The Hyborian War Kingdom Report for ZEMBABWEI Kingdom Size: Medium ROYAL TREASURY Starting Treasury: Good Trade Routes: Kchaka(216) Zamoula(248) POLITICS None CHARACTERS Name: Noble Rumbaka Nenaunir ID: ZEMB-CHA Type: Priest Personal Combat : POOR Diplomacy : GOOD Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : POOR Province Ruler of the Northern Capital. Spells: Far Sight Name: Atrun Nenaunir ID: ZEMB-ADJ Type: General Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : GOOD Heroism : POOR Intrigue : POOR Magic : NONE Name: King Mbega Omarrah ID: ZEMB-1 Type: Noble Personal Combat : GOOD Diplomacy : EXCELLENT Rulership : SUPERIOR Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : NONE Magic : NONE Monarch of Zembabwei. Name: Qallat Omarrah ID: ZEMB-2 Type: Noble Personal Combat : EXCELLENT Diplomacy : NONE Rulership : ADEQUATE Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : POOR Magic : POOR Province Ruler of Southern Zembabwei Spells: Curse Name: Zaawi Kanbinda ID: ZEMB-3 Type: Noble Personal Combat : POOR Diplomacy : ADEQUATE Rulership : ADEQUATE Military Command : ADEQUATE Heroism : EXCELLENT Intrigue : POOR Magic : NONE Province Ruler of Old Zembabwei Name: Khurfur Durman ID: ZEMB-4 Type: Noble Personal Combat : ADEQUATE Diplomacy : POOR Rulership : ADEQUATE Military Command : ADEQUATE Heroism : SUPERIOR Intrigue : NONE Magic : NONE Name: Haawi Durman ID: ZEMB-5 Type: Noble Personal Combat : EXCELLENT Diplomacy : POOR Rulership : EXCELLENT Military Command : POOR Heroism : POOR Intrigue : ADEQUATE Magic : NONE Name: Maaun Tasang ID: ZEMB-6 Type: General Personal Combat : ADEQUATE Diplomacy : GOOD Rulership : NONE Military Command : POOR Heroism : ADEQUATE Intrigue : POOR Magic : NONE Name: NDulfuka Raldani ID: ZEMB-7 Type: Hero Personal Combat : EXCELLENT Diplomacy : POOR Rulership : EXCELLENT Military Command : EXCELLENT Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Mlala Mazapa ID: ZEMB-8 Type: Hero Personal Combat : SUPERIOR Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : NONE Name: Luanwelue Mumbuka ID: ZEMB-9 Type: Priest Personal Combat : GOOD Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : NONE Magic : POOR Spells: Bless Name: Duwaya Omarrah ID: ZEMB-10 Type: Priest Personal Combat : NONE Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : SUPERIOR Spells: Diplomacy,Far Sight,Prophecy,Rain,Sunbane Name: Nualf Ugabora ID: ZEMB-11 Type: Priest Personal Combat : EXCELLENT Diplomacy : POOR Rulership : EXCELLENT Military Command : POOR Heroism : POOR Intrigue : NONE Magic : NONE Province Ruler of Monomotapa Name: Larutek Kaggolo ID: ZEMB-12 Type: Wizard Personal Combat : NONE Diplomacy : POOR Rulership : NONE Military Command : POOR Heroism : NONE Intrigue : ADEQUATE Magic : ADEQUATE Spells: Magic Blast,Missile Shield Name: Wanga Monbwa ID: ZEMB-13 Type: Agent Personal Combat : POOR Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : GOOD Magic : NONE TROOPS Zembabwei Spearmen : Troop Type 1 Troop Category : MI - Medium Infantry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. Southern Archers : Troop Type 2 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 4 The cost to train and outfit is LOW. Northern Cavalry : Troop Type 3 Troop Category : LC - Light Cavalry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 6 The cost to train and outfit is LOW. The Winged Reptiles : Troop Type 4 Troop Category : WR - Winged Reptiles Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 9 Well adapted to Defense and will fight with increased ability. The cost to train and outfit is MODERATE. Troop Name Troop Type Minimum Maximum Zembabwei Spearmen 1 50% 70% Southern Archers 2 20% 40% Northern Cavalry 3 0% 5% Winged Reptiles 4 0% 5% DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: The Northern Capital Active IA-2 Total Troops: 15 Location: Monomotapa Defensive PA-184 Total Troops: 8 Maneuver: ? PA-185 Total Troops: 4 Maneuver: ? PA-186 Total Troops: 8 Maneuver: ? PA-187 Total Troops: 8 Maneuver: ? PA-188 Total Troops: 6 Maneuver: ? IMPERIAL GOALS The rulers of Zembabwei ever strive to conquer and control the following: Zembabwei Marches(67) of Iranistan Kchaka(216) Zembabwei Desert(221) of the Kharamun Tribes VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will make major progress towards victory by controlling: Zembabwei Marches(67) of Iranistan Kchaka(216) Zembabwei Desert(221) of the Kharamun Tribes The Parklands(331) of the Western Jungles

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