The Hyborian War Kingdom Report for ARGOS Kingdom Size: Medium ROYAL TREASURY Starting Treasury: SUPERIOR Trade Routes: Argossean Sea(339) of the Western Ocean Bay of Styx(340) Kushish Sea(341) of the Western Ocean POLITICS Can avoid the influence of Zingara at an ADEQUATE level. Stands in alliance with the Barachan Isles Bound in peace treaty with Barachan Isles. CHARACTERS Name: Stronius Marcos ID: ARGO-CHA Type: Priest Personal Combat : EXCELLENT Diplomacy : ADEQUATE Rulership : GOOD Military Command : GOOD Heroism : NONE Intrigue : ADEQUATE Magic : NONE Province Ruler of Messantia. Name: Apallicus Fabius ID: ARGO-ADJ Type: General Personal Combat : NONE Diplomacy : NONE Rulership : POOR Military Command : GOOD Heroism : POOR Intrigue : POOR Magic : NONE Name: Platonio Milo ID: ARGO-1 Type: Noble Personal Combat : GOOD Diplomacy : SUPERIOR Rulership : SUPERIOR Military Command : POOR Heroism : POOR Intrigue : POOR Magic : NONE Monarch of Argos. Name: Borus Galargus ID: ARGO-2 Type: Noble Personal Combat : POOR Diplomacy : ADEQUATE Rulership : SUPERIOR Military Command : POOR Heroism : ADEQUATE Intrigue : POOR Magic : NONE Province Ruler of Pallos. Name: Thenio Galacus ID: ARGO-3 Type: Noble Personal Combat : SUPERIOR Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : POOR Intrigue : NONE Magic : NONE Name: Elia Aninus ID: ARGO-4 Type: General Personal Combat : NONE Diplomacy : POOR Rulership : ADEQUATE Military Command : SUPERIOR Heroism : POOR Intrigue : NONE Magic : NONE Name: Delfinus Galargus ID: ARGO-5 Type: General Personal Combat : POOR Diplomacy : POOR Rulership : ADEQUATE Military Command : SUPERIOR Heroism : POOR Intrigue : POOR Magic : NONE Name: Barabanus Fabius ID: ARGO-6 Type: General Personal Combat : NONE Diplomacy : EXCELLENT Rulership : ADEQUATE Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : EXCELLENT Magic : NONE Name: Polydimos Galargus ID: ARGO-7 Type: Hero Personal Combat : SUPERIOR Diplomacy : NONE Rulership : POOR Military Command : SUPERIOR Heroism : SUPERIOR Intrigue : NONE Magic : NONE Name: Natrius Milo ID: ARGO-8 Type: Hero Personal Combat : SUPERIOR Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : ADEQUATE Intrigue : POOR Magic : NONE Name: Lallica Gabriello ID: ARGO-9 Type: Priest Personal Combat : NONE Diplomacy : GOOD Rulership : SUPERIOR Military Command : POOR Heroism : NONE Intrigue : GOOD Magic : POOR Province Ruler of the Inland Marches. Spells: Prophecy. Name: Memnus Metakkus ID: ARGO-10 Type: Priest Personal Combat : GOOD Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : SUPERIOR Magic : POOR Spells: Rains. Name: Mercruri Milo ID: ARGO-11 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : ADEQUATE Intrigue : GOOD Magic : ADEQUATE Spells: Fear, Force March. Name: Arcio Minos ID: ARGO-12 Type: Agent Personal Combat : ADEQUATE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Name: Satinio Minos ID: ARGO-13 Type: Agent Personal Combat : SUPERIOR Diplomacy : POOR Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : POOR Spells: Fanaticism. TROOPS Royal Guard : Troop Type 1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Poor Melee Combat Ability : Good Morale : Superior Movement Rate : 3 Well adapted to combat in Fort and will fight with increased ability. The cost to train and outfit is MODERATE. Mercenary Heavy Foot : Troop Type 2 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 2 Cost no gold to raise but must be paid HIGH wages each year. Mercenary Medium Foot : Troop Type 3 Troop Category : MI - Medium Infantry Missile Combat Ability : Poor Melee Combat Ability : Good Morale : Good Movement Rate : 3 Cost no gold to raise but must be paid HIGH wages each year. Shemish Mercenary : Troop Type 4 Troop Category : LIA - Light Infantry Archer Missile Combat Ability : Superior Melee Combat Ability : Poor Morale : Good Movement Rate : 4 Cost no gold to raise but must be paid HIGH wages each year. Hyborean Cavalry : Troop Type 5 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Poor Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 Cost no gold to raise but must be paid HIGH wages each year. Mercenary Cavalry : Troop Type 6 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Good Movement Rate : 3 Cost no gold to raise but must be paid HIGH wages each year. Argossean Nobles : Troop Type 7 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 The cost to train and outfit is MODERATE. Argossean Warships : Troop Type 8 Troop Category : MNA - Medium Naval Archers Missile Combat Ability : Excellent Melee Combat Ability : Adequate Morale : Good Movement Rate : 3 Well adapted to combat in Deep Ocean and will fight with increased ability. The cost to train and outfit is MODERATE. Mercenary Spear : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Royal Guard 1 0 units 1 unit Mercenary Heavy Foot 2 0% 40% Mercenary Medium Foot 3 0% 40% Shemish Mercenary 4 5% 20% Hyborian Cavalry 5 5% 10% Mercenary Cavlary 6 0% 10% Argossean Nobles 7 0% 10% Argossean Warships 8 20% 50% Mercenaries M1-M4 0% 20% DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: Messantia Defensive IN-2 Total Troops: 15 Location: Messantia Active PA-12 Total Troops: 3 Maneuver: Fortified PA-13 Total Troops: 6 Maneuver: River PA-14 Total Troops: 6 Maneuver: River PA-15 Total Troops: 5 Maneuver: Hill PA-16 Total Troops: 6 Maneuver: Fortified IMPERIAL GOALS The rulers of Argos ever strive to conquer and control the following: Argossean Sea(339) of the Western Ocean Kushish Sea(341) of the Western Ocean Zingaran Sea(343) of the Western Ocean VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom. You will move closer to victory by fostering the amount of wealth contained in your kingdom's treasury.

Comment on Kingdom report for Argos?
You must be logged in to post a comment.