The Hyborian War Kingdom Report for KHORAHA Kingdom Size: Small ROYAL TREASURY Starting Treasury: Superior Trade Routes: Zaheemi of The Desert Steppes Zamboula of Zamboula The Iranistan Steppes of Southern Kozaki The Ilbars Steppe of Southern Kozaki POLITICS Can avoid the influence of The Eastern Shemish Nations at a GOOD level. Stands in formal alliance with Khauran, and Koth. Bound in peace treaty with Khauran, and Koth. CHARACTERS Name: Wuhan Altaku ID: RAJA-CHA Type: Priest Location: Khoraja Personal Combat : NONE Diplomacy : SUPERIOR Rulership : GOOD Military Command : NONE Heroism : POOR Intrigue : POOR Magic : GOOD Province Ruler of Khoraja. Name: Banaric Thespides ID: RAJA-ADJ Type: General Location: Khoraja Personal Combat : SUPERIOR Diplomacy : POOR Rulership : NONE Military Command : EXCELLENT Heroism : ADEQUATE Intrigue : POOR Magic : NONE Name: Lady Khosala Thespides ID: RAJA-1 Type: Noble Location: Khoraja Personal Combat : NONE Diplomacy : GOOD Rulership : SUPERIOR Military Command : POOR Heroism : POOR Intrigue : NONE Magic : NONE Monarch of Khoraja. Name: Dern Thespides ID: RAJA-2 Type: General Location: Khoraja Personal Combat : ADEQUATE Diplomacy : NONE Rulership : NONE Military Command : ADEQUATE Heroism : SUPERIOR Intrigue : POOR Magic : NONE Name: Anshan Almivas ID: RAJA-3 Type: General Location: Khoraja Personal Combat : GOOD Diplomacy : GOOD Rulership : NONE Military Command : SUPERIOR Heroism : GOOD Intrigue : GOOD Magic : NONE Name: Voloso Aghaku ID: RAJA-4 Type: Hero Location: Khoraja Personal Combat : GOOD Diplomacy : ADEQUATE Rulership : GOOD Military Command : ADEQUATE Heroism : NONE Intrigue : NONE Magic : NONE Name: Altai Almivas ID: RAJA-5 Type: Priest Location: Khoraja Personal Combat : NONE Diplomacy : SUPERIOR Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : NONE Magic : POOR Spells: Fanaticism Name: Ata Alkhaku ID: RAJA-6 Type: Priest Location: Khoraja Personal Combat : ADEQUATE Diplomacy : ADEQUATE Rulership : POOR Military Command : NONE Heroism : GOOD Intrigue : POOR Magic : POOR Spells: Rains Name: Khacca Alkhaku ID: RAJA-7 Type: Priest Location: Khoraja Personal Combat : POOR Diplomacy : EXCELLENT Rulership : GOOD Military Command : POOR Heroism : POOR Intrigue : ADEQUATE Magic : POOR Spells: Prophecy Name: Thebe Alkhaku ID: RAJA-8 Type: Priest Location: Khoraja Personal Combat : ADEQUATE Diplomacy : POOR Rulership : ADEQUATE Military Command : POOR Heroism : EXCELLENT Intrigue : NONE Magic : NONE Name: Liktok Khanyria ID: RAJA-9 Type: Wizard Location: Khoraja Personal Combat : POOR Diplomacy : NONE Rulership : GOOD Military Command : NONE Heroism : POOR Intrigue : POOR Magic : GOOD Spells: Long Life(6), Fire Wall, and Prophecy Name: Banaric Fargora ID: RAJA-10 Type: Wizard Location: Khoraja Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : POOR Magic : ADEQUATE Spells: Black Death(4), and Prophecy Name: Insk Altaku ID: RAJA-11 Type: Wizard Location: Khoraja Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : NONE Heroism : POOR Intrigue : NONE Magic : SUPERIOR Spells: Reincarnate(5), Fanatacism, Far Sight, Bless, and Curse Name: Paxoi Shupras ID: RAJA-12 Type: Agent Location: Khoraja Personal Combat : ADEQUATE Diplomacy : ADEQUATE Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : SUPERIOR Magic : NONE TROOPS Mailed Nobles : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 The cost to train and outfit is MODERATE. Mailed Lancers : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Young Knights : Troop Type 3 Troop Category : MC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 6 The cost to train and outfit is MODERATE. Zaheemi Warriors : Troop Type 4 Troop Category : MCA - Medium Cavalry Archer Missile Combat Ability : Excellent Melee Combat Ability : Adequate Morale : Good Movement Rate : 6 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is MODERATE. Zaheemi Tribesmen : Troop Type 5 Troop Category : LCA - Light Cavalry Archer Missile Combat Ability : Excellent Melee Combat Ability : Poor Morale : Good Movement Rate : 7 Well adapted to combat in Hill and will fight with increased ability. The cost to train and outfit is MODERATE. Free Nobles : Troop Type 6 Troop Category : MI - Medium Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. Village Archers : Troop Type 7 Troop Category : LIA - Light Infantry Archer Missile Combat Ability : Good Melee Combat Ability : Poor Morale : Adequate Movement Rate : 4 The cost to train and outfit is LOW. Mercenary Desert Nomads : Troop Type 8 Troop Category : LC - Light Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Good Movement Rate : 6 Well adapted to combat in Desert and will fight with increased ability. Cost no gold to raise but must be paid HIGH wages each year. MERCENARY TROOPS Mercenary Spears : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Mailed Nobles 1 0% 10% Mailed Lancers 2 0% 15% Young Knights 3 20% 40% Zaheemi Warriors 4 20% 35% Zaheemi Tribesmen 5 0% 5% Free Nobles 6 15% 30% Village Archers 7 5% 15% Mercenary Desert Nomads 8 0 units 1 unit Mercenary Troops M1-M4 0% 20% DISPOSITION OF ARMIES IA-1 Total Troops: 10 Location: Khoraja Active IA-2 Total Troops: 10 Location: Khoraja Defensive PA-94 Total Troops: 2 Maneuver: Fortified IMPERIAL GOALS The rulers of Khoraja ever strive to conquer and control the following: Khoraja(94) of Khoraja Sabatea(204) of The Eastern Shemish Nations Akbitana(206) of The Eastern Shemish Nations VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom. You may do this by conquering new and rich provinces, protecting your trade routes, and seeing to the prosperity and productivity of your kingdom. You will move closer to victory by increasing and fostering the economic strength of your kingdom though it's provinces. You may do this by conquering new provinces and seeing to the prosperity of the ones which you now control.

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