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Kingdom report for Zembabwei

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The Hyborian War Kingdom Report for ZEMBABWEI
Kingdom Size: Medium


ROYAL TREASURY

	Starting Treasury: Good
	Trade Routes:
		Kchaka(216)
		Zamoula(248)


POLITICS

	None

CHARACTERS

	Name: Noble Rumbaka Nenaunir		ID: ZEMB-CHA	
	Type: Priest
	Personal Combat		: POOR
	Diplomacy		: GOOD
	Rulership		: GOOD
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: POOR
	Province Ruler of the Northern Capital.
	Spells: Far Sight
	
	Name: Atrun Nenaunir			ID: ZEMB-ADJ	
	Type: General
	Personal Combat		: NONE
	Diplomacy		: NONE
	Rulership		: NONE
	Military Command	: GOOD
	Heroism			: POOR
	Intrigue		: POOR
	Magic			: NONE
	
	Name: King Mbega Omarrah		ID: ZEMB-1	
	Type: Noble
	Personal Combat		: GOOD
	Diplomacy		: EXCELLENT
	Rulership		: SUPERIOR
	Military Command	: EXCELLENT
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	Monarch of Zembabwei.
	
	Name: Qallat Omarrah			ID: ZEMB-2	
	Type: Noble
	Personal Combat		: EXCELLENT
	Diplomacy		: NONE
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: POOR
	Province Ruler of Southern Zembabwei
	Spells: Curse
	
	Name: Zaawi Kanbinda			ID: ZEMB-3	
	Type: Noble
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: EXCELLENT
	Intrigue		: POOR
	Magic			: NONE
	Province Ruler of Old Zembabwei 
	
	Name: Khurfur Durman			ID: ZEMB-4
	Type: Noble
	Personal Combat		: ADEQUATE
	Diplomacy		: POOR
	Rulership		: ADEQUATE
	Military Command	: ADEQUATE
	Heroism			: SUPERIOR
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Haawi Durman			ID: ZEMB-5
	Type: Noble 
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: ADEQUATE
	Magic			: NONE
	
	Name: Maaun Tasang			ID: ZEMB-6
	Type: General
	Personal Combat		: ADEQUATE
	Diplomacy		: GOOD
	Rulership		: NONE
	Military Command	: POOR
	Heroism			: ADEQUATE
	Intrigue		: POOR
	Magic			: NONE
	
	Name: NDulfuka Raldani			ID: ZEMB-7
	Type: Hero
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: EXCELLENT
	Heroism			: ADEQUATE
	Intrigue		: NONE
	Magic			: NONE
	
	Name: Mlala Mazapa			ID: ZEMB-8
	Type: Hero
	Personal Combat		: SUPERIOR
	Diplomacy		: NONE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE

	Name: Luanwelue Mumbuka			ID: ZEMB-9
	Type: Priest
	Personal Combat		: GOOD
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: POOR
	Spells: Bless
	
	Name: Duwaya Omarrah			ID: ZEMB-10
	Type: Priest
	Personal Combat		: NONE
	Diplomacy		: ADEQUATE
	Rulership		: POOR
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: SUPERIOR
	Spells: Diplomacy,Far Sight,Prophecy,Rain,Sunbane

	Name: Nualf Ugabora			ID: ZEMB-11
	Type: Priest 
	Personal Combat		: EXCELLENT
	Diplomacy		: POOR
	Rulership		: EXCELLENT
	Military Command	: POOR
	Heroism			: POOR
	Intrigue		: NONE
	Magic			: NONE
	Province Ruler of Monomotapa
	
	Name: Larutek Kaggolo			ID: ZEMB-12
	Type: Wizard
	Personal Combat		: NONE
	Diplomacy		: POOR
	Rulership		: NONE
	Military Command	: POOR
	Heroism			: NONE
	Intrigue		: ADEQUATE
	Magic			: ADEQUATE
	Spells: Magic Blast,Missile Shield
	
	Name: Wanga Monbwa			ID: ZEMB-13
	Type: Agent
	Personal Combat		: POOR
	Diplomacy		: ADEQUATE
	Rulership		: NONE
	Military Command	: NONE
	Heroism			: NONE
	Intrigue		: GOOD
	Magic			: NONE
	

TROOPS

	Zembabwei Spearmen		: Troop Type 1
	Troop Category			: MI - Medium Infantry
	Missile Combat Ability		: None
	Melee Combat Ability		: Excellent
	Morale				: Good
	Movement Rate			: 3
	The cost to train and outfit is LOW.

	Southern Archers		: Troop Type 2
	Troop Category			: LIA - Light Infantry Archers
	Missile Combat Ability		: Excellent
	Melee Combat Ability		: Poor
	Morale				: Good
	Movement Rate			: 4
	The cost to train and outfit is LOW.

	Northern Cavalry		: Troop Type 3
	Troop Category			: LC - Light Cavalry
	Missile Combat Ability		: None
	Melee Combat Ability		: Good
	Morale				: Good
	Movement Rate			: 6
	The cost to train and outfit is LOW.

	The Winged Reptiles		: Troop Type 4
	Troop Category			: WR - Winged Reptiles
	Missile Combat Ability		: Adequate
	Melee Combat Ability		: Good
	Morale				: Excellent
	Movement Rate			: 9
	Well adapted to Defense and will fight with increased ability.
	The cost to train and outfit is MODERATE.



Troop Name	    Troop Type	     Minimum          Maximum
Zembabwei Spearmen	1              50%              70%
Southern Archers	2              20%              40%
Northern Cavalry	3               0%               5%
Winged Reptiles		4               0%               5%


DISPOSITION OF ARMIES

IA-1	Total Troops: 15  Location: The Northern Capital	Active
IA-2	Total Troops: 15  Location: Monomotapa			Defensive
PA-184	Total Troops: 8   Maneuver: ?
PA-185	Total Troops: 4   Maneuver: ?
PA-186	Total Troops: 8   Maneuver: ?
PA-187	Total Troops: 8   Maneuver: ?
PA-188	Total Troops: 6   Maneuver: ?


IMPERIAL GOALS

The rulers of Zembabwei ever strive to conquer and control the following:
	Zembabwei Marches(67) of Iranistan
	Kchaka(216)
	Zembabwei Desert(221) of the Kharamun Tribes


VICTORY CONDITIONS

The victory of your kingdom will depend upon the number of provinces
under your control.

You will make major progress towards victory by controlling:
	Zembabwei Marches(67) of Iranistan
	Kchaka(216)
	Zembabwei Desert(221) of the Kharamun Tribes
	The Parklands(331) of the Western Jungles

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