The Hyborian War Kingdom Report for OPHIR Kingdom Size: Medium ROYAL TREASURY Starting Treasury: EXCELLENT Trade Routes: Flaming Mountains(102) of Koth POLITICS Can avoid the influence of Nemedia at an ADEQUATE level. Has no formal allies. Bound in peace treaty with Aquilonia. Has assurances of peace from Aquilonia. CHARACTERS Name: Ranxal Alarkar ID: OPHI-CHA Type: Priest Personal Combat : POOR Diplomacy : SUPERIOR Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : POOR Magic : NONE Province Ruler of Ianthe. Name: Balg Mecanta ID: OPHI-ADJ Type: General Personal Combat : ADEQUATE Diplomacy : NONE Rulership : NONE Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : NONE Name: Carmon Ludovic ID: OPHI-1 Type: Noble Personal Combat : NONE Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : SUPERIOR Intrigue : POOR Magic : NONE Monarch of Ophir. Name: Sanhai Terson ID: OPHI-2 Type: Noble Personal Combat : ADEQUATE Diplomacy : GOOD Rulership : GOOD Military Command : ADEQUATE Heroism : GOOD Intrigue : POOR Magic : NONE Province Ruler of the Ophir Meadowlands. Name: Qazael Amalrus ID: OPHI-3 Type: Noble Personal Combat : NONE Diplomacy : EXCELLENT Rulership : SUPERIOR Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : NONE Province Ruler of the Shamu Region. Name: Lord Falco Amalrus ID: OPHI-4 Type: Noble Personal Combat : ADEQUATE Diplomacy : POOR Rulership : GOOD Military Command : POOR Heroism : EXCELLENT Intrigue : GOOD Magic : NONE Province Ruler of Carnolla. Name: Monzal Moranthes ID: OPHI-5 Type: Noble Personal Combat : POOR Diplomacy : POOR Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : GOOD Magic : POOR Province Ruler of Eastern Ophir. Spells: Phantom Warriors(4). Name: Lord Barus Amalrus ID: OPHI-6 Type: General Personal Combat : POOR Diplomacy : NONE Rulership : EXCELLENT Military Command : GOOD Heroism : POOR Intrigue : NONE Magic : NONE Name: Christo Terson ID: OPHI-7 Type: General Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : EXCELLENT Heroism : SUPERIOR Intrigue : POOR Magic : NONE Name: Ulrich Ludovic ID: OPHI-8 Type: Hero Personal Combat : SUPERIOR Diplomacy : POOR Rulership : POOR Military Command : EXCELLENT Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Zanael Terson ID: OPHI-9 Type: Priest Personal Combat : POOR Diplomacy : SUPERIOR Rulership : ADEQUATE Military Command : POOR Heroism : NONE Intrigue : ADEQUATE Magic : POOR Spells: Prophecy. Name: Bladik Alarkar ID: OPHI-10 Type: Priest Personal Combat : GOOD Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : GOOD Intrigue : NONE Magic : NONE Name: Redmin Zarus ID: OPHI-11 Type: Wizard Personal Combat : POOR Diplomacy : POOR Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : SUPERIOR Phantom Warriors(6),Far Sight,Fire Wall,Magic Sleep,Magic Weapon. Name: Sherila Chelkus ID: OPHI-12 Type: Agent Personal Combat : POOR Diplomacy : GOOD Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : GOOD Magic : NONE TROOPS Elite Knights : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Superior Movement Rate : 5 The cost to train and outfit is MODERATE. Ophirian Mailed Knights : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Ophirian Archers : Troop Type 3 Troop Category : LIA - Light Infantry Archers Missile Combat Ability : Superior Melee Combat Ability : Poor Morale : Good Movement Rate : 4 The cost to train and outfit is MODERATE. Ophir Royal Guard : Troop Type 4 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Superior Movement Rate : 3 Well suited to combat in Fort and will fight with increased ability. The cost to train and outfit is MODERATE. Ophir Foot : Troop Type 5 Troop Category : HI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 2 The cost to train and outfit is LOW. Ophir Light Foot : Troop Type 6 Troop Category : MI - Heavy Infantry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 3 The cost to train and outfit is LOW. Mercenary Spear : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Good Melee Combat Ability : Good Morale : Excellent Movement Rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Elite Knights 1 0% 10% Ophirian Mailed Knights 2 20% 35% Ophirian Archers 3 20% 35% Ophirian Royal Guard 4 0 units 1 unit Ophir Foot 5 10% 25% Ophir Light Foot 6 10% 25% Mercenaries M1-M4 0 units 1 unit DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: The Shamu Region Active IA-2 Total Troops: 15 Location: Ianthe Defensive PA-116 Total Troops: 8 Maneuver: ? PA-117 Total Troops: 8 Maneuver: ? PA-118 Total Troops: 8 Maneuver: ? PA-119 Total Troops: 8 Maneuver: ? PA-120 Total Troops: 8 Maneuver: ? IMPERIAL GOALS The rulers of Ophir ever strive to conquer and control the following: Central Provinces(2) of Aquilonia Belverus(110) of Nemedia VICTORY CONDITIONS You will move closer to victory by increasing and fostering the economic strength of your kingdom through its provinces. You may do this by conquering new provinces and seeing to the prosperity and productivity of the ones which you now control. You will move closer to victory by fostering the amount of wealth contained in your kingdom's treasury.

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