4 0% 25% DISPOSITION OF ARMIES IN-1 Total Troops: 10 Location: Agraphur Active IA-2 Total Troops: 20 Location: Vevek Active IA-3 Total Troops: 20 Location: Khorusan Active PA-151 Total Troops: 6 Maneuver: ? PA-152 Total Troops: 6 Maneuver: ? PA-153 Total Troops: 6 Maneuver: ? PA-154 Total Troops: 6 Maneuver: ? PA-155 Total Troops: 6 Maneuver: ? PA-156 Total Troops: 6 Maneuver: ? PA-157 Total Troops: 6 Maneuver: ? PA-158 Total Troops: 6 Maneuver: ? IMPERIAL GOALS The rulers of Turan ever strive to conquer and control the following: Naked Desert(254) Secunderam(305) of the Eastern Hillands VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom.

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