Note: Cities/Metro adds a +1 hit bonus to all defending units
Around 66:70 (SWA) – Azzkolazz (C871), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Lizard Man Garrisons | 3 each | |||
Lizard Man Fleshhunters | 4 | |||
Total | 16 Hits | |||
Strength Rating | Very Weak | |||
Starting Gold | 18 | |||
Earliest turn conquered: | Turn 3, by ? (R15) in FR109. | |||
Notes: Definately the weakest of all cities. Usually the first to fall. |
80:20 (CLR) – Baldur’s Gate (C101), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
3 Human Heavy Cavalry | 4 each | |||
Human Knights | 5 | |||
Human Wizard | 2 | |||
Human Priest | 2 | |||
3 Human Warriors | 2 each | |||
Enchanted Weapons | ||||
Ring of Spell Turning | ||||
Total | 39 Hits | |||
Strength Rating | Very Strong | |||
Starting Gold | 29 | |||
Earliest turn conquered: | ? | |||
Notes: |
95:57 (CLR) – Berdusk (C102), half-elf city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Human Garrisons | 3 each | |||
Half-Elf Garrison | 3 | |||
2 Human Cavalry Archers | 4 each | |||
Half-elf Cavalry Archers | 4 | |||
Human Knights | 5 | |||
Human Wizard | 2 | |||
Human Priest | 2 | |||
Adamantite Weapons | ||||
Total | 30 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 18 | |||
Earliest turn conquered: | ? | |||
Notes: | ||||
Battle 1 (Won): 1 Pike 9 Dwarf Crossbowmen HalfElf Archer 10 Boulder Throwers Human Infantry Giant Militia Giant Infantry 4 Priests Archmage Magic: Killed 1 Garrison Missile: Killed 1 Garrison, Wizard, and a Cavalry Archer. Melee: Killed 1 Garrison Lost: 3 Priests, 3 Dwarf Crossbowmen, Archmage |
23:95 (MED MTN) – Citadel Adbar (C103), dwarf city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Dwarf Garrisons | 3 each | |||
Dwarf Crossbowmen | 3 | |||
Dwarf Infantry | 3 | |||
Dwarf Heavy Infantry | 4 | |||
Dwarf Fists of Clangeddin | 5 | |||
Dwarf Warrior | 2 | |||
Dwarf Priest | 2 | |||
Armor of Quality | ||||
Weapons of Quality | ||||
Total | 31 Hits | |||
Strength Rating | Strong | |||
Starting Gold | 43 | |||
Earliest turn conquered: | ? | |||
Notes: |
22:74 (CLR) – Citadel of Many Arrows (C104), orc city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Orc Garrisons | 3 each | |||
2 Orc Archers | 3 each | |||
4 Orc Light Infantry | 3 each | |||
Orc Heavy Infantry | 4 | |||
Orc Chieftan | 2 | |||
Orc Shaman | 2 | |||
Helm of Teleportation | ||||
Total | 32 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | ? | |||
Earliest turn conquered: | ? | |||
Notes: Although they have numbers, the orcs don’t have much quality. |
88:76 (HIL) – Darkhold (C105), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Human Garrisons | 3 each | |||
2 Human Priests | 2 each | |||
Human Wizard | 2 | |||
Human Medium Cavalry | 4 | |||
Human Heavy Infantry | 4 | |||
Human Pike | 4 | |||
Beholder | 3 | |||
Half-orc Outcasts | 3 | |||
Total | 30 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 39 | |||
Earliest turn conquered: | Turn 4, by John Holt (R13) in FR68. | |||
Notes: Even a small magic/missile attack could wipe out their garrisons and charaters, routing the rest to the hills. | ||||
Battle 1 (Won): Priest 5 Witch Doctors Archmage 10 Dwarf Crossbowmen Dwarf Fist of Clangeddin Giant Militia Giant Infantry Halfling Slinger 8 HalfElf Archers HalfElf Protectors Human Infantry 10 Human Pike 2 Lizardmen Skirmishers Some Magic Items Magic: Killed 1 Garrison, HalfOrc Outcast, Medium Cavalry Missile: Killed 1 Garrison, 1 Heavy Infantry, 1 Pike, Beholder, and Priest. Lost: Dwarf Crossbowmen |
63:35 (MOOR) – Dragonspear Castle (C106), goblin city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Goblin Garrisons | 3 each | |||
2 Goblin Wolf Riders | 4 each | |||
2 Goblin Militia | 2 each | |||
Goblin Infantry | 3 | |||
Goblin Chieftan | 2 | |||
Baatezu | 5 | |||
Total | 28 Hits | |||
Strength Rating | Weak | |||
Starting Gold | ? | |||
Earliest turn conquered: | ? | |||
Notes: Militia? Please. |
82:42 (CLR) – Elturel (C107), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
