The Hyborian War Kingdom Report for ZINGARA Kingdom Size: Medium ROYAL TREASURY Starting Treasury: Excellent Trade Routes: Otter Tribelands of Pictland Pirate Seas of the Western Ocean POLITICS Can avoid the influence of Aquilonia at an ADEQUATE level. Has no formal allies. CHARACTERS Name: Chabela of Guarralid ID: ZING-CHA Type: Priest Personal Combat : SUPERIOR Diplomacy : POOR Rulership : GOOD Military Command : NONE Heroism : NONE Intrigue : NONE Magic : ADEQUATE Province Ruler of Kordava. Spells: Phantom Warriors (usable 2 times) and Curse. Name: Sandokazi Esanti ID: ZING-ADJ Type: General Personal Combat : POOR Diplomacy : ADEQUATE Rulership : NONE Military Command : EXCELLENT Heroism : POOR Intrigue : ADEQUATE Magic : NONE Name: Baron villagro Ramiro ID: ZING-1 Character Type: Noble Personal Combat : ADEQUATE Diplomacy : NONE Rulership : SUPERIOR Military Command : ADEQUATE Heroism : ADEQUATE Intrigue : POOR Magic : NONE Monarch of Zingara. Name: Vancho Phehemenes ID: ZING-2 Character Type: Noble Personal Combat : NONE Diplomacy : POOR Rulership : SUPERIOR Military Command : EXCEllENT Heroism : POOR Intrigue : ADEQUATE Magic : NONE Province Ruler of The Zingg Valley. Name: Ernando Dicendo ID: ZING-3 Type: General Personal Combat : POOR Diplomacy : NONE Rulership : POOR Military Command : POOR Heroism : EXCEllENT Intrigue : NONE Magic : NONE Name: Cratos Ramiro ID: ZING-4 Type: Priest Personal Combat : POOR Diplomacy : POOR Rulership : POOR Military Command : POOR Heroism : NONE Intrigue : POOR Magic : EXCEllENT Spells: Reincarnate (usable 4 times), Dispel Magic, Curse, and Sunbane. Name: Auvinti Phehemenes ID: ZING-5 Type: Priest Personal Combat : NONE Diplomacy : ADEQUATE Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : POOR Magic : GOOD Spells: Phantom Warriors (usable 4 times), Bless, and Prophecy. Name: Ernaldo Of Guarralid ID: ZING-6 Type: Wizard Personal Combat : GOOD Diplomacy : POOR Rulership : EXCEllENT Military Command : NONE Heroism : SUPERIOR Intrigue : POOR Magic : GOOD Province Ruler of The Coastal Provinces. Spells: Earth Demon, Far Sight, and Curse. Name: Riego Dicenovst ID: ZING-7 Type: Wizard Personal Combat : NONE Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : POOR Intrigue : POOR Magic : SUPERIOR Spells: Black Death (usable 4 times), Long life (usable 4 times), Curse, Rains, and Arcane Blasts. Name: Golbraz Valbroso ID: ZING-8 Type: Agent Personal Combat : SUPERIOR Diplomacy : NONE Rulership : NONE Military Command : NONE Heroism : NONE Intrigue : SUPERIOR Magic : NONE TROOPS Zingaran Cavalry : Troop Type 1 Troop Category : HC - Heavy Cavalry Missile Combat Ability : POOR Melee Combat Ability : GOOD Morale : GOOD Movement rate : 5 The cost to Train and outfit is MODERATE. Zingaran Royal Cavalry : Troop Type 2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : NONE Melee Combat Ability : EXCEllENT Morale : EXCEllENT Movement rate : 5 The cost to train and outfit is MODERATE. Zingaran Guard Cavalry : Troop Type 3 Troop Category : HC - Heavy Cavalry Missile Combat Ability : NONE Melee Combat Ability : EXCEllENT Morale : SUPERIOR Movement rate : 5 The cost to Train and outfit is MODERATE. Zingaran Foot : Troop Type 4 Troop Category : HI - Heavy Cavalry Missile Combat Ability : POOR Melee Combat Ability : GOOD Morale : GOOD Movement rate : 3 The cost to train and outfit is LOW. The Royal Guard : Troop Type 5 Troop Category : HI - Heavy Infantry Missile Combat Ability : NONE Melee Combat AbilitY : GOOD Morale : SUPERIOR Movement rate : 3 The cost to Train and outfit is MODERATE. Zingaran Archers : Troop Type 6 Troop Category : LIA - Light Infantry Archer Missile Combat Ability : EXCELLENT Melee Combat Ability : ADEQUATE Morale : GOOD Movement rate : 4 The cost to train and outfit is LOW. Zingaran Buccaneers : Troop Type 7 Troop Category : MNA - Medium Sea Archer Missile Combat Ability : ADEQUATE Melee Combat Ability : GOOD Morale : EXCELLENT Movement rate : 3 The cost to train and outfit is MODERATE. MERCENARY TROOPS Mercenary spears : Troop Type M1 Troop Category : HI - Heavy Infantry Missile Combat Ability : ADEQUATE Melee Combat Ability : GOOD Morale : EXCELLENT Movement rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Lancers : Troop Type M2 Troop Category : HC - Heavy Cavalry Missile Combat Ability : ADEQUATE Melee Combat Ability : EXCELLENT Morale : EXCEllENT Movement rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Foot : Troop Type M3 Troop Category : HI - Heavy Infantry Missile Combat Ability : GOOD Melee Combat Ability : GOOD Morale : EXCELLENT Movement rate : 3 Cost no gold to raise but must be paid VERY HIGH wages each year. Mercenary Horse : Troop Type M4 Troop Category : HC - Heavy Cavalry Missile Combat Ability : GOOD Melee Combat Ability : GOOD Morale : EXCELLENT Movement rate : 5 Cost no gold to raise but must be paid VERY HIGH wages each year. Troop Name Troop Type Minimum Maximum Zingaran Cavalry 1 15% 30% Zingaran Royal Cavalry 2 5% 15% Royal Guard Cavalry 3 0 units 1 unit Zingaran Foot 4 40% 75% The Royal Guard 5 0 units 1 unit Zingaran Archers 6 0% 20% Zingaran Buccaneers 7 0% 25% Mercenary Troops M1-M4 0 units 1 unit DISPOSITION OF ARMIES The 1st Imperial Navy Location: Kordava IA-1 Total Troops: 14 Location: Kordava Active IA-2 Total Troops: 16 Location: The Zingg Valley Defensive PA-189 Total Troops: 6 Maneuver: Fortified PA-190 Total Troops: 8 Maneuver: Open PA-191 Total Troops: 8 Maneuver: River PA-192 Total Troops: 6 Maneuver: Hill PA-193 Total Troops: 8 Maneuver: River PA-194 Total Troops: 8 Maneuver: River IMPERIAL GOAlS The rulers of Zingara ever strive to conquer and control the following: Poitian(3) of Aquilonia The Rabirian Highlands(15) of Argos The Pirate Seas(342) of The Western Ocean VICTORY CONDITIONS The victory of your kingdom will depend upon the number of provinces under your control. You will move closer to victory by fostering the amount of wealth contained in your kingdom's treasury. e

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