The type of TP I make will often win fights without ever getting hit! The fights are exciting to read, full of dodges and ripostes, and if you've never seen a TP outjump a Basher, make an offensive TP. ST: 7-13 All you really need is normal damage! 11 is perfect, for carrying capacity and weapon selection. Good damage is nice to have, but if it looks like your rollup will get good or great, he's probably better off as a WS, LU or BA. CN: 9-16 Again, all you need is normal. We're making a finesse substyle, and the points are badly needed on WT, WL and DF. Just make sure he can take a hit or two. Don't add any points here on the rollup, but go ahead and raise it later if you think he needs it. Endurance is not a priority. SZ: 3-9 A single digit is important for dodging and activity levels. I will go as high as 10, but any bigger and you can't dodge well enough. Small size also helps parry and defense, as well as getting a good activity and elusive statement on the overview. Plus, you need the points below. WT: 15, 17 or 21 only! This is the biggie, he'll learn like crazy! I know what you're saying, "my 11 WT SCUM learns 3 skills a fight!" Yeah, but your SCUM's skill base will be so low, when he's maxxed out in skills, my off. TP will be at the same level of expertise by his 10th fight! For any style, 90% of the skills are in WT, WL and DF, and that's where the 14 points must go. WL: 13-21 As with any fighter, more is better. However, you can get by with normal endurance, believe it or not! This TP will wear moderate armor, and can run active for 6-7 minutes with normal endurance. That's long enough for all but a few opponents. Raise WL on the rollup to 17 or 21 if you can, but if 13 or 15 is all he can have, he'll be okay. SP: 5-9 This is a touchy area, and can make or break your TP. I like to use 7, 8 or 9. If you use 5 or 6, he'd better be small, and have a 17 or 21 WT. OR, a CN that will allow him to take a lot of damage. If he's too big, dumb and slow then he'll get "slow and inactive" on the overview, and that is too scummy for my TP. You MUST have normal or better activity. SP also helps with your riposte, crucial to the off. TP. DF: 11-17 Second in importance, behind WT. Parry, Riposte, Defense and Attack are your mainstays, and they're all enhanced by a high DF. Try to get normal coordination (SP+DF=21) if possible. Here are some examples of good off. TPs, all are real fighters; 11 10 8 11 7 11 10 14 12 15 9 15 13 12 7 4 7 6 8 7 10 17 15 15 17 21 17 17 17 21 17 21 13 17 13 5 7 9 9 7 8 8 13 15 13 11 13 11 13 Now, how to fight them, you ask? Every one of them seems to like to run differently, I've seen some tee off at 2-7-5, some do better at 4-4-5, some 2-3-2, even those who go 3-3-5 first min, then go ballistic in the second (10-10-6). Also, some run 7-7-7! You just have to play around with the numbers, 'til you find what works best. Here's a general strategy I usually start with: 4 5 6 7 4 3 10 Armor: I use ARM/H most of the time, 7 6 5 4 4 2 10 but guys like examples #1 and 2 5 5 5 5 5 5 6 would be better off in ACM/F. If facing a LU or SL, you can wear RA ------------------------> HE APA/F (yes, even with normal endur- AM ------------------------> HE ance!), 'cause the LU or SL is going - - - - - - - to drop in min. 2, more than likely. S S - - - - D Weapons: Any sword and shield you're suited to, as well as the Quarterstaff and the Longspear. Vs. heavy armor, use a BS two-handed. Tactics: Parry, dodge, and especially vs. strikers, responsiveness! Resp. will drive other managers nuts, prompting them to say, "How'd you do that?" My favorite tactic for the Un-Scum. Matchups: Every striker in the arena should be on your hit-list. Other good challenges are PS, WS, PR, BA. Avoid lungers and ABs like the plague! So, there you have it. If you'd rather have a TP who's as elusive as a La-Z-Boy than one who sidesteps more blows than he parries, then don't follow my advice. But, if you're ready to have fun fights with TPs, and watch their popularity rise (except vs. scum) every match, then that's what I offer you. Brought to you by Buri of the G.A.P.P.D.A., MGR. Aesier (3, 104), Swords of Sergio (4, 104), S.O.S. (59), and way too many others. Fell free to diplo me, for praise, ridicule, or just for the halibut.