The Hyborian War Kingdom Report for VANAHEIM Kingdom Size: Medium ROYAL TREASURY Starting Treasury: Adequate Trade Routes: None POLITICS Can avoid the influence of Asgard at an ADEQUATE level. Can avoid the influence of Cimmeria at an ADEQUATE level. Can avoid the influence of Pictland at a GOOD level. CHARACTERS Name: Egerend Woden ID: VANA-CHA Type: Priest Personal Combat : NONE Diplomacy : SUPERIOR Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : NONE Province Ruler of the Western Coast. Name: Sirmishad Aigur ID: VANA-ADJ Type: General Personal Combat : POOR Diplomacy : NONE Rulership : NONE Military Command : EXCELLENT Heroism : GOOD Intrigue : NONE Magic : POOR Spells: Fanaticism Name: King Kmir Norvan ID: VANA-1 Type: Noble Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Monarch of Vanaheim. Name: Warchief Barla Norvan ID: VANA-2 Type: Noble Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : GOOD Intrigue : POOR Magic : POOR Spells: Magic Armor Name: Odgan Woden ID: VANA-3 Type: General Personal Combat : ADEQUATE Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : GOOD Spells: Strength,Magic Weapon,Magic Armor Name: Tvedesral Altun ID: VANA-4 Type: General Personal Combat : POOR Diplomacy : ADEQUATE Rulership : POOR Military Command : ADEQUATE Heroism : EXCELLENT Intrigue : GOOD Magic : EXCELLENT Spells: Diplomacy,Bless,Strength,Magic Weapon Name: Greiftock Aigur ID: VANA-5 Type: Hero Personal Combat : POOR Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : GOOD Intrigue : NONE Magic : NONE Name: Svenorg Aigur ID: VANA-6 Type: Hero Personal Combat : EXCELLENT Diplomacy : POOR Rulership : NONE Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Svanthal Keiv ID: VANA-7 Type: Hero Personal Combat : SUPERIOR Diplomacy : SUPERIOR Rulership : NONE Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : SUPERIOR Magic : NONE Name: Sventhas Aigur ID: VANA-8 Type: Hero Personal Combat : POOR Diplomacy : ADEQUATE Rulership : ADEQUATE Military Command : POOR Heroism : SUPERIOR Intrigue : NONE Magic : NONE Province Ruler of the Blue Mountains Name: Raskilved Altun ID: VANA-9 Type: Priest Personal Combat : NONE Diplomacy : POOR Rulership : GOOD Military Command : POOR Heroism : POOR Intrigue : POOR Magic : POOR Province Ruler of The Swampy Taiga Spells: Strength Name: Stralgast Altun ID: VANA-10 Type: Priest Personal Combat : POOR Diplomacy : ADEQUATE Rulership : POOR Military Command : NONE Heroism : EXCELLENT Intrigue : SUPERIOR Magic : POOR Spells: Strength TROOPS Swamp Raiders : Troop Type 1 Troop Category : MIA - Medium Infantry Archers Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 The cost to train and outfit is MODERATE. High King's Warriors : Troop Type 2 Troop Category : MIA - Medium Infantry Archers Missile Combat Ability : Good Melee Combat Ability : Good Morale : Superior Movement Rate : 3 The cost to train and outfit is MODERATE. Blue Mountain Men : Troop Type 3 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 2 The cost to train and outfit is MODERATE. Bragis Wolves : Troop Type 4 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Excellent Movement Rate : 2 The cost to train and outfit is LOW. Troop Name Troop Type Minimum Maximum Swamp Raiders 1 20% 40% High King's Warriors 2 20% 45% Blue Mountain Men 3 5% 15% Bragis Wolves 4 10% 25% DISPOSITION OF ARMIES IA-1 Total Troops: 8 Location: The Swampy Taiga Active IA-2 Total Troops: 15 Location: The Blue Mountains Defensive PA-162 Total Troops: 4 Maneuver: ? PA-163 Total Troops: 6 Maneuver: ? PA-164 Total Troops: 4 Maneuver: ? IMPERIAL GOALS The rulers of Vanaheim ever strive to conquer and control the following: Wolfraven Kings(17) of Asgard Bear(129) of Pictland Eiglophian Mountains(308) VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by conquering home provinces of any large kingdom. Should the Ice Age come, your people may decide to migrate to the lands of a single large kingdom at that time. You should then focus your efforts on that kingdom's home provinces.

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