The Hyborian War Kingdom Report for SHEM Kingdom Size: Medium ROYAL TREASURY Starting Treasury: Adequate Trade Routes: Nippr of the Eastern Shemish Nations POLITICS Can avoid the influence of Khoraja at an ADEQUATE level. Can avoid the influence of Koth at a GOOD level. Can avoid the influence of Stygia at a GOOD level. Stands in formal alliance with The Eastern Shemish Nations. Bound in peace treaty with The Eastern Shemish Nations. CHARACTERS Name: Gesh Khumbanigash ID: SHEM-CHA Type: Priest Personal Combat : POOR Diplomacy : SUPERIOR Rulership : ADEQUATE Military Command : NONE Heroism : POOR Intrigue : NONE Magic : NONE Province Ruler of Asgalun. Name: Gilzan Totrasmek ID: SHEM-ADJ Type: General Personal Combat : NONE Diplomacy : NONE Rulership : GOOD Military Command : POOR Heroism : EXCELLENT Intrigue : NONE Magic : NONE Name: Lord Tareth Akhirom ID: SHEM-1 Type: Noble Personal Combat : NONE Diplomacy : POOR Rulership : ADEQUATE Military Command : POOR Heroism : ADEQUATE Intrigue : EXCELLENT Magic : NONE Monarch of Shem. Name: Lord Ashto Akhirom ID: SHEM-2 Type: Noble Personal Combat : ADEQUATE Diplomacy : POOR Rulership : ADEQUATE Military Command : GOOD Heroism : GOOD Intrigue : POOR Magic : POOR Spells: Dispel Magic Name: Garr Baldarr ID: SHEM-3 Type: General Personal Combat : ADEQUATE Diplomacy : POOR Rulership : POOR Military Command : SUPERIOR Heroism : GOOD Intrigue : ADEQUATE Magic : NONE Name: Baal-Dorth Azumalek ID: SHEM-4 Type: General Personal Combat : SUPERIOR Diplomacy : POOR Rulership : NONE Military Command : EXCELLENT Heroism : ADEQUATE Intrigue : NONE Magic : NONE Name: Baldas Baldarr ID: SHEM-5 Type: General Personal Combat : POOR Diplomacy : POOR Rulership : NONE Military Command : EXCELLENT Heroism : GOOD Intrigue : ADEQUATE Magic : NONE Name: Jehanan Uriaz ID: SHEM-6 Type: Hero Personal Combat : ADEQUATE Diplomacy : NONE Rulership : ADEQUATE Military Command : GOOD Heroism : POOR Intrigue : POOR Magic : NONE Province Ruler of Akkharia Name: Valiana Khumbanigash ID: SHEM-7 Type: Hero Personal Combat : ADEQUATE Diplomacy : GOOD Rulership : ADEQUATE Military Command : ADEQUATE Heroism : POOR Intrigue : GOOD Magic : NONE Name: Abodashtarth Thuthamon ID: SHEM-8 Type: Priest Personal Combat : POOR Diplomacy : POOR Rulership : ADEQUATE Military Command : NONE Heroism : GOOD Intrigue : SUPERIOR Magic : POOR Province Ruler of Eruk Spells: Far Sight Name: Trye Tuthamon ID: SHEM-9 Type: Priest Personal Combat : POOR Diplomacy : ADEQUATE Rulership : GOOD Military Command : POOR Heroism : POOR Intrigue : ADEQUATE Magic : ADEQUATE Spells: Phantom Warriors(2), Far Sight Name: Lord Donis Akhirom ID: SHEM-10 Type: Wizard Personal Combat : POOR Diplomacy : ADEQUATE Rulership : POOR Military Command : NONE Heroism : NONE Intrigue : GOOD Magic : SUPERIOR Spells: Long Life(5), Far Sight, Firewall, Magic Blast, Strength Name: Shaaphi Baldarr ID: SHEM-11 Type: Agent Personal Combat : SUPERIOR Diplomacy : NONE Rulership : EXCELLENT Military Command : NONE Heroism : NONE Intrigue : ADEQUATE Magic : NONE TROOPS Shemish Mailed Lancers : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : Adequate Melee Combat Ability : Excellent Morale : Good Movement Rate : 5 The cost to train and outfit is MODERATE. Shemish Elite Lancers : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : None Melee Combat Ability : Excellent Morale : Superior Movement Rate : 5 The cost to train and outfit is MODERATE. Shemish Heavy Foot : Troop Type 3 Troop Category : HI - Heavy Infantry Missile Combat Ability : Adequate Melee Combat Ability : Good Morale : Good Movement Rate : 2 The cost to train and outfit is LOW. Asgalun Foot : Troop Type 4 Troop Category : HI - Heavy Infantry Missile Combat Ability : Poor Melee Combat Ability : Good Morale : Superior Movement Rate : 2 The cost to train and outfit is MODERATE. Shemish Archers : Troop Type 5 Troop Category : LIA - Light Infantry Archer Missile Combat Ability : Superior Melee Combat Ability : Poor Morale : Excellent Movement Rate : 4 The cost to train and outfit is MODERATE. Mercenary Darfaric Horse : Troop Type 6 Troop Category : LC - Light Cavalry Missile Combat Ability : None Melee Combat Ability : Good Morale : Good Movement Rate : 6 Cost no gold to raise but must be paid MODERATE wages each year. Hyrkanian Horsemen : Troop Type 7 Troop Category : MCA - Medium Cavalry Archers Missile Combat Ability : Excellent Melee Combat Ability : Good Morale : Excellent Movement Rate : 6 Well adapted to combat in Steppes and will fight with increased ability. Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Shemish Mailed Lancers 1 30% 40% Shemish Elite Lancers 2 0 units 1 unit Shemish Heavy Foot 3 30% 60% Asgalun Foot 4 0 units 1 unit Shemish Archers 5 10% 30% Mercenary Darfaric Horse 6 0% 5% Hyrkanian Horsemen 7 0% 5% DISPOSITION OF ARMIES IA-1 Total Troops: 15 Location: Akkharia Active IA-2 Total Troops: 15 Location: Kyros Defensive PA-136 Total Troops: 8 Maneuver: ? PA-137 Total Troops: 8 Maneuver: ? PA-138 Total Troops: 8 Maneuver: ? PA-139 Total Troops: 8 Maneuver: ? PA-140 Total Troops: 6 Maneuver: ? IMPERIAL GOALS The rulers of Shem ever strive to conquer and control the following: Kothian Desert(103) of Koth Akhlat(258) of the Zuagir Tribesmen VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will lose much towards victory if the following neighboring nations lose control of these home provinces: Shumir(203) of the Eastern Shemish Nations Sabatea(204) of the Eastern Shemish Nations Nippr(205) of the Eastern Shemish Nations Akbitana(206) of the Eastern Shemish Nations

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