6 Human Cavalry Archers | 4 each | |||
Human Warrior | 2 | |||
Human Priest | 2 | |||
Total | 28 Hits | |||
Strength Rating | Weak | |||
Starting Gold | 32 | |||
Earliest turn conquered: | ? | |||
Notes: Without any garrisons the humans could retreat after the first loss. |
70:86 (MED MTN) – Evereska (C108), elf city owned by a hostile power (R0). | ||||
Unit | Hits | |||
3 Elf Garrisons | 3 each | |||
2 Elf Skirmishers | 3 each | |||
Elf Knights | 4 | |||
Elf Wizard | 2 | |||
Elf Elite Archers | 3 | |||
Elf Infantry | 3 | |||
Necklace of Missiles | ||||
Ring of Protection | ||||
Total | 27 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 23 | |||
Earliest turn conquered: | ? | |||
Notes: | ||||
Battle 1 (Won): 19 Cavalry Archers 5 Elf Elite Archers Magic: Killed None Missile: Killed 2 Elf Skirmishers Melee: Killed 1 Wizard, 1 Elf Infantry, 1 Elf Knight, 3 Garrisons, 1 Elite Archers Lost: 5 Cavalry Archers, 2 Elf Elite Archers |
26:62 (HILL) – Everlund (C109), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
2 Cavalry Archers | 4 each | |||
Human Wizard | 2 | |||
Total | 21 Hits | |||
Strength Rating | Weak | |||
Starting Gold | 48,26 | |||
Earliest turn conquered: | ? | |||
Notes: |
34:82 (CLR) – Hellgate Keep (C110), ghoul city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Ghoul Gravewatchers | 3 each | |||
2 Ghoul Flesh Eaters | 3 each | |||
2 Cambion Infantry | 4 each | |||
Death Knights | 6 | |||
Cambion Baron | 2 | |||
Tannar’Ri | 5 | |||
Total | 33 Hits | |||
Strength Rating | Very Strong | |||
Starting Gold | 28 | |||
Earliest turn conquered: | ? | |||
Notes: |
98:66 (CLR) – Iriaebor (C111), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Human Garrisons | 3 each | |||
2 Human Light Cavalary | 3 each | |||
2 Human Medium Cavalary | 4 each | |||
2 Human Heavy Cavalary | 4 each | |||
Human Warrior | 2 | |||
Human Wizard | 2 | |||
Total | 32 Hits | |||
Strength Rating | Strong | |||
Starting Gold | 22 | |||
Earliest turn conquered: | ? | |||
Notes: | ||||
Battle 1 (Won): 6 Dwarf Crossbowmen 11 Boulder Throwers 2 Human Infantry Human Archer Giant Militia Giant Infantry 4 Human Priests Archmage 6 Magic Items Magic: Killed Nothing Missile: Killed 2 Human Garrisons, Medium Cavalry Lost: Human Infantry |
03:01 (CLR) – Ironmaster (C112), dwarf city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Dwarf Garrisons | 3 each | |||
3 Dwarf Infantry | 3 each | |||
Fists of Clangeddin | 5 | |||
Dwarf Warrior | 2 | |||
Weapons of Quality | ||||
Total | 28 Hits | |||
Strength Rating | Strong | |||
Starting Gold | ? | |||
Earliest turn conquered: | ? | |||
Notes: |
13:11 (CLR) – Luskan (C113), barbarian city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Barbarian Garrisons | 3 each | |||
2 Barbarian Heavy Infantry | 4 each | |||
Barbarian Infantry | 3 | |||
Barbarian Beastlords | 5 | |||
Barbarian Warrior | 2 | |||
Barbarian Wizard | 2 | |||
Total | 32 Hits | |||
Strength Rating | Strong | |||
Starting Gold | 26,36 | |||
Earliest turn conquered: | 9 | |||
Notes: They have magic resistance, so magic won’t be as useful as it usually would be. | ||||
Battle 1 (Won): 2 Human Infantry 7 Human Archers Human Skirmishers 3 Human Light Cavalry Treants Fairy Folk Master Thief 3 Human Priests 7 Human Wizards 11 Magic ItemsMagic: Killed 1 Garrison (Dang Magic Resistance!) Missile: Killed 1 Garrison (WHAT?) Melee: Killed all but Beastlords Lost: Light Cavalry, 2 Wizards, Priest, Fairy Folk, 2 Archers, Skirmishers |
12:30 (HILL) – Mirabar (C114), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
2 Light Cavalry | 3 each | |||
2 Medium Cavalry | 4 each | |||
Human Heavy Infantry | 4 | |||
Total | 30 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 42,43 | |||
Earliest turn conquered: | ? | |||
Notes: |
23:11 (CLR) – Neverwinter (C115), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
3 Human Archers | 3 each | |||
Human Warrior | 2 | |||
Total | 23 Hits | |||
