The Hyborian War Kingdom Report for ZAMORA Kingdom Size: Medium ROYAL TREASURY Starting Treasury: Excellent Trade Routes: None POLITICS Can avoid the influence of Brythunia at an ADEQUATE level. Can avoid the influence of Turan at an ADEQUATE level. Can avoid the influence of Kezankian Mountains at an ADEQUATE level. CHARACTERS Name: Urias Stahir ID: ZAMO-CHA Type: Priest Personal Combat : POOR Diplomacy : GOOD Rulership : GOOD Military Command : EXCELLENT Heroism : POOR Intrigue : NONE Magic : EXCELLENT Province Ruler of Shadizar. Spells: Long Life(5),Earth Demon,Fire Wall,Prophecy Name: Samarides Baza ID: ZAMO-ADJ Type: General Personal Combat : GOOD Diplomacy : NONE Rulership : NONE Military Command : ADEQUATE Heroism : POOR Intrigue : POOR Magic : NONE Name: King Renardo Perashanid ID: ZAMO-1 Type: Noble Personal Combat : SUPERIOR Diplomacy : EXCELLENT Rulership : EXCELLENT Military Command : ADEQUATE Heroism : GOOD Intrigue : ADEQUATE Magic : NONE Monarch of Zamora. Name: Raipura Andanezeus ID: ZAMO-2 Type: General Personal Combat : NONE Diplomacy : POOR Rulership : GOOD Military Command : SUPERIOR Heroism : GOOD Intrigue : POOR Magic : NONE Name: Lord Yavus Perashanid ID: ZAMO-3 Type: General Personal Combat : POOR Diplomacy : POOR Rulership : ADEQUATE Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : NONE Province Ruler of Yezud Name: Fahan Ninus ID: ZAMO-4 Type: Priest Personal Combat : ADEQUATE Diplomacy : NONE Rulership : POOR Military Command : ADEQUATE Heroism : NONE Intrigue : SUPERIOR Magic : POOR Spells: Fire Wall Name: Ankana Tenerses ID: ZAMO-5 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : POOR Intrigue : POOR Magic : SUPERIOR Spells: Far Sight,Magic Blast,Magic Sleep,Summon Dead,Open Hand Name: Jabula Amaranides ID: ZAMO-6 Type: Wizard Personal Combat : NONE Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : SUPERIOR Spells: Reincarnation(4),Long Life(5),Far Sight,Curse,Mesmerism Name: Karentides Baza ID: ZAMO-7 Type: Wizard Personal Combat : POOR Diplomacy : POOR Rulership : SUPERIOR Military Command : NONE Heroism : POOR Intrigue : NONE Magic : SUPERIOR Province Ruler of Arenjun Spells: Phantom Warriors(5),Long Life(7),Fanaticism,Curse,Summon Dead Name: Jodpura Ninus ID: ZAMO-8 Type: Agent Personal Combat : EXCELLENT Diplomacy : GOOD Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : NONE Name: Karela Amaranides ID: ZAMO-9 Type: Agent Personal Combat : SUPERIOR Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : NONE Name: Adanesh Stahir ID: ZAMO-10 Type: Agent Personal Combat : SUPERIOR Diplomacy : NONE Rulership : NONE Military Command : GOOD Heroism : NONE Intrigue : SUPERIOR Magic : NONE Name: Zunat Baza ID: ZAMO-11 Type: Agent Personal Combat : EXCELLENT Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : SUPERIOR Magic : NONE Name: Laeta Andanezius ID: ZAMO-12 Type: Agent Personal Combat : ADEQUATE Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : EXCELLENT Magic : NONE TROOPS Zamoran Elite Lancers : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 The cost to train and outfit is MODERATE. Zamoran Mailed Cavalry : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Zamoran Archers : Troop Type 3 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 4 The cost to train and outfit is LOW. Zamoran Regular Troops : Troop Type 4 Troop Category : MI - Medium Infantry Missile Combat Ability : Poor Melee Combat Ability : Good Morale : Adequate Movement Rate : 3 Well adapted to Fort and will fight with increased ability. The cost to train and outfit is VERY LOW. Zamoran Heavy Troops : Troop Type 5 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 2 The cost to train and outfit is LOW. Mercenary Spear : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Zamoran Elite Lancers 1 0% 15% Zamoran Mailed Cavalry 2 15% 45% Zamoran Archers 3 10% 15% Zamoran Regular Troops 4 25% 45% Zamoran Heavy Troops 5 5% 25% Mercenaries M1-M4 0% 15% DISPOSITION OF ARMIES IA-1 Total Troops: 10 Location: The Eastern Borders Active IA-2 Total Troops: 15 Location: Yezud Defensive PA-179 Total Troops: 4 Maneuver: ? PA-180 Total Troops: 2 Maneuver: ? PA-181 Total Troops: 6 Maneuver: ? PA-182 Total Troops: 4 Maneuver: ? PA-183 Total Troops: 2 Maneuver: ? IMPERIAL GOALS The rulers of Zamora ever strive to conquer and control the following: Wild Plains(29) of Brythunia Kezankian Mountains(217) Zamorian Marches(275) of the Desert Steppes VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom through its provinces. You may do this by conquering new provinces and seeing to the prosperity and productivity of the ones which you now control. You will make major progress towards victory by controlling: The Dry Plains(28) of Brythunia Yezud(180) of Zamora The Kezankian Mountains(217) The Zamoran Marches(275) of the Desert Steppes

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