Neutral city details

Note: Cities/Metro adds a +1 hit bonus to all defending units


Around 66:70 (SWA) – Azzkolazz (C871), human city owned by a hostile power (R0).
Unit Hits
4 Lizard Man Garrisons 3 each
Lizard Man Fleshhunters 4
Total 16 Hits
Strength Rating Very Weak
Starting Gold 18
Earliest turn conquered: Turn 3, by ? (R15) in FR109.
Notes: Definately the weakest of all cities. Usually the first to fall.

80:20 (CLR) – Baldur’s Gate (C101), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
3 Human Heavy Cavalry 4 each
Human Knights 5
Human Wizard 2
Human Priest 2
3 Human Warriors 2 each
Enchanted Weapons
Ring of Spell Turning
Total 39 Hits
Strength Rating Very Strong
Starting Gold 29
Earliest turn conquered: ?
Notes:

95:57 (CLR) – Berdusk (C102), half-elf city owned by a hostile power (R0).
Unit Hits
2 Human Garrisons 3 each
Half-Elf Garrison 3
2 Human Cavalry Archers 4 each
Half-elf Cavalry Archers 4
Human Knights 5
Human Wizard 2
Human Priest 2
Adamantite Weapons
Total 30 Hits
Strength Rating Moderate
Starting Gold 18
Earliest turn conquered: ?
Notes:
Battle 1 (Won):
1 Pike
9 Dwarf Crossbowmen
HalfElf Archer
10 Boulder Throwers
Human Infantry
Giant Militia
Giant Infantry
4 Priests
Archmage
Magic: Killed 1 Garrison
Missile: Killed 1 Garrison, Wizard, and a Cavalry Archer.
Melee: Killed 1 Garrison
Lost: 3 Priests, 3 Dwarf Crossbowmen, Archmage

23:95 (MED MTN) – Citadel Adbar (C103), dwarf city owned by a hostile power (R0).
Unit Hits
4 Dwarf Garrisons 3 each
Dwarf Crossbowmen 3
Dwarf Infantry 3
Dwarf Heavy Infantry 4
Dwarf Fists of Clangeddin 5
Dwarf Warrior 2
Dwarf Priest 2
Armor of Quality
Weapons of Quality
Total 31 Hits
Strength Rating Strong
Starting Gold 43
Earliest turn conquered: ?
Notes:

22:74 (CLR) – Citadel of Many Arrows (C104), orc city owned by a hostile power (R0).
Unit Hits
2 Orc Garrisons 3 each
2 Orc Archers 3 each
4 Orc Light Infantry 3 each
Orc Heavy Infantry 4
Orc Chieftan 2
Orc Shaman 2
Helm of Teleportation
Total 32 Hits
Strength Rating Moderate
Starting Gold ?
Earliest turn conquered: ?
Notes: Although they have numbers, the orcs don’t have much quality.

88:76 (HIL) – Darkhold (C105), human city owned by a hostile power (R0).
Unit Hits
2 Human Garrisons 3 each
2 Human Priests 2 each
Human Wizard 2
Human Medium Cavalry 4
Human Heavy Infantry 4
Human Pike 4
Beholder 3
Half-orc Outcasts 3
Total 30 Hits
Strength Rating Moderate
Starting Gold 39
Earliest turn conquered: Turn 4, by John Holt (R13) in FR68.
Notes: Even a small magic/missile attack could wipe out their garrisons and charaters, routing the rest to the hills.
Battle 1 (Won):
Priest
5 Witch Doctors
Archmage
10 Dwarf Crossbowmen
Dwarf Fist of Clangeddin
Giant Militia
Giant Infantry
Halfling Slinger
8 HalfElf Archers
HalfElf Protectors
Human Infantry
10 Human Pike
2 Lizardmen Skirmishers
Some Magic Items
Magic: Killed 1 Garrison, HalfOrc Outcast, Medium Cavalry
Missile: Killed 1 Garrison, 1 Heavy Infantry, 1 Pike, Beholder, and Priest.
Lost: Dwarf Crossbowmen

63:35 (MOOR) – Dragonspear Castle (C106), goblin city owned by a hostile power (R0).
Unit Hits
2 Goblin Garrisons 3 each
2 Goblin Wolf Riders 4 each
2 Goblin Militia 2 each
Goblin Infantry 3
Goblin Chieftan 2
Baatezu 5
Total 28 Hits
Strength Rating Weak
Starting Gold ?
Earliest turn conquered: ?
Notes: Militia? Please.