Strength Rating | Weak | |||
Starting Gold | 37,20 | |||
Earliest turn conquered: | 11 | |||
Notes: | ||||
Battle 1 (Won): 5 Human Infantry 7 Human Archers 3 Human Light Cavalry Master Thief 2 Human Priests 7 Human Wizards 4 Barbarian Infantry 2 Human Pike 12 Magic ItemsMagic: Killed ALL Lost: None |
87:57 (CLR) – Scornubel (C116), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
2 Human Knights | 5 each | |||
Human Warrior | 2 | |||
Cloak of Displacement | ||||
Total | 24 Hits | |||
Strength Rating | Weak | |||
Starting Gold | 36 | |||
Earliest turn conquered: | Turn 7, by John Holt (R32) in FR175. | |||
Notes: |
23:65 (CLR) – Silverymoon (C117), half-elf city owned by a hostile power (R0). | ||||
Unit | Hits | |||
2 Human Garrisons | 3 each | |||
2 Half-elf Garrisons | 3 each | |||
Half-elf Protectors | 4 | |||
Half-Elf Knights | 5 | |||
Half-Elf Warrior | 2 | |||
Half-Elf Arch-mage | 2 | |||
Javelins of Lightning | ||||
Total | 25 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 46,37 | |||
Earliest turn conquered: | ? | |||
Notes: The javelins gives each unit a magic capability, pushing the city defense to moderate. | ||||
Battle 1 (Won): 4 Priests Master Thief 8 Wizards 4 Barbarian Infantry 5 Bugbear Infantry 4 Human Infantry 7 Human Archers 4 Human Light Cavalry 2 Pike Ogre Skirmishers Ogre Mage 4 Troll Males Trolls 4 Giant Trolls 15 Magic ItemsMagic: Killed 1 Garrison, Knights Missile: Killed 3 Garrison, Arch-Mage, Warrior. R0 retreated. Lost: Barbarian Infantry |
Around 99:15 (?) – Skyreach (C?), giant city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Giant Garrisons | 6 each | |||
Giant Infantry | 6 each | |||
Giant Militia | 4 each | |||
Total | 34 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 29 | |||
Earliest turn conquered: | ? | |||
Notes: For some reason Giant Garrisons are just like Human Infantry with more hits. This city can take damage, but can’t dish it out in the same quantity. |
27:77 (CLR) – Sundabar (C118), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
Human Knights | 5 | |||
Human Heavy Cavalry | 4 | |||
2 Human Warriors | 2 each | |||
Human Priest | 2 | |||
Total | 27 Hits | |||
Strength Rating | Moderate | |||
Starting Gold | 38 | |||
Earliest turn conquered: | ? | |||
Notes: |
97:95 (CLR) – Suzail (C119), human city owned by a hostile power (R0). | ||||
Unit | Hits | |||
4 Human Garrisons | 3 each | |||
3 Human Castle Guards | 5 | |||
2 Human Wizards | 2 each | |||
Ring of the Ram | ||||
Total | 31 Hits | |||
Strength Rating | Strong | |||
Starting Gold | 34 | |||
Earliest turn conquered: | ? | |||
Notes: | ||||
Battle 1 (Won): 16 Human Pike 5 Human Knights 1 Cavalry Archer Magic: Killed None Missile: Killed None Melee: Killed All but 2 Castle Guards Lost: 2 Pikes and a Knight. |
45:15 (CLR) – Waterdeep (C100), human metropolis owned by a hostile power (R0). | ||||
Unit | Hits | |||
8 Human Garrisons | 3 each | |||
Human Arch-Mage | 2 | |||
Golem | 3 | |||
Human Wizard | 2 | |||
2 Human Warrior | 2 each | |||
2 Human Priests | 2 each | |||
Human Knights | 5 | |||
4 Human Castle Guards | 5 each | |||
Heavy Catapults | ||||
Light Catapults | ||||
Armor of Quality | ||||
Bows of Quality | ||||
Weapons of Quality | ||||
Total | 64 Hits | |||
Strength Rating | Nigh-invulnerable | |||
Starting Gold | 91 | |||
Earliest turn conquered | 19 | |||
Notes: Defense bonuses are considered formidable. Attack only with overwhelming forces! | ||||
Battle 1 (Lost): 8 Priests 9 Wizards Master Thief 3 Barbarian Infantry 6 Bugbear Infantry 4 Human Infantry 6 Human Archers 4 Human Light Cavalry Human Pike Ogre Mage Orc Archers 4 Troll Males Trolls 6 Giant Trolls 30 Magic Items Magic: Killed 2 Garrisons (I was robbed!) Missile: Killed 2 Garrisons Melee: Killed 2 Garrisons, Wizard, Priest Lost: 4 Priests, 3 Wizards, 5 Archers, 3 Barbarian Infantry, 3 Light Cavalry, Troll Males, Pike, 2 Giant Trolls, 2 Bugbear Infantry. Attacker retreated. |
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