82:42 (CLR) – Elturel (C107), human city owned by a hostile power (R0).
Unit Hits
6 Human Cavalry Archers 4 each
Human Warrior 2
Human Priest 2
Total 28 Hits
Strength Rating Weak
Starting Gold 32
Earliest turn conquered: ?
Notes: Without any garrisons the humans could retreat after the first loss.

70:86 (MED MTN) – Evereska (C108), elf city owned by a hostile power (R0).
Unit Hits
3 Elf Garrisons 3 each
2 Elf Skirmishers 3 each
Elf Knights 4
Elf Wizard 2
Elf Elite Archers 3
Elf Infantry 3
Necklace of Missiles
Ring of Protection
Total 27 Hits
Strength Rating Moderate
Starting Gold 23
Earliest turn conquered: ?
Notes:
Battle 1 (Won):
19 Cavalry Archers
5 Elf Elite Archers
Magic: Killed None
Missile: Killed 2 Elf Skirmishers
Melee: Killed 1 Wizard, 1 Elf Infantry, 1 Elf Knight, 3 Garrisons, 1 Elite Archers
Lost: 5 Cavalry Archers, 2 Elf Elite Archers

26:62 (HILL) – Everlund (C109), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
2 Cavalry Archers 4 each
Human Wizard 2
Total 21 Hits
Strength Rating Weak
Starting Gold 48,26
Earliest turn conquered: ?
Notes:

34:82 (CLR) – Hellgate Keep (C110), ghoul city owned by a hostile power (R0).
Unit Hits
2 Ghoul Gravewatchers 3 each
2 Ghoul Flesh Eaters 3 each
2 Cambion Infantry 4 each
Death Knights 6
Cambion Baron 2
Tannar’Ri 5
Total 33 Hits
Strength Rating Very Strong
Starting Gold 28
Earliest turn conquered: ?
Notes:

98:66 (CLR) – Iriaebor (C111), human city owned by a hostile power (R0).
Unit Hits
2 Human Garrisons 3 each
2 Human Light Cavalary 3 each
2 Human Medium Cavalary 4 each
2 Human Heavy Cavalary 4 each
Human Warrior 2
Human Wizard 2
Total 32 Hits
Strength Rating Strong
Starting Gold 22
Earliest turn conquered: ?
Notes:
Battle 1 (Won):
6 Dwarf Crossbowmen
11 Boulder Throwers
2 Human Infantry
Human Archer
Giant Militia
Giant Infantry
4 Human Priests
Archmage
6 Magic Items
Magic: Killed Nothing
Missile: Killed 2 Human Garrisons, Medium Cavalry
Lost: Human Infantry

03:01 (CLR) – Ironmaster (C112), dwarf city owned by a hostile power (R0).
Unit Hits
4 Dwarf Garrisons 3 each
3 Dwarf Infantry 3 each
Fists of Clangeddin 5
Dwarf Warrior 2
Weapons of Quality
Total 28 Hits
Strength Rating Strong
Starting Gold ?
Earliest turn conquered: ?
Notes:

13:11 (CLR) – Luskan (C113), barbarian city owned by a hostile power (R0).
Unit Hits
4 Barbarian Garrisons 3 each
2 Barbarian Heavy Infantry 4 each
Barbarian Infantry 3
Barbarian Beastlords 5
Barbarian Warrior 2
Barbarian Wizard 2
Total 32 Hits
Strength Rating Strong
Starting Gold 26,36
Earliest turn conquered: 9
Notes: They have magic resistance, so magic won’t be as useful as it usually would be.
Battle 1 (Won):
2 Human Infantry
7 Human Archers
Human Skirmishers
3 Human Light Cavalry
Treants
Fairy Folk
Master Thief
3 Human Priests
7 Human Wizards
11 Magic ItemsMagic: Killed 1 Garrison (Dang Magic Resistance!)
Missile: Killed 1 Garrison (WHAT?)
Melee: Killed all but Beastlords
Lost: Light Cavalry, 2 Wizards, Priest, Fairy Folk, 2 Archers, Skirmishers

12:30 (HILL) – Mirabar (C114), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
2 Light Cavalry 3 each
2 Medium Cavalry 4 each
Human Heavy Infantry 4
Total 30 Hits
Strength Rating Moderate
Starting Gold 42,43
Earliest turn conquered: ?
Notes:

23:11 (CLR) – Neverwinter (C115), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
3 Human Archers 3 each
Human Warrior 2
Total 23 Hits
Strength Rating Weak
Starting Gold 37,20
Earliest turn conquered: 11
Notes:
Battle 1 (Won):
5 Human Infantry
7 Human Archers
3 Human Light Cavalry
Master Thief
2 Human Priests
7 Human Wizards
4 Barbarian Infantry
2 Human Pike
12 Magic ItemsMagic: Killed ALL
Lost: None

87:57 (CLR) – Scornubel (C116), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
2 Human Knights 5 each
Human Warrior 2
Cloak of Displacement
Total 24 Hits
Strength Rating Weak
Starting Gold 36
Earliest turn conquered: Turn 7, by John Holt (R32) in FR175.
Notes:

23:65 (CLR) – Silverymoon (C117), half-elf city owned by a hostile power (R0).
Unit Hits
2 Human Garrisons 3 each
2 Half-elf Garrisons 3 each
Half-elf Protectors 4
Half-Elf Knights 5
Half-Elf Warrior 2
Half-Elf Arch-mage 2
Javelins of Lightning
Total 25 Hits
Strength Rating Moderate
Starting Gold 46,37
Earliest turn conquered: ?
Notes: The javelins gives each unit a magic capability, pushing the city defense to moderate.
Battle 1 (Won):
4 Priests
Master Thief
8 Wizards
4 Barbarian Infantry
5 Bugbear Infantry
4 Human Infantry
7 Human Archers
4 Human Light Cavalry
2 Pike
Ogre Skirmishers
Ogre Mage
4 Troll Males
Trolls
4 Giant Trolls
15 Magic ItemsMagic: Killed 1 Garrison, Knights
Missile: Killed 3 Garrison, Arch-Mage, Warrior. R0 retreated.
Lost: Barbarian Infantry

Around 99:15 (?) – Skyreach (C?), giant city owned by a hostile power (R0).
Unit Hits
4 Giant Garrisons 6 each
Giant Infantry 6 each
Giant Militia 4 each
Total 34 Hits
Strength Rating Moderate
Starting Gold 29
Earliest turn conquered: ?
Notes: For some reason Giant Garrisons are just like Human Infantry with more hits. This city can take damage, but can’t dish it out in the same quantity.

27:77 (CLR) – Sundabar (C118), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
Human Knights 5
Human Heavy Cavalry 4
2 Human Warriors 2 each
Human Priest 2
Total 27 Hits
Strength Rating Moderate
Starting Gold 38
Earliest turn conquered: ?
Notes:

97:95 (CLR) – Suzail (C119), human city owned by a hostile power (R0).
Unit Hits
4 Human Garrisons 3 each
3 Human Castle Guards 5
2 Human Wizards 2 each
Ring of the Ram
Total 31 Hits
Strength Rating Strong
Starting Gold 34
Earliest turn conquered: ?
Notes:
Battle 1 (Won):
16 Human Pike
5 Human Knights
1 Cavalry Archer
Magic: Killed None
Missile: Killed None
Melee: Killed All but 2 Castle Guards
Lost: 2 Pikes and a Knight.

45:15 (CLR) – Waterdeep (C100), human metropolis owned by a hostile power (R0).
Unit Hits
8 Human Garrisons 3 each
Human Arch-Mage 2
Golem 3
Human Wizard 2
2 Human Warrior 2 each
2 Human Priests 2 each
Human Knights 5
4 Human Castle Guards 5 each
Heavy Catapults
Light Catapults
Armor of Quality
Bows of Quality
Weapons of Quality
Total 64 Hits
Strength Rating Nigh-invulnerable
Starting Gold 91
Earliest turn conquered 19
Notes: Defense bonuses are considered formidable. Attack only with overwhelming forces!
Battle 1 (Lost):
8 Priests
9 Wizards
Master Thief
3 Barbarian Infantry
6 Bugbear Infantry
4 Human Infantry
6 Human Archers
4 Human Light Cavalry
Human Pike
Ogre Mage
Orc Archers
4 Troll Males
Trolls
6 Giant Trolls
30 Magic Items
Magic: Killed 2 Garrisons (I was robbed!)
Missile: Killed 2 Garrisons
Melee: Killed 2 Garrisons, Wizard, Priest
Lost: 4 Priests, 3 Wizards, 5 Archers, 3 Barbarian Infantry, 3 Light Cavalry, Troll Males, Pike, 2 Giant Trolls, 2 Bugbear Infantry. Attacker retreated.

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